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Java EntityPlayerMP.addPotionEffect方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.addPotionEffect方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.addPotionEffect方法的具体用法?Java EntityPlayerMP.addPotionEffect怎么用?Java EntityPlayerMP.addPotionEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.addPotionEffect方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: finishRescue

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
public static void finishRescue(EntityPlayer player) {
	IHardcoreRevival revival = player.getCapability(CapabilityHardcoreRevival.REVIVAL_CAPABILITY, null);
	if (revival != null) {
		EntityPlayer target = revival.getRescueTarget();
		if (target != null) {
			MinecraftServer server = target.getServer();
			if (server != null) {
				BlockPos prevSpawnPos = target.getBedLocation(target.dimension);
				boolean prevSpawnForced = target.isSpawnForced(target.dimension);
				target.setSpawnPoint(target.getPosition(), true);
				if (ModConfig.glowOnDeath) {
					target.setGlowing(false);
				}
				EntityPlayerMP newPlayer = server.getPlayerList().recreatePlayerEntity((EntityPlayerMP) target, target.dimension, false);
				((EntityPlayerMP) target).connection.player = newPlayer;
				newPlayer.setHealth(1f);
				newPlayer.getFoodStats().setFoodLevel(5);
				newPlayer.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 20 * 30));
				newPlayer.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 20 * 60));
				newPlayer.inventory.copyInventory(target.inventory);
				newPlayer.experienceLevel = target.experienceLevel;
				newPlayer.experienceTotal = target.experienceTotal;
				newPlayer.experience = target.experience;

				newPlayer.extinguish();
				newPlayer.setFlag(0, false); // burning flag

				newPlayer.setScore(target.getScore());
				newPlayer.setSpawnPoint(prevSpawnPos, prevSpawnForced);
				NetworkHandler.instance.sendToAllAround(new MessageRevivalSuccess(newPlayer.getEntityId()), new NetworkRegistry.TargetPoint(newPlayer.dimension, newPlayer.posX, newPlayer.posY, newPlayer.posZ, 32));
			}
		}
	}
}
 
开发者ID:blay09,项目名称:HardcoreRevival,代码行数:35,代码来源:RescueHandler.java

示例2: updateAITasks

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
protected void updateAITasks()
{
    super.updateAITasks();

    if (this.isElder())
    {
        int i = 1200;
        int j = 1200;
        int k = 6000;
        int l = 2;

        if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
        {
            Potion potion = Potion.digSlowdown;

            for (EntityPlayerMP entityplayermp : this.worldObj.getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
        {
            public boolean apply(EntityPlayerMP p_apply_1_)
                {
                    return EntityGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.theItemInWorldManager.survivalOrAdventure();
                }
            }))
            {
                if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
                {
                    entityplayermp.playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(10, 0.0F));
                    entityplayermp.addPotionEffect(new PotionEffect(potion.id, 6000, 2));
                }
            }
        }

        if (!this.hasHome())
        {
            this.setHomePosAndDistance(new BlockPos(this), 16);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:38,代码来源:EntityGuardian.java

示例3: handleDamageTaken

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
@Override
public void handleDamageTaken(float damage, float healthPerMax, EntityPlayerMP player) {
    if (!this.isEnabled.getAsBoolean())
        return;
    int value = -1;
    for (Float2IntMap.Entry entry : map.float2IntEntrySet()) {
        if (damage >= entry.getFloatKey()) {
            value = Math.max(value, entry.getIntValue());
            player.addPotionEffect(new PotionEffect(effect, entry.getIntValue(), 0, false, false));
        }
    }
    if (value != -1 && sound != null)
        FirstAid.NETWORKING.sendTo(new MessagePlayHurtSound(sound, value), player);
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:15,代码来源:OnHitDebuff.java

示例4: updateAITasks

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
protected void updateAITasks()
{
    super.updateAITasks();
    int i = 1200;

    if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
    {
        Potion potion = MobEffects.MINING_FATIGUE;
        List<EntityPlayerMP> list = this.world.<EntityPlayerMP>getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
        {
            public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
            {
                return EntityElderGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
            }
        });
        int j = 2;
        int k = 6000;
        int l = 1200;

        for (EntityPlayerMP entityplayermp : list)
        {
            if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
            {
                entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
                entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
            }
        }
    }

    if (!this.hasHome())
    {
        this.setHomePosAndDistance(new BlockPos(this), 16);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:EntityElderGuardian.java

示例5: updateAITasks

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
protected void updateAITasks()
{
    super.updateAITasks();

    if (this.isElder())
    {
        int i = 1200;
        int j = 1200;
        int k = 6000;
        int l = 2;

        if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
        {
            Potion potion = MobEffects.MINING_FATIGUE;

            for (EntityPlayerMP entityplayermp : this.worldObj.getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
        {
            public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
                {
                    return EntityGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
                }
            }))
            {
                if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
                {
                    entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
                    entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
                }
            }
        }

        if (!this.hasHome())
        {
            this.setHomePosAndDistance(new BlockPos(this), 16);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:38,代码来源:EntityGuardian.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.addPotionEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。