本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeUnsignedVarLong方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeUnsignedVarLong方法的具体用法?Java PacketBuffer.writeUnsignedVarLong怎么用?Java PacketBuffer.writeUnsignedVarLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.writeUnsignedVarLong方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
if ( this.entries == null ) {
buffer.writeUnsignedVarInt( 0 );
} else {
buffer.writeUnsignedVarInt( this.entries.size() );
for ( AttributeInstance entry : this.entries ) {
buffer.writeLFloat( entry.getMinValue() );
buffer.writeLFloat( entry.getMaxValue() );
buffer.writeLFloat( entry.getValue() );
buffer.writeLFloat( entry.getDefaultValue() );
buffer.writeString( entry.getKey() );
}
}
}
示例2: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
// PE has a system of runtime entity ids
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.entityId );
// Write the item for the drop
writeItemStack( this.itemStack, buffer );
// Write position
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
// Write motion
buffer.writeLFloat( this.motionX );
buffer.writeLFloat( this.motionY );
buffer.writeLFloat( this.motionZ );
}
示例3: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
buffer.writeLFloat( this.pitch );
buffer.writeLFloat( this.headYaw );
buffer.writeLFloat( this.yaw );
buffer.writeByte( this.mode );
buffer.writeBoolean( this.onGround );
buffer.writeUnsignedVarLong( this.ridingEntityId );
if ( this.mode == 2 ) {
buffer.writeLInt( 0 );
buffer.writeLInt( 0 );
}
}
示例4: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeString( this.commandName );
buffer.writeString( this.overloadName );
buffer.writeUnsignedVarInt( this.unknown1 );
buffer.writeUnsignedVarInt( this.unknown2 );
buffer.writeBoolean( this.hasOutput );
buffer.writeUnsignedVarLong( this.clientGuid );
buffer.writeString( this.input );
buffer.writeString( this.output );
buffer.writeBytes( this.data );
}
示例5: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeUnsignedVarInt( this.entityType.getId() );
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
buffer.writeLFloat( this.velocityX );
buffer.writeLFloat( this.velocityY );
buffer.writeLFloat( this.velocityZ );
buffer.writeLFloat( this.pitch );
buffer.writeLFloat( this.yaw );
if ( this.attributes == null ) {
buffer.writeUnsignedVarInt( 0 );
} else {
buffer.writeUnsignedVarInt( this.attributes.size() );
for ( AttributeInstance entry : this.attributes ) {
buffer.writeString( entry.getKey() );
buffer.writeLFloat( entry.getMinValue() );
buffer.writeLFloat( entry.getValue() );
buffer.writeLFloat( entry.getMaxValue() );
}
}
this.metadata.serialize( buffer );
buffer.writeUnsignedVarInt( 0 ); // Entity links; TODO: implement this
}
示例6: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeByte( this.action.getId() );
buffer.writeUnsignedVarLong( this.entityId );
if ( this.action == InteractAction.MOUSEOVER ) {
writeVector( this.position, buffer );
}
}
示例7: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUUID( this.uuid );
buffer.writeString( this.name );
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeBytes( this.data );
}
示例8: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
writeItemStack( this.stack, buffer );
buffer.writeByte( this.slot );
buffer.writeByte( this.selectedSlot );
buffer.writeByte( this.windowId );
}
示例9: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
writeItemStack( this.stack, buffer );
buffer.writeByte( this.slot );
buffer.writeByte( this.selectedSlot );
buffer.writeByte( this.unknown );
}
示例10: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
writeItemStack( this.helmet, buffer );
writeItemStack( this.chestplate, buffer );
writeItemStack( this.leggings, buffer );
writeItemStack( this.boots, buffer );
}
示例11: writeEntityLinks
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public void writeEntityLinks( List<EntityLink> links, PacketBuffer buffer ) {
if ( links == null ) {
buffer.writeUnsignedVarInt( 0 );
} else {
buffer.writeUnsignedVarInt( links.size() );
for ( EntityLink link : links ) {
buffer.writeUnsignedVarLong( link.getFrom() );
buffer.writeUnsignedVarLong( link.getTo() );
buffer.writeByte( link.getUnknown1() );
buffer.writeByte( link.getUnknown2() );
}
}
}
示例12: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeLFloat( this.velocity.getX() );
buffer.writeLFloat( this.velocity.getY() );
buffer.writeLFloat( this.velocity.getZ() );
}
示例13: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeBytes( this.data );
}
示例14: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.itemEntityId );
buffer.writeUnsignedVarLong( this.playerEntityId );
}
示例15: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarInt( this.type );
// Write actions
buffer.writeUnsignedVarInt( this.actions.length );
for ( NetworkTransaction action : this.actions ) {
action.serialize( buffer );
}
// Write transaction data
switch ( this.type ) {
case TYPE_NORMAL:
case TYPE_MISMATCH:
break;
case TYPE_USE_ITEM:
buffer.writeUnsignedVarInt( this.actionType );
writeBlockPosition( this.blockPosition, buffer );
buffer.writeSignedVarInt( this.face );
buffer.writeSignedVarInt( this.hotbarSlot );
writeItemStack( this.itemInHand, buffer );
buffer.writeLFloat( this.playerPosition.getX() );
buffer.writeLFloat( this.playerPosition.getY() );
buffer.writeLFloat( this.playerPosition.getZ() );
buffer.writeLFloat( this.clickPosition.getX() );
buffer.writeLFloat( this.clickPosition.getY() );
buffer.writeLFloat( this.clickPosition.getZ() );
break;
case TYPE_USE_ITEM_ON_ENTITY:
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeUnsignedVarInt( this.actionType );
buffer.writeSignedVarInt( this.hotbarSlot );
writeItemStack( this.itemInHand, buffer );
buffer.writeLFloat( this.vector1.getX() );
buffer.writeLFloat( this.vector1.getY() );
buffer.writeLFloat( this.vector1.getZ() );
buffer.writeLFloat( this.vector2.getX() );
buffer.writeLFloat( this.vector2.getY() );
buffer.writeLFloat( this.vector2.getZ() );
break;
case TYPE_RELEASE_ITEM:
buffer.writeUnsignedVarInt( this.actionType );
buffer.writeSignedVarInt( this.hotbarSlot );
writeItemStack( this.itemInHand, buffer );
buffer.writeLFloat( this.playerPosition.getX() );
buffer.writeLFloat( this.playerPosition.getY() );
buffer.writeLFloat( this.playerPosition.getZ() );
break;
default:
LOGGER.warn( "Unknown transaction type: " + this.type );
}
}