本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.UNLOCKED_EXIT属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.UNLOCKED_EXIT属性的具体用法?Java Terrain.UNLOCKED_EXIT怎么用?Java Terrain.UNLOCKED_EXIT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.watabou.pixeldungeon.levels.Terrain
的用法示例。
在下文中一共展示了Terrain.UNLOCKED_EXIT属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: tileName
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.GRASS:
return Game.getVar(R.string.IceCaves_TileGrass);
case Terrain.HIGH_GRASS:
return Game.getVar(R.string.IceCaves_TileHighGrass);
case Terrain.WATER:
return Game.getVar(R.string.Caves_TileWater);
case Terrain.STATUE:
case Terrain.STATUE_SP:
return Game.getVar(R.string.IceCaves_TileStatue);
case Terrain.UNLOCKED_EXIT:
case Terrain.LOCKED_EXIT:
return Game.getVar(R.string.PortalGate_Name);
default:
return super.tileName( tile );
}
}
示例2: tileDesc
@Override
public String tileDesc( int tile ) {
switch (tile) {
case Terrain.ENTRANCE:
return Game.getVar(R.string.Caves_TileDescEntrance);
case Terrain.EXIT:
return Game.getVar(R.string.Caves_TileDescExit);
case Terrain.HIGH_GRASS:
return Game.getVar(R.string.IceCaves_TileDescHighGrass);
case Terrain.WALL_DECO:
return Game.getVar(R.string.IceCaves_TileDescDeco);
case Terrain.BOOKSHELF:
return Game.getVar(R.string.Caves_TileDescBookshelf);
case Terrain.STATUE:
case Terrain.STATUE_SP:
return Game.getVar(R.string.IceCaves_TileDescStatue);
case Terrain.UNLOCKED_EXIT:
return Utils.format(Game.getVar(R.string.PortalExit_Desc), Game.getVar(R.string.PortalExit_Desc_IceCaves));
default:
return super.tileDesc( tile );
}
}
示例3: tileName
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.UNLOCKED_EXIT:
case Terrain.LOCKED_EXIT:
return Game.getVar(R.string.PortalGate_Name);
default:
return super.tileName( tile );
}
}
示例4: tileDesc
@Override
public String tileDesc(int tile) {
switch (tile) {
case Terrain.UNLOCKED_EXIT:
return Utils.format(Game.getVar(R.string.PortalExit_Desc), Game.getVar(R.string.PortalExit_Desc_SpiderNest));
default:
return super.tileDesc( tile );
}
}
示例5: tileName
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return Game.getVar(R.string.Prison_TileWater);
case Terrain.HIGH_GRASS:
return Game.getVar(R.string.City_TileHighGrass);
case Terrain.UNLOCKED_EXIT:
case Terrain.LOCKED_EXIT:
return Game.getVar(R.string.PortalGate_Name);
default:
return super.tileName( tile );
}
}
示例6: tileDesc
@Override
public String tileDesc(int tile) {
switch (tile) {
case Terrain.BOOKSHELF:
return Game.getVar(R.string.Halls_TileDescBookshelf);
case Terrain.UNLOCKED_EXIT:
return Utils.format(Game.getVar(R.string.PortalExit_Desc), Game.getVar(R.string.PortalExit_Desc_Necropolis));
default:
return super.tileDesc( tile );
}
}