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Java Terrain.STATUE_SP属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.STATUE_SP属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.STATUE_SP属性的具体用法?Java Terrain.STATUE_SP怎么用?Java Terrain.STATUE_SP使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.STATUE_SP属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: build

@Override
protected boolean build() {

	Painter.fill( this, _Left(), TOP, HALL_WIDTH, HALL_HEIGHT, Terrain.EMPTY_SP );
	Painter.fill( this, _Left(), TOP, HALL_WIDTH, TOP, Terrain.EMPTY );
	Painter.fill( this, _Left(), HALL_HEIGHT, HALL_WIDTH, TOP, Terrain.EMPTY );
	for (int i = 0; i < 10; i++) {
		map[getRandomTerrainCell(Terrain.EMPTY_SP)] = Terrain.STATUE_SP;
	}
	
	arenaDoor = (TOP + HALL_HEIGHT) * getWidth() + _Center();
	map[arenaDoor] = Terrain.DOOR;
	
	Painter.fill( this, _Left(), TOP + HALL_HEIGHT + 1, HALL_WIDTH, CHAMBER_HEIGHT, Terrain.EMPTY );
	
	entrance = (TOP + HALL_HEIGHT + 2 + Random.Int( CHAMBER_HEIGHT - 1 )) * getWidth() + _Left() + (/*1 +*/ Random.Int( HALL_WIDTH-2 )); 
	map[entrance] = Terrain.ENTRANCE;
	setExit((TOP - 1) * getWidth() + _Center(),0);
	map[getExit(0)] = Terrain.LOCKED_EXIT;
	return true;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:21,代码来源:IceCavesBossLevel.java

示例2: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
		case Terrain.GRASS:
			return Game.getVar(R.string.IceCaves_TileGrass);
		case Terrain.HIGH_GRASS:
			return Game.getVar(R.string.IceCaves_TileHighGrass);
		case Terrain.WATER:
			return Game.getVar(R.string.Caves_TileWater);
		case Terrain.STATUE:
		case Terrain.STATUE_SP:
			return Game.getVar(R.string.IceCaves_TileStatue);
		case Terrain.UNLOCKED_EXIT:
		case Terrain.LOCKED_EXIT:
			return Game.getVar(R.string.PortalGate_Name);
		default:
			return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:19,代码来源:IceCavesBossLevel.java

示例3: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
		case Terrain.ENTRANCE:
			return Game.getVar(R.string.Caves_TileDescEntrance);
		case Terrain.EXIT:
			return Game.getVar(R.string.Caves_TileDescExit);
		case Terrain.HIGH_GRASS:
			return Game.getVar(R.string.IceCaves_TileDescHighGrass);
		case Terrain.WALL_DECO:
			return Game.getVar(R.string.IceCaves_TileDescDeco);
		case Terrain.BOOKSHELF:
			return Game.getVar(R.string.Caves_TileDescBookshelf);
		case Terrain.STATUE:
		case Terrain.STATUE_SP:
			return Game.getVar(R.string.IceCaves_TileDescStatue);
		case Terrain.UNLOCKED_EXIT:
			return Utils.format(Game.getVar(R.string.PortalExit_Desc), Game.getVar(R.string.PortalExit_Desc_IceCaves));
		default:
			return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:22,代码来源:IceCavesBossLevel.java

示例4: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.GRASS:
		return Game.getVar(R.string.IceCaves_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.IceCaves_TileHighGrass);
	case Terrain.WATER:
		return Game.getVar(R.string.Caves_TileWater);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.IceCaves_TileStatue);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:IceCavesLevel.java

示例5: tileDesc

@Override
public String tileDesc( int tile ) {
	switch (tile) {
	case Terrain.ENTRANCE:
		return Game.getVar(R.string.Caves_TileDescEntrance);
	case Terrain.EXIT:
		return Game.getVar(R.string.Caves_TileDescExit);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.IceCaves_TileDescHighGrass);
	case Terrain.WALL_DECO:
		return Game.getVar(R.string.IceCaves_TileDescDeco);
	case Terrain.BOOKSHELF:
		return Game.getVar(R.string.Caves_TileDescBookshelf);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.IceCaves_TileDescStatue);
	default:
		return super.tileDesc( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:20,代码来源:IceCavesLevel.java

示例6: build

@Override
protected boolean build() {

	Arrays.fill( map, Terrain.WALL );
	Painter.fill( this, 2, 2, SIZE-2, SIZE-2, Terrain.WATER );
	Painter.fill( this, 3, 3, SIZE-4, SIZE-4, Terrain.EMPTY );
	Painter.fill( this, SIZE/2, SIZE/2, 3, 3, Terrain.EMPTY_SP );
	
	entrance = SIZE * getWidth() + SIZE / 2 + 1;
	map[entrance] = Terrain.ENTRANCE;

	setExit(entrance - getWidth() * ( SIZE - 1 ),0);
	map[getExit(0)] = Terrain.LOCKED_EXIT;

	pedestal = (SIZE / 2 + 1) * (getWidth() + 1);
	map[pedestal] = Terrain.PEDESTAL;
	map[pedestal-1] = map[pedestal+1] = Terrain.STATUE_SP;
	
	setFeeling(Feeling.NONE);
	
	return true;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:22,代码来源:FakeLastLevel.java

示例7: tileName

@Override
public String tileName( int tile ) {
	switch (tile) {
	case Terrain.WATER:
		return Game.getVar(R.string.LastLevel_TileWater);
	case Terrain.GRASS:
		return Game.getVar(R.string.LastLevel_TileGrass);
	case Terrain.HIGH_GRASS:
		return Game.getVar(R.string.LastLevel_TileHighGrass);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.LastLevel_TileStatue);
	default:
		return super.tileName( tile );
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:16,代码来源:FakeLastLevel.java

示例8: tileDesc

@Override
public String tileDesc(int tile) {
	switch (tile) {
	case Terrain.WATER:
		return Game.getVar(R.string.LastLevel_TileDescWater);
	case Terrain.STATUE:
	case Terrain.STATUE_SP:
		return Game.getVar(R.string.LastLevel_TileDescStatue);
	default:
		return super.tileDesc(tile);
	}
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:12,代码来源:FakeLastLevel.java


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