本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.flags方法的典型用法代码示例。如果您正苦于以下问题:Java Terrain.flags方法的具体用法?Java Terrain.flags怎么用?Java Terrain.flags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.pixeldungeon.levels.Terrain
的用法示例。
在下文中一共展示了Terrain.flags方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRead
import com.watabou.pixeldungeon.levels.Terrain; //导入方法依赖的package包/类
@Override
protected void doRead() {
int length = Level.LENGTH;
int[] map = Dungeon.level.map;
boolean[] mapped = Dungeon.level.mapped;
boolean[] discoverable = Level.discoverable;
boolean noticed = false;
for (int i=0; i < length; i++) {
int terr = map[i];
if (discoverable[i]) {
mapped[i] = true;
if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
Level.set( i, Terrain.discover( terr ) );
GameScene.updateMap( i );
if (Dungeon.visible[i]) {
GameScene.discoverTile( i, terr );
discover( i );
noticed = true;
}
}
}
}
Dungeon.observe();
GLog.i( TXT_LAYOUT );
if (noticed) {
Sample.INSTANCE.play( Assets.SND_SECRET );
}
SpellSprite.show( curUser, SpellSprite.MAP );
Sample.INSTANCE.play( Assets.SND_READ );
Invisibility.dispel();
setKnown();
readAnimation();
}
示例2: doRead
import com.watabou.pixeldungeon.levels.Terrain; //导入方法依赖的package包/类
@Override
protected void doRead() {
int length = Level.LENGTH;
int[] map = Dungeon.level.map;
boolean[] mapped = Dungeon.level.mapped;
boolean[] discoverable = Level.discoverable;
boolean noticed = false;
for (int i=0; i < length; i++) {
int terr = map[i];
if (discoverable[i]) {
mapped[i] = true;
if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
Level.set( i, Terrain.discover( terr ) );
GameScene.updateMap( i );
if (Dungeon.visible[i]) {
GameScene.discoverTile( i, terr );
discover( i );
noticed = true;
}
}
}
}
Dungeon.observe();
GLog.i( TXT_LAYOUT );
if (noticed) {
Sample.INSTANCE.play( Assets.SND_SECRET );
}
SpellSprite.show( curUser, SpellSprite.MAP );
Sample.INSTANCE.play( Assets.SND_READ );
Invisibility.dispel();
setKnown();
curUser.spendAndNext( TIME_TO_READ );
}
示例3: affectHero
import com.watabou.pixeldungeon.levels.Terrain; //导入方法依赖的package包/类
@Override
protected boolean affectHero( Hero hero ) {
Sample.INSTANCE.play( Assets.SND_DRINK );
emitter.parent.add( new Identification( DungeonTilemap.tileCenterToWorld( pos ) ) );
hero.belongings.observe();
for (int i=0; i < Level.LENGTH; i++) {
int terr = Dungeon.level.map[i];
if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
Level.set( i, Terrain.discover( terr ) );
GameScene.updateMap( i );
if (Dungeon.visible[i]) {
GameScene.discoverTile( i, terr );
}
}
}
Buff.affect( hero, Awareness.class, Awareness.DURATION );
Dungeon.observe();
Dungeon.hero.interrupt();
GLog.p( TXT_PROCCED );
Journal.remove( Feature.WELL_OF_AWARENESS );
return true;
}