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Java PacketBuffer.writeString方法代码示例

本文整理汇总了Java中io.gomint.jraknet.PacketBuffer.writeString方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeString方法的具体用法?Java PacketBuffer.writeString怎么用?Java PacketBuffer.writeString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在io.gomint.jraknet.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.writeString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeString( this.commandName );
    buffer.writeString( this.overloadName );

    buffer.writeUnsignedVarInt( this.unknown1 );
    buffer.writeUnsignedVarInt( this.unknown2 );

    buffer.writeBoolean( this.hasOutput );
    buffer.writeUnsignedVarLong( this.clientGuid );

    buffer.writeString( this.input );
    buffer.writeString( this.output );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:17,代码来源:PacketCommandStep.java

示例2: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );
    buffer.writeUnsignedVarInt( this.entityType.getId() );
    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );
    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );
    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.yaw );

    if ( this.attributes == null ) {
        buffer.writeUnsignedVarInt( 0 );
    } else {
        buffer.writeUnsignedVarInt( this.attributes.size() );
        for ( AttributeInstance entry : this.attributes ) {
            buffer.writeString( entry.getKey() );
            buffer.writeLFloat( entry.getMinValue() );
            buffer.writeLFloat( entry.getValue() );
            buffer.writeLFloat( entry.getMaxValue() );
        }
    }

    this.metadata.serialize( buffer );
    buffer.writeUnsignedVarInt( 0 );             // Entity links; TODO: implement this
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:30,代码来源:PacketSpawnEntity.java

示例3: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );

    buffer.writeLFloat( this.x );
    buffer.writeLFloat( this.y );
    buffer.writeLFloat( this.z );

    buffer.writeLFloat( this.velocityX );
    buffer.writeLFloat( this.velocityY );
    buffer.writeLFloat( this.velocityZ );

    buffer.writeLFloat( this.pitch );
    buffer.writeLFloat( this.headYaw );
    buffer.writeLFloat( this.yaw );

    writeItemStack( this.itemInHand, buffer );
    this.metadataContainer.serialize( buffer );

    buffer.writeUnsignedVarInt( this.flags );
    buffer.writeUnsignedVarInt( this.commandPermission );
    buffer.writeUnsignedVarInt( this.flags2 );
    buffer.writeUnsignedVarInt( this.playerPermission );
    buffer.writeUnsignedVarInt( this.customFlags );

    buffer.writeLLong( this.entityId );

    writeEntityLinks( this.links, buffer );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:33,代码来源:PacketSpawnPlayer.java

示例4: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    writeCommandOrigin( this.origin, buffer );
    buffer.writeBoolean( this.success );
    buffer.writeUnsignedVarInt( this.outputs.size() );
    for ( OutputMessage output : this.outputs ) {
        buffer.writeBoolean( output.isSuccess() );
        buffer.writeString( output.getFormat() );
        buffer.writeUnsignedVarInt( output.getParameters().size() );
        for ( String s : output.getParameters() ) {
            buffer.writeString( s );
        }
    }

}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:16,代码来源:PacketCommandOutput.java

示例5: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeByte( this.type.getId() );
    buffer.writeBoolean( false );
    switch ( this.type ) {
        case CLIENT_MESSAGE:
        case TIP_MESSAGE:
        case SYSTEM_MESSAGE:
            buffer.writeString( this.message );
            break;

        case PLAYER_CHAT:
            buffer.writeString( this.sender );
            buffer.writeString( this.message );
            buffer.writeString( this.xuid );
            break;

        case LOCALIZABLE_MESSAGE:
            buffer.writeString( this.message );
            buffer.writeByte( (byte) this.arguments.length );
            for ( String argument : this.arguments ) {
                buffer.writeString( argument );
            }

            break;

        case POPUP_NOTICE:
            buffer.writeString( this.message );
            buffer.writeString( this.sender );
            break;
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:33,代码来源:PacketText.java

