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Java PacketBuffer.writeSignedVarLong方法代码示例

本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeSignedVarLong方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeSignedVarLong方法的具体用法?Java PacketBuffer.writeSignedVarLong怎么用?Java PacketBuffer.writeSignedVarLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在io.gomint.jraknet.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.writeSignedVarLong方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    // PE has a system of runtime entity ids
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    // Write the item for the drop
    writeItemStack( this.itemStack, buffer );

    // Write position
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );

    // Write motion
    buffer.writeLFloat( this.motionX );
    buffer.writeLFloat( this.motionY );
    buffer.writeLFloat( this.motionZ );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:20,代码来源:PacketAddItemEntity.java

示例2: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );
    buffer.writeUnsignedVarInt( this.entityType.getId() );
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );
    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );
    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.yaw );

    if ( this.attributes == null ) {
        buffer.writeUnsignedVarInt( 0 );
    } else {
        buffer.writeUnsignedVarInt( this.attributes.size() );
        for ( AttributeInstance entry : this.attributes ) {
            buffer.writeString( entry.getKey() );
            buffer.writeLFloat( entry.getMinValue() );
            buffer.writeLFloat( entry.getValue() );
            buffer.writeLFloat( entry.getMaxValue() );
        }
    }

    this.metadata.serialize( buffer );
    buffer.writeUnsignedVarInt( 0 );             // Entity links; TODO: implement this
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:30,代码来源:PacketSpawnEntity.java

示例3: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );

    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );

    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );

    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.headYaw );
    buffer.writeLFloat( this.yaw );

    writeItemStack( this.itemInHand, buffer );
    this.metadataContainer.serialize( buffer );

    buffer.writeUnsignedVarInt( this.flags );
    buffer.writeUnsignedVarInt( this.commandPermission );
    buffer.writeUnsignedVarInt( this.flags2 );
    buffer.writeUnsignedVarInt( this.playerPermission );
    buffer.writeUnsignedVarInt( this.customFlags );

    buffer.writeLLong( this.entityId );

    writeEntityLinks( this.links, buffer );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:33,代码来源:PacketSpawnPlayer.java

示例4: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeByte( this.windowId );
    buffer.writeSignedVarLong( this.entityId );
    writeItemStacks( this.slots, buffer );
    writeIntList( this.hotbar, buffer );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:8,代码来源:PacketContainerSetContent.java

示例5: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeByte( this.windowId );
    buffer.writeByte( this.type );
    writeBlockPosition( this.location, buffer );
    buffer.writeSignedVarLong( this.entityId );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:8,代码来源:PacketContainerOpen.java

示例6: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:8,代码来源:PacketAddItem.java

示例7: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:10,代码来源:PacketAddPlayer.java

示例8: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeUnsignedVarInt( this.entityType );
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );
    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );
    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.yaw );

    buffer.writeUnsignedVarInt( this.attributes.size() );
    for ( Attribute attribute : this.attributes ) {
        buffer.writeString( attribute.getKey() );
        buffer.writeLFloat( attribute.getMinValue() );
        buffer.writeLFloat( attribute.getValue() );
        buffer.writeLFloat( attribute.getMaxValue() );
    }

    this.metadataContainer.serialize( buffer );

    buffer.writeUnsignedVarInt( 0 );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:28,代码来源:PacketAddEntity.java

示例9: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
void serialize( PacketBuffer buffer, int index ) {
    super.serialize( buffer, index );
    buffer.writeSignedVarLong( this.value );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:6,代码来源:MetadataLong.java

示例10: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:5,代码来源:PacketDespawnEntity.java

