本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeBoolean方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeBoolean方法的具体用法?Java PacketBuffer.writeBoolean怎么用?Java PacketBuffer.writeBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.writeBoolean方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeInt( this.seed );
buffer.writeByte( this.dimension );
buffer.writeInt( this.generator );
buffer.writeInt( this.gamemode );
buffer.writeLong( this.entityId );
buffer.writeInt( this.spawnX );
buffer.writeInt( this.spawnY );
buffer.writeInt( this.spawnZ );
buffer.writeFloat( this.x );
buffer.writeFloat( this.y );
buffer.writeFloat( this.z );
buffer.writeBoolean( this.allowCheats );
buffer.writeBoolean( true ); // Unknown
buffer.writeBoolean( false ); // Unknown
}
示例2: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
buffer.writeLFloat( this.pitch );
buffer.writeLFloat( this.headYaw );
buffer.writeLFloat( this.yaw );
buffer.writeByte( this.mode );
buffer.writeBoolean( this.onGround );
buffer.writeUnsignedVarLong( this.ridingEntityId );
if ( this.mode == 2 ) {
buffer.writeLInt( 0 );
buffer.writeLInt( 0 );
}
}
示例3: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeString( this.commandName );
buffer.writeString( this.overloadName );
buffer.writeUnsignedVarInt( this.unknown1 );
buffer.writeUnsignedVarInt( this.unknown2 );
buffer.writeBoolean( this.hasOutput );
buffer.writeUnsignedVarLong( this.clientGuid );
buffer.writeString( this.input );
buffer.writeString( this.output );
buffer.writeBytes( this.data );
}
示例4: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
writeCommandOrigin( this.origin, buffer );
buffer.writeBoolean( this.success );
buffer.writeUnsignedVarInt( this.outputs.size() );
for ( OutputMessage output : this.outputs ) {
buffer.writeBoolean( output.isSuccess() );
buffer.writeString( output.getFormat() );
buffer.writeUnsignedVarInt( output.getParameters().size() );
for ( String s : output.getParameters() ) {
buffer.writeString( s );
}
}
}
示例5: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeByte( this.type.getId() );
buffer.writeBoolean( false );
switch ( this.type ) {
case CLIENT_MESSAGE:
case TIP_MESSAGE:
case SYSTEM_MESSAGE:
buffer.writeString( this.message );
break;
case PLAYER_CHAT:
buffer.writeString( this.sender );
buffer.writeString( this.message );
buffer.writeString( this.xuid );
break;
case LOCALIZABLE_MESSAGE:
buffer.writeString( this.message );
buffer.writeByte( (byte) this.arguments.length );
for ( String argument : this.arguments ) {
buffer.writeString( argument );
}
break;
case POPUP_NOTICE:
buffer.writeString( this.message );
buffer.writeString( this.sender );
break;
}
}
示例6: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeByte( this.type.getSoundId() );
buffer.writeLFloat( this.position.getX() );
buffer.writeLFloat( this.position.getY() );
buffer.writeLFloat( this.position.getZ() );
buffer.writeSignedVarInt( this.extraData );
buffer.writeSignedVarInt( this.pitch );
buffer.writeBoolean( this.unknownBool );
buffer.writeBoolean( this.disableRelativeVolume );
}
示例7: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeBoolean( this.enabled );
}
示例8: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeBoolean( this.hideDisconnectionScreen );
buffer.writeString( this.message );
}
示例9: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.runtimeEntityId );
buffer.writeSignedVarInt( this.gamemode );
buffer.writeLFloat( this.spawn.getX() );
buffer.writeLFloat( this.spawn.getY() );
buffer.writeLFloat( this.spawn.getZ() );
buffer.writeLFloat( this.spawn.getYaw() );
buffer.writeLFloat( this.spawn.getPitch() );
buffer.writeSignedVarInt( this.seed );
buffer.writeSignedVarInt( this.dimension );
buffer.writeSignedVarInt( this.generator );
buffer.writeSignedVarInt( this.worldGamemode );
buffer.writeSignedVarInt( this.difficulty );
buffer.writeSignedVarInt( (int) this.spawn.getX() );
buffer.writeSignedVarInt( (int) this.spawn.getY() );
buffer.writeSignedVarInt( (int) this.spawn.getZ() );
buffer.writeBoolean( this.hasAchievementsDisabled );
buffer.writeSignedVarInt( this.dayCycleStopTime );
buffer.writeBoolean( this.eduMode );
buffer.writeLFloat( this.rainLevel );
buffer.writeLFloat( this.lightningLevel );
buffer.writeBoolean( this.isMultiplayerGame );
