本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeUUID方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeUUID方法的具体用法?Java PacketBuffer.writeUUID怎么用?Java PacketBuffer.writeUUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.writeUUID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
// Type of recipe ( 1 == shaped )
buffer.writeSignedVarInt( 1 );
// Size of grid
buffer.writeSignedVarInt( this.width );
buffer.writeSignedVarInt( this.height );
// Input items
for ( int j = 0; j < this.height; ++j ) {
for ( int i = 0; i < this.width; ++i ) {
Packet.writeItemStack( this.arrangement[j * this.width + i], buffer );
}
}
// Amount of result
buffer.writeUnsignedVarInt( this.outcome.length );
for ( ItemStack itemStack : this.outcome ) {
Packet.writeItemStack( itemStack, buffer );
}
// Write recipe UUID
buffer.writeUUID( this.getUUID() );
}
示例2: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( 0 );
buffer.writeUnsignedVarInt( this.ingredients.length );
for ( ItemStack ingredient : this.ingredients ) {
Packet.writeItemStack( ingredient, buffer );
}
buffer.writeUnsignedVarInt( this.outcome.length );
for ( ItemStack itemStack : this.outcome ) {
Packet.writeItemStack( itemStack, buffer );
}
buffer.writeUUID( this.getUUID() );
}
示例3: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUUID( this.uuid );
buffer.writeString( this.name );
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.runtimeEntityId );
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
buffer.writeLFloat( this.velocityX );
buffer.writeLFloat( this.velocityY );
buffer.writeLFloat( this.velocityZ );
buffer.writeLFloat( this.pitch );
buffer.writeLFloat( this.headYaw );
buffer.writeLFloat( this.yaw );
writeItemStack( this.itemInHand, buffer );
this.metadataContainer.serialize( buffer );
buffer.writeUnsignedVarInt( this.flags );
buffer.writeUnsignedVarInt( this.commandPermission );
buffer.writeUnsignedVarInt( this.flags2 );
buffer.writeUnsignedVarInt( this.playerPermission );
buffer.writeUnsignedVarInt( this.customFlags );
buffer.writeLLong( this.entityId );
writeEntityLinks( this.links, buffer );
}
示例4: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUUID( this.uuid );
buffer.writeString( this.name );
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeBytes( this.data );
}