示例11: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );
    buffer.writeSignedVarInt( this.gamemode );
    buffer.writeLFloat( this.spawn.getX() );
    buffer.writeLFloat( this.spawn.getY() );
    buffer.writeLFloat( this.spawn.getZ() );
    buffer.writeLFloat( this.spawn.getYaw() );
    buffer.writeLFloat( this.spawn.getPitch() );
    buffer.writeSignedVarInt( this.seed );
    buffer.writeSignedVarInt( this.dimension );
    buffer.writeSignedVarInt( this.generator );
    buffer.writeSignedVarInt( this.worldGamemode );
    buffer.writeSignedVarInt( this.difficulty );
    buffer.writeSignedVarInt( (int) this.spawn.getX() );
    buffer.writeSignedVarInt( (int) this.spawn.getY() );
    buffer.writeSignedVarInt( (int) this.spawn.getZ() );
    buffer.writeBoolean( this.hasAchievementsDisabled );
    buffer.writeSignedVarInt( this.dayCycleStopTime );
    buffer.writeBoolean( this.eduMode );
    buffer.writeLFloat( this.rainLevel );
    buffer.writeLFloat( this.lightningLevel );
    buffer.writeBoolean( this.isMultiplayerGame );
    buffer.writeBoolean( this.hasLANBroadcast );
    buffer.writeBoolean( this.hasXboxLiveBroadcast );
    buffer.writeBoolean( this.commandsEnabled );
    buffer.writeBoolean( this.isTexturePacksRequired );
    writeGamerules( this.gamerules, buffer );
    buffer.writeBoolean( this.hasBonusChestEnabled );
    buffer.writeBoolean( this.hasStartWithMapEnabled );
    buffer.writeBoolean( this.hasTrustPlayersEnabled );
    buffer.writeSignedVarInt( this.defaultPlayerPermission );
    buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );

    buffer.writeString( this.levelId );
    buffer.writeString( this.worldName );
    buffer.writeString( this.templateName );
    buffer.writeBoolean( this.unknown1 );
    buffer.writeLLong( this.currentTick );
    buffer.writeSignedVarInt( this.enchantmentSeed );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:43,代码来源:PacketStartGame.java

示例12: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );
    buffer.writeSignedVarInt( this.gamemode );

    buffer.writeLFloat( this.spawn.getX() );
    buffer.writeLFloat( this.spawn.getY() );
    buffer.writeLFloat( this.spawn.getZ() );
    buffer.writeLFloat( this.spawn.getYaw() );
    buffer.writeLFloat( this.spawn.getPitch() );

    buffer.writeSignedVarInt( this.seed );
    buffer.writeSignedVarInt( this.dimension );
    buffer.writeSignedVarInt( this.generator );
    buffer.writeSignedVarInt( this.worldGamemode );
    buffer.writeSignedVarInt( this.difficulty );

    buffer.writeSignedVarInt( (int) this.spawn.getX() );
    buffer.writeSignedVarInt( (int) this.spawn.getY() );
    buffer.writeSignedVarInt( (int) this.spawn.getZ() );

    buffer.writeBoolean( this.hasAchievementsDisabled );
    buffer.writeSignedVarInt( this.dayCycleStopTime );
    buffer.writeBoolean( this.eduMode );
    buffer.writeLFloat( this.rainLevel );
    buffer.writeLFloat( this.lightningLevel );
    buffer.writeBoolean( this.isMultiplayerGame );
    buffer.writeBoolean( this.hasLANBroadcast );
    buffer.writeBoolean( this.hasXboxLiveBroadcast );
    buffer.writeBoolean( this.commandsEnabled );
    buffer.writeBoolean( this.isTexturePacksRequired );
    writeGamerules( this.gamerules, buffer );
    buffer.writeBoolean( this.hasBonusChestEnabled );
    buffer.writeBoolean( this.hasStartWithMapEnabled );
    buffer.writeBoolean( this.hasTrustPlayersEnabled );
    buffer.writeSignedVarInt( this.defaultPlayerPermission );
    buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );

    buffer.writeString( this.levelId );
    buffer.writeString( this.worldName );
    buffer.writeString( this.templateName );
    buffer.writeBoolean( this.unknown1 );
    buffer.writeLLong( this.currentTick );
    buffer.writeSignedVarInt( this.enchantmentSeed );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:47,代码来源:PacketStartGame.java


注:本文中的io.gomint.jraknet.PacketBuffer.writeSignedVarLong方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。