本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeSignedVarInt方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeSignedVarInt方法的具体用法?Java PacketBuffer.writeSignedVarInt怎么用?Java PacketBuffer.writeSignedVarInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.writeSignedVarInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
// Type of recipe ( 1 == shaped )
buffer.writeSignedVarInt( 1 );
// Size of grid
buffer.writeSignedVarInt( this.width );
buffer.writeSignedVarInt( this.height );
// Input items
for ( int j = 0; j < this.height; ++j ) {
for ( int i = 0; i < this.width; ++i ) {
Packet.writeItemStack( this.arrangement[j * this.width + i], buffer );
}
}
// Amount of result
buffer.writeUnsignedVarInt( this.outcome.length );
for ( ItemStack itemStack : this.outcome ) {
Packet.writeItemStack( itemStack, buffer );
}
// Write recipe UUID
buffer.writeUUID( this.getUUID() );
}
示例2: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( 0 );
buffer.writeUnsignedVarInt( this.ingredients.length );
for ( ItemStack ingredient : this.ingredients ) {
Packet.writeItemStack( ingredient, buffer );
}
buffer.writeUnsignedVarInt( this.outcome.length );
for ( ItemStack itemStack : this.outcome ) {
Packet.writeItemStack( itemStack, buffer );
}
buffer.writeUUID( this.getUUID() );
}
示例3: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
void serialize( PacketBuffer buffer, int index ) {
super.serialize( buffer, index );
buffer.writeSignedVarInt( this.x );
buffer.writeSignedVarInt( this.y );
buffer.writeSignedVarInt( this.z );
}
示例4: writeItemStack
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Write a item stack to the packet buffer
*
* @param itemStack which should be written
* @param buffer which should be used to write to
*/
public static void writeItemStack( ItemStack itemStack, PacketBuffer buffer ) {
if ( itemStack == null || itemStack.getMaterial() == 0 ) {
buffer.writeSignedVarInt( 0 );
return;
}
buffer.writeSignedVarInt( itemStack.getMaterial() );
buffer.writeSignedVarInt( ( itemStack.getData() << 8 ) + ( itemStack.getAmount() & 0xff ) );
NBTTagCompound compound = itemStack.getNbtData();
if ( compound == null ) {
buffer.writeLShort( (short) 0 );
} else {
try {
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
compound.writeTo( byteArrayOutputStream, false, ByteOrder.LITTLE_ENDIAN );
buffer.writeLShort( (short) byteArrayOutputStream.size() );
buffer.writeBytes( byteArrayOutputStream.toByteArray() );
} catch ( IOException e ) {
e.printStackTrace();
buffer.writeLShort( (short) 0 );
}
}
// canPlace and canBreak
buffer.writeSignedVarInt( 0 );
buffer.writeSignedVarInt( 0 );
}
示例5: writeItemStack
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Write a item stack to the packet buffer
*
* @param itemStack which should be written
* @param buffer which should be used to write to
*/
public static void writeItemStack( ItemStack itemStack, PacketBuffer buffer ) {
if ( itemStack == null || itemStack instanceof ItemAir ) {
buffer.writeSignedVarInt( 0 );
return;
}
buffer.writeSignedVarInt( ( (io.gomint.server.inventory.item.ItemStack) itemStack ).getMaterial() );
buffer.writeSignedVarInt( ( itemStack.getData() << 8 ) + ( itemStack.getAmount() & 0xff ) );
NBTTagCompound compound = itemStack.getNbtData();
if ( compound == null ) {
buffer.writeLShort( (short) 0 );
} else {
try {
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
compound.writeTo( byteArrayOutputStream, false, ByteOrder.LITTLE_ENDIAN );
buffer.writeLShort( (short) byteArrayOutputStream.size() );
buffer.writeBytes( byteArrayOutputStream.toByteArray() );
} catch ( IOException e ) {
e.printStackTrace();
buffer.writeLShort( (short) 0 );
}
}
// canPlace and canBreak
buffer.writeSignedVarInt( 0 );
buffer.writeSignedVarInt( 0 );
}
示例6: writeIntList
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Write a array of integers to the buffer
*
* @param integers which should be written to the buffer
* @param buffer which should be written to
*/
void writeIntList( int[] integers, PacketBuffer buffer ) {
if ( integers == null || integers.length == 0 ) {
buffer.writeUnsignedVarInt( 0 );
return;
}
buffer.writeUnsignedVarInt( integers.length );
for ( Integer integer : integers ) {
buffer.writeSignedVarInt( integer );
}
}
示例7: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeByte( this.type.getSoundId() );
buffer.writeLFloat( this.position.getX() );
buffer.writeLFloat( this.position.getY() );
buffer.writeLFloat( this.position.getZ() );
buffer.writeSignedVarInt( this.extraData );
buffer.writeSignedVarInt( this.pitch );
buffer.writeBoolean( this.unknownBool );
buffer.writeBoolean( this.disableRelativeVolume );
}
示例8: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
// The type of this recipe is defined after the input metadata
buffer.writeSignedVarInt( this.input.getData() == 0 ? 2 : 3 );
// We need to custom write items
buffer.writeSignedVarInt( ( (io.gomint.server.inventory.item.ItemStack) this.input ).getMaterial() );
if ( this.input.getData() != 0 ) buffer.writeSignedVarInt( this.input.getData() );
Packet.writeItemStack( this.outcome, buffer );
}
示例9: createPackagedData
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Invoked by the world's asynchronous worker thread once the chunk is supposed
* to actually pack itself into a world chunk packet.
