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Java Terrain.WELL属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.WELL属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.WELL属性的具体用法?Java Terrain.WELL怎么用?Java Terrain.WELL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.WELL属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onThrow

@Override
protected void onThrow( int cell ) {
   if (Dungeon.level.map[cell] == Terrain.WELL || Dungeon.level.pit[cell]) {
		super.onThrow( cell );
	} else  {
		if(! molder( cell )){
			super.onThrow(cell);
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:10,代码来源:RottenFood.java

示例2: update

@Override
public void update() {
	super.update();

	visible = (heap == null || Dungeon.visible[heap.pos]);

	if (dropInterval > 0 && (dropInterval -= Game.elapsed) <= 0) {

		speed.set( 0 );
		acc.set( 0 );
		place( heap.pos );

		if (visible) {
			boolean water = Level.water[heap.pos];

			if (water) {
				GameScene.ripple( heap.pos );
			} else {
				int cell = Dungeon.level.map[heap.pos];
				water = (cell == Terrain.WELL || cell == Terrain.ALCHEMY);
			}

			if (!(heap.peek() instanceof Gold)) {
				Sample.INSTANCE.play( water ? Assets.SND_WATER : Assets.SND_STEP, 0.8f, 0.8f, 1.2f );
			}
		}
	}

	if (visible && glowing != null) {
		if (glowUp && (phase += Game.elapsed) > glowing.period) {

			glowUp = false;
			phase = glowing.period;

		} else if (!glowUp && (phase -= Game.elapsed) < 0) {

			glowUp = true;
			phase = 0;

		}

		float value = phase / glowing.period * 0.6f;

		rm = gm = bm = 1 - value;
		ra = glowing.red * value;
		ga = glowing.green * value;
		ba = glowing.blue * value;
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:49,代码来源:ItemSprite.java

示例3: onThrow

@Override
protected void onThrow( int cell ) {
	if (Dungeon.hero.pos == cell) {
		
		apply( Dungeon.hero );
		
	} else if (Dungeon.level.map[cell] == Terrain.WELL || Level.pit[cell]) {
		
		super.onThrow( cell );
		
	} else  {
		
		shatter( cell );
		
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:16,代码来源:Potion.java

示例4: update

@Override
public void update() {
	super.update();

	visible = (heap == null || Dungeon.visible[heap.pos]);
	
	if (dropInterval > 0 && (dropInterval -= Game.elapsed) <= 0) {
		
		speed.set( 0 );
		acc.set( 0 );
		place( heap.pos );
		
		if (visible) {
			boolean water = Level.water[heap.pos];
			
			if (water) {
				GameScene.ripple( heap.pos );
			} else {
				int cell = Dungeon.level.map[heap.pos];
				water = (cell == Terrain.WELL || cell == Terrain.ALCHEMY);
			}
			
			if (!(heap.peek() instanceof Gold)) {
				Sample.INSTANCE.play( water ? Assets.SND_WATER : Assets.SND_STEP, 0.8f, 0.8f, 1.2f );
			}
		}
	}
	
	if (visible && glowing != null) {
		if (glowUp && (phase += Game.elapsed) > glowing.period) {
			
			glowUp = false;
			phase = glowing.period;
			
		} else if (!glowUp && (phase -= Game.elapsed) < 0) {
			
			glowUp = true;
			phase = 0;
			
		}
		
		float value = phase / glowing.period * 0.6f;
		
		rm = gm = bm = 1 - value;
		ra = glowing.red * value;
		ga = glowing.green * value;
		ba = glowing.blue * value;
	}
}
 
开发者ID:HalcyonFish,项目名称:OHSCompSciClubPixelDungeon,代码行数:49,代码来源:ItemSprite.java

示例5: onThrow

@Override
protected void onThrow( int cell ) {
	if (Dungeon.hero.getPos() == cell) {
		
		apply( Dungeon.hero );
		
	} else if (Dungeon.level.map[cell] == Terrain.WELL || Dungeon.level.pit[cell]) {
		
		super.onThrow( cell );
		
	} else  {
		
		shatter( cell );
		
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:Potion.java


注:本文中的com.watabou.pixeldungeon.levels.Terrain.WELL属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。