本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeUnsignedVarInt方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeUnsignedVarInt方法的具体用法?Java PacketBuffer.writeUnsignedVarInt怎么用?Java PacketBuffer.writeUnsignedVarInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.writeUnsignedVarInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarLong( this.entityId );
if ( this.entries == null ) {
buffer.writeUnsignedVarInt( 0 );
} else {
buffer.writeUnsignedVarInt( this.entries.size() );
for ( AttributeInstance entry : this.entries ) {
buffer.writeLFloat( entry.getMinValue() );
buffer.writeLFloat( entry.getMaxValue() );
buffer.writeLFloat( entry.getValue() );
buffer.writeLFloat( entry.getDefaultValue() );
buffer.writeString( entry.getKey() );
}
}
}
示例2: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarInt( this.sourceType );
switch ( this.sourceType ) {
case SOURCE_CONTAINER:
case SOURCE_WTF_IS_DIS:
buffer.writeSignedVarInt( this.windowId );
break;
case SOURCE_WORLD:
buffer.writeUnsignedVarInt( this.unknown );
break;
case SOURCE_CREATIVE:
break;
default:
LOGGER.warn( "Unknown source type: " + this.sourceType );
}
buffer.writeUnsignedVarInt( this.slot );
writeItemStack( this.oldItem, buffer );
writeItemStack( this.newItem, buffer );
}
示例3: writeGamerules
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public void writeGamerules( Map<Gamerule, Object> gamerules, PacketBuffer buffer ) {
if ( gamerules == null ) {
buffer.writeUnsignedVarInt( 0 );
return;
}
buffer.writeUnsignedVarInt( gamerules.size() );
gamerules.forEach( new BiConsumer<Gamerule, Object>() {
@Override
public void accept( Gamerule gamerule, Object value ) {
buffer.writeString( gamerule.getNbtName().toLowerCase() );
if ( gamerule.getValueType() == Boolean.class ) {
buffer.writeByte( (byte) 1 );
buffer.writeBoolean( (Boolean) value );
} else if ( gamerule.getValueType() == Integer.class ) {
buffer.writeByte( (byte) 2 );
buffer.writeUnsignedVarInt( (Integer) value );
} else if ( gamerule.getValueType() == Float.class ) {
buffer.writeByte( (byte) 3 );
buffer.writeLFloat( (Float) value );
}
}
} );
}
示例4: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
// Type of recipe ( 1 == shaped )
buffer.writeSignedVarInt( 1 );
// Size of grid
buffer.writeSignedVarInt( this.width );
buffer.writeSignedVarInt( this.height );
// Input items
for ( int j = 0; j < this.height; ++j ) {
for ( int i = 0; i < this.width; ++i ) {
Packet.writeItemStack( this.arrangement[j * this.width + i], buffer );
}
}
// Amount of result
buffer.writeUnsignedVarInt( this.outcome.length );
for ( ItemStack itemStack : this.outcome ) {
Packet.writeItemStack( itemStack, buffer );
}
// Write recipe UUID
buffer.writeUUID( this.getUUID() );
}
示例5: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( this.chunkX );
buffer.writeSignedVarInt( this.chunkZ );
buffer.writeUnsignedVarInt( this.chunkData.length );
buffer.writeBytes( this.chunkData );
}
示例6: writeItemStacks
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public static void writeItemStacks( ItemStack[] itemStacks, PacketBuffer buffer ) {
if ( itemStacks == null || itemStacks.length == 0 ) {
buffer.writeUnsignedVarInt( 0 );
return;
}
buffer.writeUnsignedVarInt( itemStacks.length );
for ( ItemStack itemStack : itemStacks ) {
writeItemStack( itemStack, buffer );
}
}
示例7: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUUID( this.uuid );
buffer.writeString( this.name );
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.runtimeEntityId );
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
buffer.writeLFloat( this.velocityX );
buffer.writeLFloat( this.velocityY );
buffer.writeLFloat( this.velocityZ );
buffer.writeLFloat( this.pitch );
buffer.writeLFloat( this.headYaw );
buffer.writeLFloat( this.yaw );
writeItemStack( this.itemInHand, buffer );
this.metadataContainer.serialize( buffer );
buffer.writeUnsignedVarInt( this.flags );
buffer.writeUnsignedVarInt( this.commandPermission );
buffer.writeUnsignedVarInt( this.flags2 );
buffer.writeUnsignedVarInt( this.playerPermission );
buffer.writeUnsignedVarInt( this.customFlags );
buffer.writeLLong( this.entityId );
writeEntityLinks( this.links, buffer );
}
示例8: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
writeCommandOrigin( this.origin, buffer );
buffer.writeBoolean( this.success );
buffer.writeUnsignedVarInt( this.outputs.size() );
for ( OutputMessage output : this.outputs ) {
buffer.writeBoolean( output.isSuccess() );
buffer.writeString( output.getFormat() );
buffer.writeUnsignedVarInt( output.getParameters().size() );
for ( String s : output.getParameters() ) {
buffer.writeString( s );
}
}
}
示例9: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Serializes this metadata container into the specified buffer.