buffer.writeBoolean( this.hasLANBroadcast );
buffer.writeBoolean( this.hasXboxLiveBroadcast );
buffer.writeBoolean( this.commandsEnabled );
buffer.writeBoolean( this.isTexturePacksRequired );
writeGamerules( this.gamerules, buffer );
buffer.writeBoolean( this.hasBonusChestEnabled );
buffer.writeBoolean( this.hasStartWithMapEnabled );
buffer.writeBoolean( this.hasTrustPlayersEnabled );
buffer.writeSignedVarInt( this.defaultPlayerPermission );
buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );
buffer.writeString( this.levelId );
buffer.writeString( this.worldName );
buffer.writeString( this.templateName );
buffer.writeBoolean( this.unknown1 );
buffer.writeLLong( this.currentTick );
buffer.writeSignedVarInt( this.enchantmentSeed );
}
示例10: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
// First we need to write all enum values
buffer.writeUnsignedVarInt( this.enumValues.size() );
for ( String enumValue : this.enumValues ) {
buffer.writeString( enumValue );
}
// After that we write all postfix data
buffer.writeUnsignedVarInt( this.postFixes.size() );
for ( String postFix : this.postFixes ) {
buffer.writeString( postFix );
}
// Now we need to write enum index value data
buffer.writeUnsignedVarInt( this.enums.size() );
for ( Map.Entry<String, List<Integer>> entry : this.enums.entrySet() ) {
buffer.writeString( entry.getKey() );
buffer.writeUnsignedVarInt( entry.getValue().size() );
for ( Integer enumValueIndex : entry.getValue() ) {
writeEnumIndex( enumValueIndex, buffer );
}
}
// Now write command data
buffer.writeUnsignedVarInt( this.commandData.size() );
for ( CommandData data : this.commandData ) {
// Command meta
buffer.writeString( data.getName() );
buffer.writeString( data.getDescription() );
// Flags?
buffer.writeByte( data.getFlags() );
buffer.writeByte( data.getPermission() );
// Alias enum index
buffer.writeLInt( -1 ); // TODO: Aliases are broken in 1.2, we fix this by taking each alias as seperate command
// Write parameters and overload
buffer.writeUnsignedVarInt( data.getParameters().size() );
for ( List<CommandData.Parameter> parameters : data.getParameters() ) {
buffer.writeUnsignedVarInt( parameters.size() );
for ( CommandData.Parameter parameter : parameters ) {
buffer.writeString( parameter.getName() );
buffer.writeLInt( parameter.getType() );
buffer.writeBoolean( parameter.isOptional() );
}
}
}
}
示例11: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.runtimeEntityId );
buffer.writeSignedVarInt( this.gamemode );
buffer.writeLFloat( this.spawn.getX() );
buffer.writeLFloat( this.spawn.getY() );
buffer.writeLFloat( this.spawn.getZ() );
buffer.writeLFloat( this.spawn.getYaw() );
buffer.writeLFloat( this.spawn.getPitch() );
buffer.writeSignedVarInt( this.seed );
buffer.writeSignedVarInt( this.dimension );
buffer.writeSignedVarInt( this.generator );
buffer.writeSignedVarInt( this.worldGamemode );
buffer.writeSignedVarInt( this.difficulty );
buffer.writeSignedVarInt( (int) this.spawn.getX() );
buffer.writeSignedVarInt( (int) this.spawn.getY() );
buffer.writeSignedVarInt( (int) this.spawn.getZ() );
buffer.writeBoolean( this.hasAchievementsDisabled );
buffer.writeSignedVarInt( this.dayCycleStopTime );
buffer.writeBoolean( this.eduMode );
buffer.writeLFloat( this.rainLevel );
buffer.writeLFloat( this.lightningLevel );
buffer.writeBoolean( this.isMultiplayerGame );
buffer.writeBoolean( this.hasLANBroadcast );
buffer.writeBoolean( this.hasXboxLiveBroadcast );
buffer.writeBoolean( this.commandsEnabled );
buffer.writeBoolean( this.isTexturePacksRequired );
writeGamerules( this.gamerules, buffer );
buffer.writeBoolean( this.hasBonusChestEnabled );
buffer.writeBoolean( this.hasStartWithMapEnabled );
buffer.writeBoolean( this.hasTrustPlayersEnabled );
buffer.writeSignedVarInt( this.defaultPlayerPermission );
buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );
buffer.writeString( this.levelId );
buffer.writeString( this.worldName );
buffer.writeString( this.templateName );
buffer.writeBoolean( this.unknown1 );
buffer.writeLLong( this.currentTick );
buffer.writeSignedVarInt( this.enchantmentSeed );
}
示例12: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeBoolean( this.hideDisconnectScreen );
buffer.writeString( this.message );
}