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Java Terrain.GRASS属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.GRASS属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.GRASS属性的具体用法?Java Terrain.GRASS怎么用?Java Terrain.GRASS使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.GRASS属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
		case Terrain.GRASS:
			return Game.getVar(R.string.IceCaves_TileGrass);
		case Terrain.HIGH_GRASS:
			return Game.getVar(R.string.IceCaves_TileHighGrass);
		case Terrain.WATER:
			return Game.getVar(R.string.Caves_TileWater);
		case Terrain.STATUE:
		case Terrain.STATUE_SP:
			return Game.getVar(R.string.IceCaves_TileStatue);
		case Terrain.UNLOCKED_EXIT:
		case Terrain.LOCKED_EXIT:
			return Game.getVar(R.string.PortalGate_Name);
		default:
			return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:19,代码来源:IceCavesBossLevel.java

示例2: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.GRASS:
		return Game.getVar(R.string.IceCaves_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.IceCaves_TileHighGrass);
	case Terrain.WATER:
		return Game.getVar(R.string.Caves_TileWater);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.IceCaves_TileStatue);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:IceCavesLevel.java

示例3: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.WATER:
		return Game.getVar(R.string.LastLevel_TileWater);
	case Terrain.GRASS:
		return Game.getVar(R.string.LastLevel_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.LastLevel_TileHighGrass);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.LastLevel_TileStatue);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:FakeLastLevel.java

示例4: attackProc

@Override
public int attackProc(@NonNull Char enemy, int damage) {

	int cell = enemy.getPos();

	if (Random.Int(2) == 0) {
		int c = Dungeon.level.map[cell];
		if (c == Terrain.EMPTY || c == Terrain.EMBERS
				|| c == Terrain.EMPTY_DECO || c == Terrain.GRASS
				|| c == Terrain.HIGH_GRASS) {
			
			GameScene.add(Blob.seed(cell, Math.max(exp,10) * 15, Regrowth.class));
		}
	}
	return damage;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:EarthElemental.java

示例5: evolve

@Override
protected void evolve() {
	super.evolve();
	
	if (volume > 0) {
		
		boolean mapUpdated = false;
		
		for (int i=0; i < LENGTH; i++) {
			if (off[i] > 0) {
				int c = Dungeon.level.map[i];
				int c1 = c;
				if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) {
					c1 = cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS;
				} else if (c == Terrain.GRASS && cur[i] > 9) {
					c1 = Terrain.HIGH_GRASS ;
				}
				
				if (c1 != c) {
					Level.set( i, Terrain.HIGH_GRASS );
					mapUpdated = true;
					
					GameScene.updateMap( i );
					if (Dungeon.visible[i]) {
						GameScene.discoverTile( i, c );
					}
				}
				
				Char ch = Actor.findChar( i );
				if (ch != null) {
					Buff.prolong( ch, Roots.class, TICK );
				}
			}
		}
		
		if (mapUpdated) {
			Dungeon.observe();
		}
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:40,代码来源:Regrowth.java

示例6: evolve

@Override
protected void evolve() {
	super.evolve();
	
	if (volume > 0) {
		
		boolean mapUpdated = false;
		
		for (int i=0; i < LENGTH; i++) {
			if (off[i] > 0) {
				int c = Dungeon.level.map[i];
				if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) {
					
					Level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS );
					mapUpdated = true;
					
				} else if (c == Terrain.GRASS && cur[i] > 9) {
					
					Level.set( i, Terrain.HIGH_GRASS );
					mapUpdated = true;
					
				}
				
				Char ch = Actor.findChar( i );
				if (ch != null) {
					Buff.prolong( ch, Roots.class, TICK );
				}
			}
		}
		
		if (mapUpdated) {
			GameScene.updateMap();
			Dungeon.observe();
		}
	}
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:36,代码来源:Regrowth.java