示例6: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeByte( (byte) this.mode );
    buffer.writeByte( (byte) this.channel );

    if ( this.mode == 0 ) {
        buffer.writeString( this.channelName );
    }

    if ( this.mode == 2 ) {
        buffer.writeShort( (short) this.data.length );
        buffer.writeBytes( this.data );
    }
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:15,代码来源:PacketCustomProtocol.java

示例7: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeUUID( this.uuid );
    buffer.writeString( this.name );
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.entityId );

    buffer.writeBytes( this.data );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:10,代码来源:PacketAddPlayer.java

示例8: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
void serialize( PacketBuffer buffer, int index ) {
    super.serialize( buffer, index );
    buffer.writeString( this.value );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:6,代码来源:MetadataString.java

示例9: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeString( address );
    buffer.writeLShort( (short) port );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:6,代码来源:PacketTransfer.java

示例10: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );
    buffer.writeSignedVarInt( this.gamemode );
    buffer.writeLFloat( this.spawn.getX() );
    buffer.writeLFloat( this.spawn.getY() );
    buffer.writeLFloat( this.spawn.getZ() );
    buffer.writeLFloat( this.spawn.getYaw() );
    buffer.writeLFloat( this.spawn.getPitch() );
    buffer.writeSignedVarInt( this.seed );
    buffer.writeSignedVarInt( this.dimension );
    buffer.writeSignedVarInt( this.generator );
    buffer.writeSignedVarInt( this.worldGamemode );
    buffer.writeSignedVarInt( this.difficulty );
    buffer.writeSignedVarInt( (int) this.spawn.getX() );
    buffer.writeSignedVarInt( (int) this.spawn.getY() );
    buffer.writeSignedVarInt( (int) this.spawn.getZ() );
    buffer.writeBoolean( this.hasAchievementsDisabled );
    buffer.writeSignedVarInt( this.dayCycleStopTime );
    buffer.writeBoolean( this.eduMode );
    buffer.writeLFloat( this.rainLevel );
    buffer.writeLFloat( this.lightningLevel );
    buffer.writeBoolean( this.isMultiplayerGame );
    buffer.writeBoolean( this.hasLANBroadcast );
    buffer.writeBoolean( this.hasXboxLiveBroadcast );
    buffer.writeBoolean( this.commandsEnabled );
    buffer.writeBoolean( this.isTexturePacksRequired );
    writeGamerules( this.gamerules, buffer );
    buffer.writeBoolean( this.hasBonusChestEnabled );
    buffer.writeBoolean( this.hasStartWithMapEnabled );
    buffer.writeBoolean( this.hasTrustPlayersEnabled );
    buffer.writeSignedVarInt( this.defaultPlayerPermission );
    buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );

    buffer.writeString( this.levelId );
    buffer.writeString( this.worldName );
    buffer.writeString( this.templateName );
    buffer.writeBoolean( this.unknown1 );
    buffer.writeLLong( this.currentTick );
    buffer.writeSignedVarInt( this.enchantmentSeed );
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:43,代码来源:PacketStartGame.java

示例11: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeString( this.jwt );
}
 
开发者ID:GoMint,项目名称:ProxProx,代码行数:5,代码来源:PacketEncryptionRequest.java

示例12: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    // First we need to write all enum values
    buffer.writeUnsignedVarInt( this.enumValues.size() );
    for ( String enumValue : this.enumValues ) {
        buffer.writeString( enumValue );
    }

    // After that we write all postfix data
    buffer.writeUnsignedVarInt( this.postFixes.size() );
    for ( String postFix : this.postFixes ) {
        buffer.writeString( postFix );
    }

    // Now we need to write enum index value data
    buffer.writeUnsignedVarInt( this.enums.size() );
    for ( Map.Entry<String, List<Integer>> entry : this.enums.entrySet() ) {
        buffer.writeString( entry.getKey() );
        buffer.writeUnsignedVarInt( entry.getValue().size() );
        for ( Integer enumValueIndex : entry.getValue() ) {
            writeEnumIndex( enumValueIndex, buffer );
        }
    }

