当前位置: 首页>>代码示例>>Java>>正文


Java PacketBuffer.readLFloat方法代码示例

本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.readLFloat方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.readLFloat方法的具体用法?Java PacketBuffer.readLFloat怎么用?Java PacketBuffer.readLFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在io.gomint.jraknet.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.readLFloat方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    // We only need the runtime id
    buffer.readSignedVarLong();
    this.runtimeEntityId = buffer.readUnsignedVarLong();

    // ignore gamemode
    this.gamemode = buffer.readSignedVarInt();

    this.spawnX = buffer.readLFloat();
    this.spawnY = buffer.readLFloat();
    this.spawnZ = buffer.readLFloat();
    this.spawnYaw = buffer.readLFloat();
    this.spawnPitch = buffer.readLFloat();

    buffer.readSignedVarInt();
    buffer.readSignedVarInt();
    buffer.readSignedVarInt();
    buffer.readSignedVarInt();

    this.difficulty = buffer.readSignedVarInt();
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:23,代码来源:PacketStartGame.java

示例2: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    this.entityId = buffer.readSignedVarLong().longValue();
    buffer.readUnsignedVarLong();

    this.entityType = buffer.readUnsignedVarInt();
    this.x = buffer.readLFloat();
    this.y = buffer.readLFloat();
    this.z = buffer.readLFloat();
    this.velocityX = buffer.readLFloat();
    this.velocityY = buffer.readLFloat();
    this.velocityZ = buffer.readLFloat();
    this.pitch = buffer.readLFloat();
    this.yaw = buffer.readLFloat();

    int amountOfAttributes = buffer.readUnsignedVarInt();
    for ( int i = 0; i < amountOfAttributes; i++ ) {
        this.attributes.add( new Attribute( buffer.readString(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() ) );
    }

    this.metadataContainer = new MetadataContainer();
    this.metadataContainer.deserialize( buffer );

    buffer.readUnsignedVarInt();
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:26,代码来源:PacketAddEntity.java

示例3: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    this.entityId = buffer.readUnsignedVarLong();
    int amountOfAttributes = buffer.readUnsignedVarInt();
    for ( int i = 0; i < amountOfAttributes; i++ ) {
        float minValue = buffer.readLFloat();
        float maxValue = buffer.readLFloat();
        float value = buffer.readLFloat();
        float defaultValue = buffer.readLFloat();
        String key = buffer.readString();

        System.out.println( key + ": min(" + minValue + ") max(" + maxValue + ") value(" + value + ") default(" + defaultValue + ")");
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:15,代码来源:PacketUpdateAttributes.java

示例4: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    this.entityId = buffer.readUnsignedVarLong();
    this.x = buffer.readLFloat();
    this.y = buffer.readLFloat();
    this.z = buffer.readLFloat();
    this.pitch = buffer.readLFloat();
    this.headYaw = buffer.readLFloat();
    this.yaw = buffer.readLFloat();
    this.mode = buffer.readByte();
    this.onGround = buffer.readBoolean();
    this.ridingEntityId = buffer.readUnsignedVarLong();
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:14,代码来源:PacketMovePlayer.java

示例5: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    this.type = SoundMagicNumbers.valueOf( buffer.readByte() );
    this.position = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
    this.extraData = buffer.readSignedVarInt();
    this.pitch = buffer.readSignedVarInt();
    this.unknownBool = buffer.readBoolean();
    this.disableRelativeVolume = buffer.readBoolean();
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:10,代码来源:PacketWorldSoundEvent.java

示例6: readGamerules

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public Map<Gamerule, Object> readGamerules( PacketBuffer buffer ) {
	int amount = buffer.readUnsignedVarInt();
	if ( amount == 0 ) {
		return null;
	}

	Map<Gamerule, Object> gamerules = new HashMap<>();
	for ( int i = 0; i < amount; i++ ) {
		String name = buffer.readString();
		byte type = buffer.readByte();

		Object val = null;
		switch ( type ) {
			case 1:
				val = buffer.readBoolean();
				break;
			case 2:
				val = buffer.readUnsignedVarInt();
				break;
			case 3:
				val = buffer.readLFloat();
				break;
		}