*
* @param buffer The buffer to serialize this metadata container into
*/
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarInt( this.entries.size() );
this.entries.forEach( new ByteObjConsumer<MetadataValue>() {
@Override
public void accept( byte id, MetadataValue metadataValue ) {
metadataValue.serialize( buffer, id );
}
} );
}
示例10: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarLong( this.entityId );
buffer.writeUnsignedVarLong( this.entityId );
buffer.writeUnsignedVarInt( this.entityType );
buffer.writeLFloat( this.x );
buffer.writeLFloat( this.y );
buffer.writeLFloat( this.z );
buffer.writeLFloat( this.velocityX );
buffer.writeLFloat( this.velocityY );
buffer.writeLFloat( this.velocityZ );
buffer.writeLFloat( this.pitch );
buffer.writeLFloat( this.yaw );
buffer.writeUnsignedVarInt( this.attributes.size() );
for ( Attribute attribute : this.attributes ) {
buffer.writeString( attribute.getKey() );
buffer.writeLFloat( attribute.getMinValue() );
buffer.writeLFloat( attribute.getValue() );
buffer.writeLFloat( attribute.getMaxValue() );
}
this.metadataContainer.serialize( buffer );
buffer.writeUnsignedVarInt( 0 );
}
示例11: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeSignedVarInt( this.x );
buffer.writeSignedVarInt( this.z );
buffer.writeUnsignedVarInt( this.data.length );
buffer.writeBytes( this.data );
}
示例12: writeItemStacks
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Write a array of item stacks to the buffer
*
* @param itemStacks which should be written to the buffer
* @param buffer which should be written to
*/
void writeItemStacks( ItemStack[] itemStacks, PacketBuffer buffer ) {
if ( itemStacks == null || itemStacks.length == 0 ) {
buffer.writeUnsignedVarInt( 0 );
return;
}
buffer.writeUnsignedVarInt( itemStacks.length );
for ( ItemStack itemStack : itemStacks ) {
writeItemStack( itemStack, buffer );
}
}
示例13: writeIntList
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Write a array of integers to the buffer
*
* @param integers which should be written to the buffer
* @param buffer which should be written to
*/
void writeIntList( int[] integers, PacketBuffer buffer ) {
if ( integers == null || integers.length == 0 ) {
buffer.writeUnsignedVarInt( 0 );
return;
}
buffer.writeUnsignedVarInt( integers.length );
for ( Integer integer : integers ) {
buffer.writeSignedVarInt( integer );
}
}
示例14: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
/**
* Serializes this metadata container into the specified buffer.
*
* @param buffer The buffer to serialize this metadata container into
*/
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarInt( this.entries.size() );
for ( Map.Entry<Byte, MetadataValue> entry : this.entries.entrySet() ) {
entry.getValue().serialize( buffer, entry.getKey() );
}
}
示例15: serialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
buffer.writeUnsignedVarInt( this.windowId );
buffer.writeUnsignedVarInt( this.slot );
writeItemStack( this.itemStack, buffer );
}