示例7: decorateCell

private void decorateCell(Level level, int cellId) {
	
	level.map[cellId] = Terrain.EMPTY;
	
	switch(interior){
		case 0:		//simple cave
			switch(Random.Int(3)){
			case 0:
				level.map[cellId] = Terrain.WATER;
			break;
			case 1:
				level.map[cellId] = Terrain.HIGH_GRASS;
			break;
			}
		break;
		
		case 1:		//garden
			level.map[cellId] = Terrain.HIGH_GRASS;
			if(Random.Int(5)==0) {
				level.plant( (Seed)Generator.random(Generator.Category.SEED), cellId);
			}
		break;
		
		case 2:		//water
			level.map[cellId] = Terrain.WATER;
			if(Random.Int(5)==0) {
				level.map[cellId] = Terrain.GRASS;
			}
		break;
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:31,代码来源:Chamber.java

示例8: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.GRASS:
		return Game.getVar(R.string.Guts_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.Guts_TileHighGrass);
	case Terrain.WATER:
		return Game.getVar(R.string.Guts_TileWater);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:13,代码来源:GutsLevel.java

示例9: evolve

@Override
protected void evolve() {
	super.evolve();
	
	if (volume > 0) {
		
		boolean mapUpdated = false;
		
		for (int i=0; i < getLength(); i++) {
			if (off[i] > 0) {
				int c = Dungeon.level.map[i];
				if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) {
					
					Dungeon.level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS );
					mapUpdated = true;
					
				} else if (c == Terrain.GRASS && cur[i] > 9) {
					
					Dungeon.level.set( i, Terrain.HIGH_GRASS );
					mapUpdated = true;
					
				}
				
				Char ch = Actor.findChar( i );
				if (ch != null) {
					Buff.prolong( ch, Roots.class, TICK );
				}
			}
		}
		
		if (mapUpdated) {
			GameScene.updateMap();
			Dungeon.observe();
		}
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:36,代码来源:Regrowth.java

示例10: evolve

@Override
protected void evolve() {

	int from = WIDTH + 1;
	int to = Level.LENGTH - WIDTH - 1;
	
	int[] map = Dungeon.level.map;
	boolean regrowth = false;
	
	boolean visible = false;
	
	for (int pos=from; pos < to; pos++) {
		if (cur[pos] > 0) {
			
			off[pos] = cur[pos];
			volume += off[pos];
			
			if (map[pos] == Terrain.EMBERS) {
				map[pos] = Terrain.GRASS;
				regrowth = true;
			}
			
			visible = visible || Dungeon.visible[pos];
			
		} else {
			off[pos] = 0;
		}
	}
	
	Hero hero = Dungeon.hero;
	if (hero.isAlive() && hero.visibleEnemies() == 0 && cur[hero.pos] > 0) {
		Buff.affect( hero, Shadows.class ).prolong();
	}
	
	if (regrowth) {
		GameScene.updateMap();
	}
	
	if (visible) {
		Journal.add( Journal.Feature.GARDEN );
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:42,代码来源:Foliage.java

示例11: evolve

@Override
protected void evolve() {

	int from = getWidth() + 1;
	int to   = getLength() - getWidth() - 1;
	
	int[] map = Dungeon.level.map;
	boolean regrowth = false;
	
	boolean visible = false;
	
	for (int pos=from; pos < to; pos++) {
		if (cur[pos] > 0) {
			
			off[pos] = cur[pos];
			volume += off[pos];
			
			if (map[pos] == Terrain.EMBERS || map[pos] == Terrain.EMPTY) {
				map[pos] = Terrain.GRASS;
				regrowth = true;
			}
			
			visible = visible || Dungeon.visible[pos];
			
		} else {
			off[pos] = 0;
		}
	}
	
	Hero hero = Dungeon.hero;
	if (hero.isAlive() && hero.visibleEnemies() == 0 && cur[hero.getPos()] > 0) {
		Buff.affect( hero, Shadows.class ).prolong();
	}
	
	if (regrowth) {
		GameScene.updateMap();
	}
	
	if (visible) {
		Journal.add( Journal.Feature.GARDEN.desc() );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:42,代码来源:Foliage.java


注:本文中的com.watabou.pixeldungeon.levels.Terrain.GRASS属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。