当前位置: 首页>>代码示例>>Java>>正文


Java Terrain.WALL属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.WALL属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.WALL属性的具体用法?Java Terrain.WALL怎么用?Java Terrain.WALL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.WALL属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: decorate

@Override
protected void decorate() {

	for (int i=0; i < getLength(); i++) {
		if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
			map[i] = Terrain.WALL_DECO;
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:9,代码来源:NecroBossLevel.java

示例2: decorate

@Override
protected void decorate() {

	for (int i=0; i < getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				map[i + getWidth()] == Terrain.WATER &&
				Random.Int( 4 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}

	for (int i=getWidth(); i < getLength() - getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				map[i - getWidth()] == Terrain.WALL &&
				map[i + getWidth()] == Terrain.WATER &&
				Random.Int( 2 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}

	for (int i=getWidth() + 1; i < getLength() - getWidth() - 1; i++) {
		if (map[i] == Terrain.EMPTY) {

			int count =
					(map[i + 1] == Terrain.WALL ? 1 : 0) +
							(map[i - 1] == Terrain.WALL ? 1 : 0) +
							(map[i + getWidth()] == Terrain.WALL ? 1 : 0) +
							(map[i - getWidth()] == Terrain.WALL ? 1 : 0);

			if (Random.Int( 16 ) < count * count) {
				map[i] = Terrain.EMPTY_DECO;
			}
		}
	}
	placeEntranceSign();
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:38,代码来源:GutsLevel.java

示例3: decorate

@Override
protected void decorate() {	
	
	for (int i=0; i < getLength(); i++) {
		if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) { 
			map[i] = Terrain.EMPTY_DECO;
		} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) { 
			map[i] = Terrain.WALL_DECO;
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:11,代码来源:IceCavesBossLevel.java

示例4: digChamber

public boolean digChamber(Level level, boolean realyDig) {
	
	for (int i = -r; i < r + 1; ++i) {
		for (int j = -r; j < r + 1; ++j) {
			if (level.cellValid(x + i, y + j)) {

				boolean empty = false;
				switch (shape) {
				case 0:
					empty = Math.abs(i - j) < r;
					break;
					
				case 1:
					empty = Math.abs(j - i) < r;
					break;
					
				case 2:
					empty = Math.abs(i + j) < r;
					break;

				case 3:
					empty = Math.abs(i) + Math.abs(j) < r;
					break;

				case 4:
					empty = Math.abs(i * j) < r;
					break;
					
				case 5:
					empty = i*i + j*j < r*r;
					break;
				}
				
				if (empty) {
					int cellId = level.cell(x + i, y + j);
					
					if(realyDig) {
						decorateCell(level, cellId);
					}else {
						if(level.map[cellId] != Terrain.WALL) {
							return false;
						}
					}
				}
			}
		}
	}
	return true;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:49,代码来源:Chamber.java

示例5: decorate

@Override
protected void decorate() {

	for (int i=getWidth() + 1; i < getLength() - getWidth() - 1; i++) {
		if (map[i] == Terrain.EMPTY) {

			float c = 0.05f;
			if (map[i + 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}
			if (map[i - 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}
			if (map[i + 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}
			if (map[i - 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}

			if (Random.Float() < c) {
				map[i] = Terrain.EMPTY_DECO;
			}
		}
	}

	for (int i=0; i < getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				(map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) &&
				Random.Int( 6 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}

	for (int i=getWidth(); i < getLength() - getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				map[i - getWidth()] == Terrain.WALL &&
				(map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) &&
				Random.Int( 3 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:45,代码来源:NecroLevel.java


注:本文中的com.watabou.pixeldungeon.levels.Terrain.WALL属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。