    // Now write command data
    buffer.writeUnsignedVarInt( this.commandData.size() );
    for ( CommandData data : this.commandData ) {
        // Command meta
        buffer.writeString( data.getName() );
        buffer.writeString( data.getDescription() );

        // Flags?
        buffer.writeByte( data.getFlags() );
        buffer.writeByte( data.getPermission() );

        // Alias enum index
        buffer.writeLInt( -1 );     // TODO: Aliases are broken in 1.2, we fix this by taking each alias as seperate command

        // Write parameters and overload
        buffer.writeUnsignedVarInt( data.getParameters().size() );
        for ( List<CommandData.Parameter> parameters : data.getParameters() ) {
            buffer.writeUnsignedVarInt( parameters.size() );
            for ( CommandData.Parameter parameter : parameters ) {
                buffer.writeString( parameter.getName() );
                buffer.writeLInt( parameter.getType() );
                buffer.writeBoolean( parameter.isOptional() );
            }
        }
    }
}
 
开发者ID:GoMint,项目名称:GoMint,代码行数:51,代码来源:PacketAvailableCommands.java

示例13: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
	buffer.writeString( this.jwtData );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:5,代码来源:PacketServerHandshake.java

示例14: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeSignedVarLong( this.entityId );
    buffer.writeUnsignedVarLong( this.runtimeEntityId );
    buffer.writeSignedVarInt( this.gamemode );

    buffer.writeLFloat( this.spawn.getX() );
    buffer.writeLFloat( this.spawn.getY() );
    buffer.writeLFloat( this.spawn.getZ() );
    buffer.writeLFloat( this.spawn.getYaw() );
    buffer.writeLFloat( this.spawn.getPitch() );

    buffer.writeSignedVarInt( this.seed );
    buffer.writeSignedVarInt( this.dimension );
    buffer.writeSignedVarInt( this.generator );
    buffer.writeSignedVarInt( this.worldGamemode );
    buffer.writeSignedVarInt( this.difficulty );

    buffer.writeSignedVarInt( (int) this.spawn.getX() );
    buffer.writeSignedVarInt( (int) this.spawn.getY() );
    buffer.writeSignedVarInt( (int) this.spawn.getZ() );

    buffer.writeBoolean( this.hasAchievementsDisabled );
    buffer.writeSignedVarInt( this.dayCycleStopTime );
    buffer.writeBoolean( this.eduMode );
    buffer.writeLFloat( this.rainLevel );
    buffer.writeLFloat( this.lightningLevel );
    buffer.writeBoolean( this.isMultiplayerGame );
    buffer.writeBoolean( this.hasLANBroadcast );
    buffer.writeBoolean( this.hasXboxLiveBroadcast );
    buffer.writeBoolean( this.commandsEnabled );
    buffer.writeBoolean( this.isTexturePacksRequired );
    writeGamerules( this.gamerules, buffer );
    buffer.writeBoolean( this.hasBonusChestEnabled );
    buffer.writeBoolean( this.hasStartWithMapEnabled );
    buffer.writeBoolean( this.hasTrustPlayersEnabled );
    buffer.writeSignedVarInt( this.defaultPlayerPermission );
    buffer.writeSignedVarInt( this.xboxLiveBroadcastMode );

    buffer.writeString( this.levelId );
    buffer.writeString( this.worldName );
    buffer.writeString( this.templateName );
    buffer.writeBoolean( this.unknown1 );
    buffer.writeLLong( this.currentTick );
    buffer.writeSignedVarInt( this.enchantmentSeed );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:47,代码来源:PacketStartGame.java

示例15: serialize

import io.gomint.jraknet.PacketBuffer; //导入方法依赖的package包/类
@Override
public void serialize( PacketBuffer buffer ) {
    buffer.writeString( this.commands );
    buffer.writeString( this.unknown );
}
 
开发者ID:GoMint,项目名称:Proxy,代码行数:6,代码来源:PacketAvailableCommands.java


注:本文中的io.gomint.jraknet.PacketBuffer.writeString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。