本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.FIRE_TRAP属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.FIRE_TRAP属性的具体用法?Java Terrain.FIRE_TRAP怎么用?Java Terrain.FIRE_TRAP使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.watabou.pixeldungeon.levels.Terrain
的用法示例。
在下文中一共展示了Terrain.FIRE_TRAP属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: paintBurned
private static void paintBurned( Level level, Room room ) {
for (int i=room.top + 1; i < room.bottom; i++) {
for (int j=room.left + 1; j < room.right; j++) {
int t = Terrain.EMBERS;
switch (Random.Int( 5 )) {
case 0:
t = Terrain.EMPTY;
break;
case 1:
t = Terrain.FIRE_TRAP;
break;
case 2:
t = Terrain.SECRET_FIRE_TRAP;
break;
case 3:
t = Terrain.INACTIVE_TRAP;
break;
}
level.map[i * Level.WIDTH + j] = t;
}
}
}
示例2: paintBurned
private static void paintBurned( Level level, Room room ) {
for (int i=room.top + 1; i < room.bottom; i++) {
for (int j=room.left + 1; j < room.right; j++) {
int t = Terrain.EMBERS;
switch (Random.Int( 5 )) {
case 0:
t = Terrain.EMPTY;
break;
case 1:
t = Terrain.FIRE_TRAP;
break;
case 2:
t = Terrain.SECRET_FIRE_TRAP;
break;
case 3:
t = Terrain.INACTIVE_TRAP;
break;
}
level.map[i * level.getWidth() + j] = t;
}
}
}