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Java Terrain.WALL_DECO属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.WALL_DECO属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.WALL_DECO属性的具体用法?Java Terrain.WALL_DECO怎么用?Java Terrain.WALL_DECO使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.WALL_DECO属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
	case Terrain.ENTRANCE:
		return Game.getVar(R.string.Guts_TileDescEntrance);
	case Terrain.EXIT:
		return Game.getVar(R.string.Guts_TileDescExit);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.Guts_TileHighGrass);
	case Terrain.WALL_DECO:
		return Game.getVar(R.string.Guts_TileDescDeco);
	case Terrain.BOOKSHELF:
		return Game.getVar(R.string.Guts_TileDescBookshelf);
	default:
		return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:17,代码来源:GutsLevel.java

示例2: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
		case Terrain.ENTRANCE:
			return Game.getVar(R.string.Caves_TileDescEntrance);
		case Terrain.EXIT:
			return Game.getVar(R.string.Caves_TileDescExit);
		case Terrain.HIGH_GRASS:
			return Game.getVar(R.string.IceCaves_TileDescHighGrass);
		case Terrain.WALL_DECO:
			return Game.getVar(R.string.IceCaves_TileDescDeco);
		case Terrain.BOOKSHELF:
			return Game.getVar(R.string.Caves_TileDescBookshelf);
		case Terrain.STATUE:
		case Terrain.STATUE_SP:
			return Game.getVar(R.string.IceCaves_TileDescStatue);
		case Terrain.UNLOCKED_EXIT:
			return Utils.format(Game.getVar(R.string.PortalExit_Desc), Game.getVar(R.string.PortalExit_Desc_IceCaves));
		default:
			return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:22,代码来源:IceCavesBossLevel.java

示例3: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
	case Terrain.ENTRANCE:
		return Game.getVar(R.string.Caves_TileDescEntrance);
	case Terrain.EXIT:
		return Game.getVar(R.string.Caves_TileDescExit);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.IceCaves_TileDescHighGrass);
	case Terrain.WALL_DECO:
		return Game.getVar(R.string.IceCaves_TileDescDeco);
	case Terrain.BOOKSHELF:
		return Game.getVar(R.string.Caves_TileDescBookshelf);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.IceCaves_TileDescStatue);
	default:
		return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:20,代码来源:IceCavesLevel.java

示例4: decorate

@Override
protected void decorate() {

	for (int i=0; i < getLength(); i++) {
		if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
			map[i] = Terrain.WALL_DECO;
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:9,代码来源:NecroBossLevel.java

示例5: decorate

@Override
protected void decorate() {

	for (int i=0; i < getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				map[i + getWidth()] == Terrain.WATER &&
				Random.Int( 4 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}

	for (int i=getWidth(); i < getLength() - getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				map[i - getWidth()] == Terrain.WALL &&
				map[i + getWidth()] == Terrain.WATER &&
				Random.Int( 2 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}

	for (int i=getWidth() + 1; i < getLength() - getWidth() - 1; i++) {
		if (map[i] == Terrain.EMPTY) {

			int count =
					(map[i + 1] == Terrain.WALL ? 1 : 0) +
							(map[i - 1] == Terrain.WALL ? 1 : 0) +
							(map[i + getWidth()] == Terrain.WALL ? 1 : 0) +
							(map[i - getWidth()] == Terrain.WALL ? 1 : 0);

			if (Random.Int( 16 ) < count * count) {
				map[i] = Terrain.EMPTY_DECO;
			}
		}
	}
	placeEntranceSign();
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:38,代码来源:GutsLevel.java

示例6: addVisuals

public static void addVisuals( Level level, Scene scene ) {
	for (int i=0; i < level.getLength(); i++) {
		if (level.map[i] == Terrain.WALL_DECO) {
			scene.add( new Sink( i ) );
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:7,代码来源:GutsLevel.java

示例7: decorate

@Override
protected void decorate() {	
	
	for (int i=0; i < getLength(); i++) {
		if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) { 
			map[i] = Terrain.EMPTY_DECO;
		} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) { 
			map[i] = Terrain.WALL_DECO;
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:11,代码来源:IceCavesBossLevel.java

示例8: addVisuals

public static void addVisuals( Level level, Scene scene ) {
	for (int i=0; i < level.getLength(); i++) {
		if (level.map[i] == Terrain.WALL_DECO) {
			scene.add( new Vein( i ) );
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:7,代码来源:IceCavesLevel.java

示例9: addVisuals

public static void addVisuals( Level level, Scene scene ) {
	for (int i=0; i < level.getLength(); i++) {
		if (level.map[i] == Terrain.WALL_DECO) {
			scene.add( new Candle( i ) );
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:7,代码来源:NecroLevel.java

示例10: execute

@Override
public void execute( final Hero hero, String action ) {
	
	if (action == AC_MINE) {
		
		if (Dungeon.depth < 11 || Dungeon.depth > 15) {
			GLog.w( TXT_NO_VEIN );
			return;
		}
		
		for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
			
			final int pos = hero.pos + Level.NEIGHBOURS8[i];
			if (Dungeon.level.map[pos] == Terrain.WALL_DECO) {
			
				hero.spend( TIME_TO_MINE );
				hero.busy();
				
				hero.sprite.attack( pos, new Callback() {
					
					@Override
					public void call() {

						CellEmitter.center( pos ).burst( Speck.factory( Speck.STAR ), 7 );
						Sample.INSTANCE.play( Assets.SND_EVOKE );
						