		System.out.println( name + " -> " + String.valueOf( val ) );
	}

	return gamerules;
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:30,代码来源:Packet.java

示例7: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
void deserialize( PacketBuffer buffer ) {
    this.value = buffer.readLFloat();
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:5,代码来源:MetadataFloat.java

示例8: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
void deserialize( PacketBuffer buffer ) {
    this.value = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:5,代码来源:MetadataVector.java

示例9: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    this.type = buffer.readUnsignedVarInt();

    // Read transaction action(s)
    int actionCount = buffer.readUnsignedVarInt();
    this.actions = new NetworkTransaction[actionCount];
    for ( int i = actionCount; i > 0; i-- ) {
        NetworkTransaction networkTransaction = new NetworkTransaction();
        networkTransaction.deserialize( buffer );
        this.actions[i - 1] = networkTransaction;
    }

    // Read transaction data
    switch ( this.type ) {
        case TYPE_NORMAL:
        case TYPE_MISMATCH:
            break;
        case TYPE_USE_ITEM:
            this.actionType = buffer.readUnsignedVarInt();
            this.blockPosition = readBlockPosition( buffer );
            this.face = buffer.readSignedVarInt();
            this.hotbarSlot = buffer.readSignedVarInt();
            this.itemInHand = readItemStack( buffer );
            this.playerPosition = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
            this.clickPosition = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
            break;
        case TYPE_USE_ITEM_ON_ENTITY:
            this.entityId = buffer.readUnsignedVarLong();
            this.actionType = buffer.readUnsignedVarInt();
            this.hotbarSlot = buffer.readSignedVarInt();
            this.itemInHand = readItemStack( buffer );
            this.vector1 = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
            this.vector2 = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
            break;
        case TYPE_RELEASE_ITEM:
            this.actionType = buffer.readUnsignedVarInt();
            this.hotbarSlot = buffer.readSignedVarInt();
            this.itemInHand = readItemStack( buffer );
            this.playerPosition = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
            break;
        default:
            LOGGER.warn( "Unknown transaction type: " + this.type );
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:46,代码来源:PacketInventoryTransaction.java

示例10: readVector

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
Vector readVector( PacketBuffer buffer ) {
    return new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:4,代码来源:Packet.java

示例11: deserialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
    this.entityId = buffer.readSignedVarLong().longValue();
    this.runtimeEntityId = buffer.readUnsignedVarLong();
    this.gamemode = buffer.readSignedVarInt();

    this.spawn = new Location( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
    this.seed = buffer.readSignedVarInt();
    this.dimension = buffer.readSignedVarInt();
    this.generator = buffer.readSignedVarInt();
    this.worldGamemode = buffer.readSignedVarInt();
    this.difficulty = buffer.readSignedVarInt();

    buffer.readSignedVarInt();
    buffer.readSignedVarInt();
    buffer.readSignedVarInt();

    this.hasAchievementsDisabled = buffer.readBoolean();
    this.dayCycleStopTime = buffer.readSignedVarInt();
    this.eduMode = buffer.readBoolean();
    this.rainLevel = buffer.readLFloat();
    this.lightningLevel = buffer.readLFloat();
    this.isMultiplayerGame = buffer.readBoolean();
    this.hasLANBroadcast = buffer.readBoolean();
    this.hasXboxLiveBroadcast = buffer.readBoolean();
    this.commandsEnabled = buffer.readBoolean();
    this.isTexturePacksRequired = buffer.readBoolean();
    this.gamerules = readGamerules( buffer );
    this.hasBonusChestEnabled = buffer.readBoolean();
    this.hasStartWithMapEnabled = buffer.readBoolean();
    this.hasTrustPlayersEnabled = buffer.readBoolean();

    this.defaultPlayerPermission = buffer.readSignedVarInt();
    this.xboxLiveBroadcastMode = buffer.readSignedVarInt();

    this.levelId = buffer.readString();
    this.worldName = buffer.readString();
    this.templateName = buffer.readString();
    this.unknown1 = buffer.readBoolean();
    this.currentTick = buffer.readLLong();
    this.enchantmentSeed = buffer.readSignedVarInt();

    System.out.println( this );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:45,代码来源:PacketStartGame.java


注:本文中的io.gomint.jraknet.PacketBuffer.readLFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。