*
* @return The world chunk packet that is to be sent
*/
PacketWorldChunk createPackagedData() {
PacketBuffer buffer = new PacketBuffer( 512 );
// Detect how much data we can skip
int topEmpty = 16;
for ( int i = 15; i >= 0; i-- ) {
ChunkSlice slice = chunkSlices[i];
if ( slice == null || slice.isAllAir() ) {
topEmpty = i;
} else {
break;
}
}
buffer.writeByte( (byte) topEmpty );
for ( int i = 0; i < topEmpty; i++ ) {
buffer.writeByte( (byte) 0 );
buffer.writeBytes( ensureSlice( i ).getBytes() );
}
buffer.writeBytes( this.height );
buffer.writeBytes( this.biomes );
buffer.writeSignedVarInt( 0 );
buffer.writeSignedVarInt( 0 );
// Write tile entity data
Collection<TileEntity> tileEntities = this.getTileEntities();
if ( tileEntities.size() > 0 ) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
for ( TileEntity tileEntity : tileEntities ) {
NBTTagCompound compound = new NBTTagCompound( "" );
tileEntity.toCompound( compound );
NBTWriter nbtWriter = new NBTWriter( baos, ByteOrder.LITTLE_ENDIAN );
nbtWriter.setUseVarint( true );
try {
nbtWriter.write( compound );
} catch ( IOException e ) {
e.printStackTrace();
}
}
buffer.writeBytes( baos.toByteArray() );
}
PacketWorldChunk packet = new PacketWorldChunk();
packet.setX( this.x );
packet.setZ( this.z );
packet.setData( Arrays.copyOf( buffer.getBuffer(), buffer.getPosition() ) );
return packet;
}
示例10: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
void serialize( PacketBuffer buffer, int index ) {
super.serialize( buffer, index );
buffer.writeSignedVarInt( this.value );
}
示例11: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( this.gameMode );
}
示例12: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( this.chunkRadius );
}
示例13: writeBlockPosition
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public void writeBlockPosition( BlockPosition position, PacketBuffer buffer ) {
buffer.writeSignedVarInt( position.getX() );
buffer.writeUnsignedVarInt( position.getY() );
buffer.writeSignedVarInt( position.getZ() );
}
示例14: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.runtimeEntityId );
buffer.writeSignedVarInt( this.gamemode );
buffer.writeLFloat( this.spawn.getX() );
buffer.writeLFloat( this.spawn.getY() );
buffer.writeLFloat( this.spawn.getZ() );
buffer.writeLFloat( this.spawn.getYaw() );
buffer.writeLFloat( this.spawn.getPitch() );
buffer.writeSignedVarInt( this.seed );
buffer.writeSignedVarInt( this.dimension );
buffer.writeSignedVarInt( this.generator );
buffer.writeSignedVarInt( this.worldGamemode );
buffer.writeSignedVarInt( this.difficulty );
buffer.writeSignedVarInt( (int) this.spawn.getX() );
buffer.writeSignedVarInt( (int) this.spawn.getY() );
buffer.writeSignedVarInt( (int) this.spawn.getZ() );
buffer.writeBoolean( this.hasAchievementsDisabled );
buffer.writeSignedVarInt( this.dayCycleStopTime );
buffer.writeBoolean( this.eduMode );
buffer.writeLFloat( this.rainLevel );
buffer.writeLFloat( this.lightningLevel );
buffer.writeBoolean( this.isMultiplayerGame );
buffer.writeBoolean( this.hasLANBroadcast );
buffer.writeBoolean( this.hasXboxLiveBroadcast );
buffer.writeBoolean( this.commandsEnabled );
buffer.writeBoolean( this.isTexturePacksRequired );
writeGamerules( this.gamerules, buffer );
buffer.writeBoolean( this.hasBonusChestEnabled );
buffer.writeBoolean( this.hasStartWithMapEnabled );
buffer.writeBoolean( this.hasTrustPlayersEnabled );
buffer.writeSignedVarInt( this.defaultPlayerPermission );
buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );
buffer.writeString( this.levelId );
buffer.writeString( this.worldName );
buffer.writeString( this.templateName );
buffer.writeBoolean( this.unknown1 );
buffer.writeLLong( this.currentTick );
buffer.writeSignedVarInt( this.enchantmentSeed );
}
示例15: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( this.actionId );
buffer.writeUnsignedVarLong( this.entityId );
}