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Java PacketBuffer.writeUUID方法代码示例

本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeUUID方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeUUID方法的具体用法?Java PacketBuffer.writeUUID怎么用?Java PacketBuffer.writeUUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在io.gomint.jraknet.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.writeUUID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    // Type of recipe ( 1 == shaped )
    buffer.writeSignedVarInt( 1 );

    // Size of grid
    buffer.writeSignedVarInt( this.width );
    buffer.writeSignedVarInt( this.height );

    // Input items
    for ( int j = 0; j < this.height; ++j ) {
        for ( int i = 0; i < this.width; ++i ) {
            Packet.writeItemStack( this.arrangement[j * this.width + i], buffer );
        }
    }

    // Amount of result
    buffer.writeUnsignedVarInt( this.outcome.length );

    for ( ItemStack itemStack : this.outcome ) {
        Packet.writeItemStack( itemStack, buffer );
    }

    // Write recipe UUID
    buffer.writeUUID( this.getUUID() );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:27,代码来源:ShapedRecipe.java

示例2: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarInt( 0 );

    buffer.writeUnsignedVarInt( this.ingredients.length );
    for ( ItemStack ingredient : this.ingredients ) {
        Packet.writeItemStack( ingredient, buffer );
    }

    buffer.writeUnsignedVarInt( this.outcome.length );
    for ( ItemStack itemStack : this.outcome ) {
        Packet.writeItemStack( itemStack, buffer );
    }

    buffer.writeUUID( this.getUUID() );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:17,代码来源:ShapelessRecipe.java

示例3: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );

    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );

    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );

    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.headYaw );
    buffer.writeLFloat( this.yaw );

    writeItemStack( this.itemInHand, buffer );
    this.metadataContainer.serialize( buffer );

    buffer.writeUnsignedVarInt( this.flags );
    buffer.writeUnsignedVarInt( this.commandPermission );
    buffer.writeUnsignedVarInt( this.flags2 );
    buffer.writeUnsignedVarInt( this.playerPermission );
    buffer.writeUnsignedVarInt( this.customFlags );

    buffer.writeLLong( this.entityId );

    writeEntityLinks( this.links, buffer );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:33,代码来源:PacketSpawnPlayer.java

示例4: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:10,代码来源:PacketAddPlayer.java


注:本文中的io.gomint.jraknet.PacketBuffer.writeUUID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。