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Java PacketBuffer.writeUnsignedVarLong方法代码示例

本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeUnsignedVarLong方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeUnsignedVarLong方法的具体用法?Java PacketBuffer.writeUnsignedVarLong怎么用?Java PacketBuffer.writeUnsignedVarLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在io.gomint.jraknet.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.writeUnsignedVarLong方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.entityId );

    if ( this.entries == null ) {
        buffer.writeUnsignedVarInt( 0 );
    } else {
        buffer.writeUnsignedVarInt( this.entries.size() );
        for ( AttributeInstance entry : this.entries ) {
            buffer.writeLFloat( entry.getMinValue() );
            buffer.writeLFloat( entry.getMaxValue() );
            buffer.writeLFloat( entry.getValue() );
            buffer.writeLFloat( entry.getDefaultValue() );
            buffer.writeString( entry.getKey() );
        }
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:18,代码来源:PacketUpdateAttributes.java

示例2: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    // PE has a system of runtime entity ids
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    // Write the item for the drop
    writeItemStack( this.itemStack, buffer );

    // Write position
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );

    // Write motion
    buffer.writeLFloat( this.motionX );
    buffer.writeLFloat( this.motionY );
    buffer.writeLFloat( this.motionZ );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:20,代码来源:PacketAddItemEntity.java

示例3: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.entityId );
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );
    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.headYaw );
    buffer.writeLFloat( this.yaw );
    buffer.writeByte( this.mode );
    buffer.writeBoolean( this.onGround );
    buffer.writeUnsignedVarLong( this.ridingEntityId );

    if ( this.mode == 2 ) {
        buffer.writeLInt( 0 );
        buffer.writeLInt( 0 );
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:19,代码来源:PacketMovePlayer.java

示例4: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeString( this.commandName );
    buffer.writeString( this.overloadName );

    buffer.writeUnsignedVarInt( this.unknown1 );
    buffer.writeUnsignedVarInt( this.unknown2 );

    buffer.writeBoolean( this.hasOutput );
    buffer.writeUnsignedVarLong( this.clientGuid );

    buffer.writeString( this.input );
    buffer.writeString( this.output );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:17,代码来源:PacketCommandStep.java

示例5: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );
    buffer.writeUnsignedVarInt( this.entityType.getId() );
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );
    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );
    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.yaw );

    if ( this.attributes == null ) {
        buffer.writeUnsignedVarInt( 0 );
    } else {
        buffer.writeUnsignedVarInt( this.attributes.size() );
        for ( AttributeInstance entry : this.attributes ) {
            buffer.writeString( entry.getKey() );
            buffer.writeLFloat( entry.getMinValue() );
            buffer.writeLFloat( entry.getValue() );
            buffer.writeLFloat( entry.getMaxValue() );
        }
    }

    this.metadata.serialize( buffer );
    buffer.writeUnsignedVarInt( 0 );             // Entity links; TODO: implement this
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:30,代码来源:PacketSpawnEntity.java

示例6: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeByte( this.action.getId() );
    buffer.writeUnsignedVarLong( this.entityId );

    if ( this.action == InteractAction.MOUSEOVER ) {
        writeVector( this.position, buffer );
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:10,代码来源:PacketInteract.java

示例7: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:10,代码来源:PacketAddPlayer.java

示例8: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.entityId );
    writeItemStack( this.stack, buffer );
    buffer.writeByte( this.slot );
    buffer.writeByte( this.selectedSlot );
    buffer.writeByte( this.windowId );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:9,代码来源:PacketMobEquipment.java

示例9: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.entityId );
    writeItemStack( this.stack, buffer );
    buffer.writeByte( this.slot );
    buffer.writeByte( this.selectedSlot );
    buffer.writeByte( this.unknown );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:9,代码来源:PacketMobEquipment.java

示例10: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.entityId );
    writeItemStack( this.helmet, buffer );
    writeItemStack( this.chestplate, buffer );
    writeItemStack( this.leggings, buffer );
    writeItemStack( this.boots, buffer );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:9,代码来源:PacketMobArmorEquipment.java

示例11: writeEntityLinks

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public void writeEntityLinks( List<EntityLink> links, PacketBuffer buffer ) {
    if ( links == null ) {
        buffer.writeUnsignedVarInt( 0 );
    } else {
        buffer.writeUnsignedVarInt( links.size() );
        for ( EntityLink link : links ) {
            buffer.writeUnsignedVarLong( link.getFrom() );
            buffer.writeUnsignedVarLong( link.getTo() );
            buffer.writeByte( link.getUnknown1() );
            buffer.writeByte( link.getUnknown2() );
        }
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:14,代码来源:Packet.java

示例12: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.entityId );
    buffer.writeLFloat( this.velocity.getX() );
    buffer.writeLFloat( this.velocity.getY() );
    buffer.writeLFloat( this.velocity.getZ() );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:8,代码来源:PacketEntityMotion.java

示例13: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:8,代码来源:PacketAddItem.java

示例14: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarLong( this.itemEntityId );
    buffer.writeUnsignedVarLong( this.playerEntityId );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:6,代码来源:PacketPickupItemEntity.java

示例15: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUnsignedVarInt( this.type );

    // Write actions
    buffer.writeUnsignedVarInt( this.actions.length );
    for ( NetworkTransaction action : this.actions ) {
        action.serialize( buffer );
    }

    // Write transaction data
    switch ( this.type ) {
        case TYPE_NORMAL:
        case TYPE_MISMATCH:
            break;
        case TYPE_USE_ITEM:
            buffer.writeUnsignedVarInt( this.actionType );
            writeBlockPosition( this.blockPosition, buffer );
            buffer.writeSignedVarInt( this.face );
            buffer.writeSignedVarInt( this.hotbarSlot );
            writeItemStack( this.itemInHand, buffer );
            buffer.writeLFloat( this.playerPosition.getX() );
            buffer.writeLFloat( this.playerPosition.getY() );
            buffer.writeLFloat( this.playerPosition.getZ() );
            buffer.writeLFloat( this.clickPosition.getX() );
            buffer.writeLFloat( this.clickPosition.getY() );
            buffer.writeLFloat( this.clickPosition.getZ() );
            break;
        case TYPE_USE_ITEM_ON_ENTITY:
            buffer.writeUnsignedVarLong( this.entityId );
            buffer.writeUnsignedVarInt( this.actionType );
            buffer.writeSignedVarInt( this.hotbarSlot );
            writeItemStack( this.itemInHand, buffer );
            buffer.writeLFloat( this.vector1.getX() );
            buffer.writeLFloat( this.vector1.getY() );
            buffer.writeLFloat( this.vector1.getZ() );
            buffer.writeLFloat( this.vector2.getX() );
            buffer.writeLFloat( this.vector2.getY() );
            buffer.writeLFloat( this.vector2.getZ() );
            break;
        case TYPE_RELEASE_ITEM:
            buffer.writeUnsignedVarInt( this.actionType );
            buffer.writeSignedVarInt( this.hotbarSlot );
            writeItemStack( this.itemInHand, buffer );
            buffer.writeLFloat( this.playerPosition.getX() );
            buffer.writeLFloat( this.playerPosition.getY() );
            buffer.writeLFloat( this.playerPosition.getZ() );
            break;
        default:
            LOGGER.warn( "Unknown transaction type: " + this.type );
    }
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:53,代码来源:PacketInventoryTransaction.java


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