本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.readBoolean方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.readBoolean方法的具体用法?Java PacketBuffer.readBoolean怎么用?Java PacketBuffer.readBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类io.gomint.jraknet.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.readBoolean方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.seed = buffer.readInt();
this.dimension = buffer.readByte();
this.generator = buffer.readInt();
this.gamemode = buffer.readInt();
this.entityId = buffer.readLong();
this.spawnX = buffer.readInt();
this.spawnY = buffer.readInt();
this.spawnZ = buffer.readInt();
this.x = buffer.readFloat();
this.y = buffer.readFloat();
this.z = buffer.readFloat();
this.allowCheats = buffer.readBoolean();
buffer.skip( 2 );
}
示例2: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.selectedHotbarSlot = buffer.readUnsignedVarInt();
this.windowId = buffer.readByte();
this.slots = new int[buffer.readUnsignedVarInt()];
for ( int i = 0; i < this.slots.length; i++ ) {
this.slots[i] = buffer.readUnsignedVarInt();
}
this.selectHotbarSlot = buffer.readBoolean();
}
示例3: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.type = Type.getById( buffer.readByte() );
buffer.readBoolean();
switch ( this.type ) {
case CLIENT_MESSAGE:
case TIP_MESSAGE:
case SYSTEM_MESSAGE:
this.message = buffer.readString();
break;
case PLAYER_CHAT:
this.sender = buffer.readString();
this.message = buffer.readString();
this.xuid = buffer.readString();
break;
case LOCALIZABLE_MESSAGE:
this.message = buffer.readString();
byte count = buffer.readByte();
this.arguments = new String[count];
for ( byte i = 0; i < count; ++i ) {
this.arguments[i] = buffer.readString();
}
break;
case POPUP_NOTICE:
this.message = buffer.readString();
this.sender = buffer.readString();
break;
}
}
示例4: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.entityId = buffer.readUnsignedVarLong();
this.x = buffer.readLFloat();
this.y = buffer.readLFloat();
this.z = buffer.readLFloat();
this.pitch = buffer.readLFloat();
this.headYaw = buffer.readLFloat();
this.yaw = buffer.readLFloat();
this.mode = buffer.readByte();
this.onGround = buffer.readBoolean();
this.ridingEntityId = buffer.readUnsignedVarLong();
}
示例5: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.type = SoundMagicNumbers.valueOf( buffer.readByte() );
this.position = new Vector( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
this.extraData = buffer.readSignedVarInt();
this.pitch = buffer.readSignedVarInt();
this.unknownBool = buffer.readBoolean();
this.disableRelativeVolume = buffer.readBoolean();
}
示例6: readGamerules
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
public Map<Gamerule, Object> readGamerules( PacketBuffer buffer ) {
int amount = buffer.readUnsignedVarInt();
if ( amount == 0 ) {
return null;
}
Map<Gamerule, Object> gamerules = new HashMap<>();
for ( int i = 0; i < amount; i++ ) {
String name = buffer.readString();
byte type = buffer.readByte();
Object val = null;
switch ( type ) {
case 1:
val = buffer.readBoolean();
break;
case 2:
val = buffer.readUnsignedVarInt();
break;
case 3:
val = buffer.readLFloat();
break;
}
System.out.println( name + " -> " + String.valueOf( val ) );
}
return gamerules;
}
示例7: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.commandName = buffer.readString();
this.overloadName = buffer.readString();
this.unknown1 = buffer.readUnsignedVarInt();
this.unknown2 = buffer.readUnsignedVarInt();
this.hasOutput = buffer.readBoolean();
System.out.println( this.unknown1 );
System.out.println( this.unknown2 );
System.out.println( this.hasOutput );
this.clientGuid = buffer.readUnsignedVarLong();
this.input = buffer.readString();
this.output = buffer.readString();
System.out.println( "GUID: " + this.clientGuid );
System.out.println( "Commandname: " + this.commandName );
System.out.println( "Overloadname: " + this.overloadName );
System.out.println( "Input: " + this.input );
System.out.println( "Output: " + this.output );
// String next?
this.data = new byte[buffer.getRemaining()];
buffer.readBytes( this.data );
System.out.println( Util.toHexString( this.data ) );
System.out.println( new String( this.data ) );
}
示例8: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.entityId = buffer.readSignedVarLong().longValue();
this.runtimeEntityId = buffer.readUnsignedVarLong();
this.gamemode = buffer.readSignedVarInt();
this.spawn = new Location( buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat(), buffer.readLFloat() );
this.seed = buffer.readSignedVarInt();
this.dimension = buffer.readSignedVarInt();
this.generator = buffer.readSignedVarInt();
this.worldGamemode = buffer.readSignedVarInt();
this.difficulty = buffer.readSignedVarInt();
buffer.readSignedVarInt();
buffer.readSignedVarInt();
buffer.readSignedVarInt();
this.hasAchievementsDisabled = buffer.readBoolean();
this.dayCycleStopTime = buffer.readSignedVarInt();
this.eduMode = buffer.readBoolean();
this.rainLevel = buffer.readLFloat();
this.lightningLevel = buffer.readLFloat();
this.isMultiplayerGame = buffer.readBoolean();
this.hasLANBroadcast = buffer.readBoolean();
this.hasXboxLiveBroadcast = buffer.readBoolean();
this.commandsEnabled = buffer.readBoolean();
this.isTexturePacksRequired = buffer.readBoolean();
this.gamerules = readGamerules( buffer );
this.hasBonusChestEnabled = buffer.readBoolean();
this.hasStartWithMapEnabled = buffer.readBoolean();
this.hasTrustPlayersEnabled = buffer.readBoolean();
this.defaultPlayerPermission = buffer.readSignedVarInt();
this.xboxLiveBroadcastMode = buffer.readSignedVarInt();
this.levelId = buffer.readString();
this.worldName = buffer.readString();
this.templateName = buffer.readString();
this.unknown1 = buffer.readBoolean();
this.currentTick = buffer.readLLong();
this.enchantmentSeed = buffer.readSignedVarInt();
System.out.println( this );
}
示例9: deserialize
import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void deserialize( PacketBuffer buffer ) {
this.hideDisconnectScreen = buffer.readBoolean();
this.message = buffer.readString();
}