当前位置: 首页>>代码示例>>Java>>正文


Java Terrain.STATUE属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.STATUE属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.STATUE属性的具体用法?Java Terrain.STATUE怎么用?Java Terrain.STATUE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.STATUE属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
		case Terrain.GRASS:
			return Game.getVar(R.string.IceCaves_TileGrass);
		case Terrain.HIGH_GRASS:
			return Game.getVar(R.string.IceCaves_TileHighGrass);
		case Terrain.WATER:
			return Game.getVar(R.string.Caves_TileWater);
		case Terrain.STATUE:
		case Terrain.STATUE_SP:
			return Game.getVar(R.string.IceCaves_TileStatue);
		case Terrain.UNLOCKED_EXIT:
		case Terrain.LOCKED_EXIT:
			return Game.getVar(R.string.PortalGate_Name);
		default:
			return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:19,代码来源:IceCavesBossLevel.java

示例2: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
		case Terrain.ENTRANCE:
			return Game.getVar(R.string.Caves_TileDescEntrance);
		case Terrain.EXIT:
			return Game.getVar(R.string.Caves_TileDescExit);
		case Terrain.HIGH_GRASS:
			return Game.getVar(R.string.IceCaves_TileDescHighGrass);
		case Terrain.WALL_DECO:
			return Game.getVar(R.string.IceCaves_TileDescDeco);
		case Terrain.BOOKSHELF:
			return Game.getVar(R.string.Caves_TileDescBookshelf);
		case Terrain.STATUE:
		case Terrain.STATUE_SP:
			return Game.getVar(R.string.IceCaves_TileDescStatue);
		case Terrain.UNLOCKED_EXIT:
			return Utils.format(Game.getVar(R.string.PortalExit_Desc), Game.getVar(R.string.PortalExit_Desc_IceCaves));
		default:
			return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:22,代码来源:IceCavesBossLevel.java

示例3: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.GRASS:
		return Game.getVar(R.string.IceCaves_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.IceCaves_TileHighGrass);
	case Terrain.WATER:
		return Game.getVar(R.string.Caves_TileWater);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.IceCaves_TileStatue);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:IceCavesLevel.java

示例4: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
	case Terrain.ENTRANCE:
		return Game.getVar(R.string.Caves_TileDescEntrance);
	case Terrain.EXIT:
		return Game.getVar(R.string.Caves_TileDescExit);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.IceCaves_TileDescHighGrass);
	case Terrain.WALL_DECO:
		return Game.getVar(R.string.IceCaves_TileDescDeco);
	case Terrain.BOOKSHELF:
		return Game.getVar(R.string.Caves_TileDescBookshelf);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.IceCaves_TileDescStatue);
	default:
		return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:20,代码来源:IceCavesLevel.java

示例5: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.WATER:
		return Game.getVar(R.string.LastLevel_TileWater);
	case Terrain.GRASS:
		return Game.getVar(R.string.LastLevel_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.LastLevel_TileHighGrass);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.LastLevel_TileStatue);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:FakeLastLevel.java

示例6: build

@Override
protected boolean build() {

	Painter.fill( this, _Left(), TOP, HALL_WIDTH, HALL_HEIGHT, Terrain.WATER );
	
	int y = TOP + 1;
	while (y < TOP + HALL_HEIGHT) {
		map[y * getWidth() + _Center() - 3] = Terrain.STATUE;
		map[y * getWidth() + _Center() + 3] = Terrain.STATUE;
		y += 2;
	}

	int pedestal_1 = (TOP + HALL_HEIGHT / 4) * getWidth() + _Center() - 2;
	int pedestal_2 = (TOP + HALL_HEIGHT / 2 + HALL_HEIGHT / 4) * getWidth() + _Center() - 2;
	int pedestal_3 = (TOP + HALL_HEIGHT / 4) * getWidth() + _Center() + 2;
	int pedestal_4 = (TOP + HALL_HEIGHT / 2 + HALL_HEIGHT / 4) * getWidth() + _Center() + 2;

	map[pedestal_1] = map[pedestal_2] = map[pedestal_3] = map[pedestal_4] = Terrain.PEDESTAL;
	
	setExit((TOP - 1) * getWidth() + _Center(),0);
	
	arenaDoor = (TOP + HALL_HEIGHT) * getWidth() + _Center();
	map[arenaDoor] = Terrain.DOOR;
	
	Painter.fill( this, _Left(), TOP + HALL_HEIGHT + 1, HALL_WIDTH, CHAMBER_HEIGHT, Terrain.WATER );
	Painter.fill( this, _Left(), TOP + HALL_HEIGHT + 1, 1, CHAMBER_HEIGHT, Terrain.BOOKSHELF );
	Painter.fill( this, _Left() + HALL_WIDTH - 1, TOP + HALL_HEIGHT + 1, 1, CHAMBER_HEIGHT, Terrain.BOOKSHELF );
	
	entrance = (TOP + HALL_HEIGHT + 2 + Random.Int( CHAMBER_HEIGHT - 1 )) * getWidth() + _Left() + (/*1 +*/ Random.Int( HALL_WIDTH-2 )); 
	map[entrance] = Terrain.ENTRANCE;
	map[getExit(0)] = Terrain.LOCKED_EXIT;
	return true;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:33,代码来源:NecroBossLevel.java

示例7: tileDesc

@Override
public String tileDesc(int tile) {
	switch (tile) {
	case Terrain.WATER:
		return Game.getVar(R.string.LastLevel_TileDescWater);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.LastLevel_TileDescStatue);
	default:
		return super.tileDesc(tile);
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:12,代码来源:FakeLastLevel.java


注:本文中的com.watabou.pixeldungeon.levels.Terrain.STATUE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。