本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.readLLong方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.readLLong方法的具体用法?Java PacketBuffer.readLLong怎么用?Java PacketBuffer.readLLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.readLLong方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.flags = buffer.readUnsignedVarInt();
this.commandPermission = buffer.readUnsignedVarInt();
this.flags2 = buffer.readUnsignedVarInt();
this.playerPermission = buffer.readUnsignedVarInt();
this.customFlags = buffer.readUnsignedVarInt();
this.entityId = buffer.readLLong();
}
示例2: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.flags = buffer.readUnsignedVarInt();
this.commandPermission = buffer.readUnsignedVarInt();
this.flags2 = buffer.readUnsignedVarInt();
this.playerPermission = buffer.readUnsignedVarInt();
this.customFlags = buffer.readUnsignedVarInt();
this.entityId = buffer.readLLong();
System.out.println( this );
}
示例3: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.entityId = buffer.readSignedVarLong().longValue();
this.runtimeEntityId = buffer.readUnsignedVarLong();
this.gamemode = buffer.readSignedVarInt();
this.spawn = new Location( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
this.seed = buffer.readSignedVarInt();
this.dimension = buffer.readSignedVarInt();
this.generator = buffer.readSignedVarInt();
this.worldGamemode = buffer.readSignedVarInt();
this.difficulty = buffer.readSignedVarInt();
buffer.readSignedVarInt();
buffer.readSignedVarInt();
buffer.readSignedVarInt();
this.hasAchievementsDisabled = buffer.readBoolean();
this.dayCycleStopTime = buffer.readSignedVarInt();
this.eduMode = buffer.readBoolean();
this.rainLevel = buffer.readLFloat();
this.lightningLevel = buffer.readLFloat();
this.isMultiplayerGame = buffer.readBoolean();
this.hasLANBroadcast = buffer.readBoolean();
this.hasXboxLiveBroadcast = buffer.readBoolean();
this.commandsEnabled = buffer.readBoolean();
this.isTexturePacksRequired = buffer.readBoolean();
this.gamerules = readGamerules( buffer );
this.hasBonusChestEnabled = buffer.readBoolean();
this.hasStartWithMapEnabled = buffer.readBoolean();
this.hasTrustPlayersEnabled = buffer.readBoolean();
this.defaultPlayerPermission = buffer.readSignedVarInt();
this.xboxLiveBroadcastMode = buffer.readSignedVarInt();
this.levelId = buffer.readString();
this.worldName = buffer.readString();
this.templateName = buffer.readString();
this.unknown1 = buffer.readBoolean();
this.currentTick = buffer.readLLong();
this.enchantmentSeed = buffer.readSignedVarInt();
System.out.println( this );
}