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Java EntityPlayerMP.getHealth方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.EntityPlayerMP.getHealth方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerMP.getHealth方法的具体用法?Java EntityPlayerMP.getHealth怎么用?Java EntityPlayerMP.getHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.getHealth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initialisePlayer

import net.minecraft.entity.player.EntityPlayerMP; //导入方法依赖的package包/类
private void initialisePlayer(String username, String agentname)
{
    AgentSection as = getAgentSectionFromAgentName(agentname);
    EntityPlayerMP player = getPlayerFromUsername(username);

    if (player != null && as != null)
    {
        if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))
        {
            player.markPlayerActive();
            player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);
            player.playerNetServerHandler.playerEntity = player;
        }

        // Reset their food and health:
        player.setHealth(player.getMaxHealth());
        player.getFoodStats().addStats(20, 40);
        player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.
        disablePlayerGracePeriod(player);   // Otherwise player will be invulnerable for the first 60 ticks.
        player.extinguish();	// In case the player was left burning.

        // Set their initial position and speed:
        PosAndDirection pos = as.getAgentStart().getPlacement();
        if (pos != null) {
            player.rotationYaw = pos.getYaw().floatValue();
            player.rotationPitch = pos.getPitch().floatValue();
            player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());
            player.onUpdate();	// Needed to force scene to redraw
        }
        player.setVelocity(0, 0, 0);	// Minimise chance of drift!

        // Set their inventory:
        if (as.getAgentStart().getInventory() != null)
            initialiseInventory(player, as.getAgentStart().getInventory());

        // Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:
        player.setGameType(GameType.SPECTATOR);
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:40,代码来源:ServerStateMachine.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.getHealth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。