						Level.set( pos, Terrain.WALL );
						GameScene.updateMap( pos );
						
						DarkGold gold = new DarkGold();
						if (gold.doPickUp( Dungeon.hero )) {
							GLog.i(Hero.TXT_YOU_NOW_HAVE, name());
						} else {
							Dungeon.level.drop( gold, hero.pos ).sprite.drop();
						}
						
						Hunger hunger = hero.buff( Hunger.class );
						if (hunger != null && !hunger.isStarving()) {
							hunger.satisfy( -Hunger.STARVING / 10 );
							BuffIndicator.refreshHero();
						}
						
						hero.onOperateComplete();
					}
				} );
				
				return;
			}
		}
		
		GLog.w( TXT_NO_VEIN );
		
	} else {
		
		super.execute( hero, action );
		
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:58,代码来源:Pickaxe.java

示例11: execute

@Override
public void execute( final Hero hero, String action ) {
	
	if (action == AC_MINE) {
		
		if (Dungeon.depth < 11 || Dungeon.depth > 15) {
			GLog.w( TXT_NO_VEIN );
			return;
		}
		
		for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
			
			final int pos = hero.pos + Level.NEIGHBOURS8[i];
			if (Dungeon.level.map[pos] == Terrain.WALL_DECO) {
			
				hero.spend( TIME_TO_MINE );
				hero.busy();
				
				hero.sprite.attack( pos, new Callback() {
					
					@Override
					public void call() {

						CellEmitter.center( pos ).burst( Speck.factory( Speck.STAR ), 7 );
						Sample.INSTANCE.play( Assets.SND_EVOKE );
						
						Level.set( pos, Terrain.WALL );
						GameScene.updateMap( pos );
						
						DarkGold gold = new DarkGold();
						if (gold.doPickUp( Dungeon.hero )) {
							GLog.i( Hero.TXT_YOU_NOW_HAVE, gold.name() );
						} else {
							Dungeon.level.drop( gold, hero.pos ).sprite.drop();
						}
						
						Hunger hunger = hero.buff( Hunger.class );
						if (hunger != null && !hunger.isStarving()) {
							hunger.satisfy( -Hunger.STARVING / 10 );
							BuffIndicator.refreshHero();
						}
						
						hero.onOperateComplete();
					}
				} );
				
				return;
			}
		}
		
		GLog.w( TXT_NO_VEIN );
		
	} else {
		
		super.execute( hero, action );
		
	}
}
 
开发者ID:HalcyonFish,项目名称:OHSCompSciClubPixelDungeon,代码行数:58,代码来源:Pickaxe.java

示例12: decorate

@Override
protected void decorate() {

	for (int i=getWidth() + 1; i < getLength() - getWidth() - 1; i++) {
		if (map[i] == Terrain.EMPTY) {

			float c = 0.05f;
			if (map[i + 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}
			if (map[i - 1] == Terrain.WALL && map[i + getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}
			if (map[i + 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}
			if (map[i - 1] == Terrain.WALL && map[i - getWidth()] == Terrain.WALL) {
				c += 0.2f;
			}

			if (Random.Float() < c) {
				map[i] = Terrain.EMPTY_DECO;
			}
		}
	}

	for (int i=0; i < getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				(map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) &&
				Random.Int( 6 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}

	for (int i=getWidth(); i < getLength() - getWidth(); i++) {
		if (map[i] == Terrain.WALL &&
				map[i - getWidth()] == Terrain.WALL &&
				(map[i + getWidth()] == Terrain.EMPTY || map[i + getWidth()] == Terrain.EMPTY_SP) &&
				Random.Int( 3 ) == 0) {

			map[i] = Terrain.WALL_DECO;
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:45,代码来源:NecroLevel.java

示例13: execute

@Override
public void execute( final Hero hero, String action ) {
	
	if (action.equals(AC_MINE)) {
		
		if (!(Dungeon.level instanceof CavesLevel || Dungeon.level instanceof CavesBossLevel) ) {
			GLog.w( TXT_NO_VEIN );
			return;
		}
		
		for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
			
			final int pos = hero.getPos() + Level.NEIGHBOURS8[i];
			if (Dungeon.level.map[pos] == Terrain.WALL_DECO) {
			
				hero.spend( TIME_TO_MINE );
				hero.busy();
				
				hero.getSprite().attack( pos, new Callback() {
					
					@Override
					public void call() {

						CellEmitter.center( pos ).burst( Speck.factory( Speck.STAR ), 7 );
						Sample.INSTANCE.play( Assets.SND_EVOKE );
						
						Dungeon.level.set( pos, Terrain.WALL );
						GameScene.updateMap( pos );
						
						DarkGold gold = new DarkGold();
						if (gold.doPickUp( Dungeon.hero )) {
							GLog.i( Hero.TXT_YOU_NOW_HAVE, gold.name() );
						} else {
							Dungeon.level.drop( gold, hero.getPos() ).sprite.drop();
						}
						
						Hunger hunger = hero.buff( Hunger.class );
						if (hunger != null && !hunger.isStarving()) {
							hunger.satisfy( -Hunger.STARVING / 10 );
							BuffIndicator.refreshHero();
						}
						
						hero.onOperateComplete();
					}
				} );
				
				return;
			}
		}
		
		GLog.w( TXT_NO_VEIN );
		
	} else {
		
		super.execute( hero, action );
		
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:58,代码来源:Pickaxe.java


注:本文中的com.watabou.pixeldungeon.levels.Terrain.WALL_DECO属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。