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Java Terrain.TOXIC_TRAP属性代码示例

本文整理汇总了Java中com.watabou.pixeldungeon.levels.Terrain.TOXIC_TRAP属性的典型用法代码示例。如果您正苦于以下问题:Java Terrain.TOXIC_TRAP属性的具体用法?Java Terrain.TOXIC_TRAP怎么用?Java Terrain.TOXIC_TRAP使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.watabou.pixeldungeon.levels.Terrain的用法示例。


在下文中一共展示了Terrain.TOXIC_TRAP属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: paint

public static void paint( Level level, Room room ) {
	 
	Integer traps[] = {
		Terrain.TOXIC_TRAP, Terrain.TOXIC_TRAP, Terrain.TOXIC_TRAP, 
		Terrain.PARALYTIC_TRAP, Terrain.PARALYTIC_TRAP, 
		!Dungeon.bossLevel( Dungeon.depth + 1 ) ? Terrain.CHASM : Terrain.SUMMONING_TRAP };
	fill( level, room, Terrain.WALL );
	fill( level, room, 1, Random.element( traps ) );
	
	Room.Door door = room.entrance(); 
	door.set( Room.Door.Type.REGULAR );
	
	int lastRow = level.map[room.left + 1 + (room.top + 1) * Level.WIDTH] == Terrain.CHASM ? Terrain.CHASM : Terrain.EMPTY;

	int x = -1;
	int y = -1;
	if (door.x == room.left) {
		x = room.right - 1;
		y = room.top + room.height() / 2;
		fill( level, x, room.top + 1, 1, room.height() - 1 , lastRow );
	} else if (door.x == room.right) {
		x = room.left + 1;
		y = room.top + room.height() / 2;
		fill( level, x, room.top + 1, 1, room.height() - 1 , lastRow );
	} else if (door.y == room.top) {
		x = room.left + room.width() / 2;
		y = room.bottom - 1;
		fill( level, room.left + 1, y, room.width() - 1, 1 , lastRow );
	} else if (door.y == room.bottom) {
		x = room.left + room.width() / 2;
		y = room.top + 1;
		fill( level, room.left + 1, y, room.width() - 1, 1 , lastRow );
	}
	
	int pos = x + y * Level.WIDTH;
	if (Random.Int( 3 ) == 0) {
		if (lastRow == Terrain.CHASM) {
			set( level, pos, Terrain.EMPTY );
		}
		level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
	} else {
		set( level, pos, Terrain.PEDESTAL );
		level.drop( prize( level ), pos );
	}
	
	level.addItemToSpawn( new PotionOfLevitation() );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:47,代码来源:TrapsPainter.java

示例2: paint

public static void paint( Level level, Room room ) {
	 
	Integer traps[] = {
		Terrain.TOXIC_TRAP, Terrain.TOXIC_TRAP, Terrain.TOXIC_TRAP, 
		Terrain.PARALYTIC_TRAP, Terrain.PARALYTIC_TRAP, Terrain.CHASM, Terrain.SUMMONING_TRAP };
	fill( level, room, Terrain.WALL );
	fill( level, room, 1, Random.element( traps ) );
	
	Room.Door door = room.entrance(); 
	door.set( Room.Door.Type.REGULAR );
	
	int lastRow = level.map[room.left + 1 + (room.top + 1) * level.getWidth()] == Terrain.CHASM ? Terrain.CHASM : Terrain.EMPTY;

	int x = -1;
	int y = -1;
	if (door.x == room.left) {
		x = room.right - 1;
		y = room.top + room.height() / 2;
		fill( level, x, room.top + 1, 1, room.height() - 1 , lastRow );
	} else if (door.x == room.right) {
		x = room.left + 1;
		y = room.top + room.height() / 2;
		fill( level, x, room.top + 1, 1, room.height() - 1 , lastRow );
	} else if (door.y == room.top) {
		x = room.left + room.width() / 2;
		y = room.bottom - 1;
		fill( level, room.left + 1, y, room.width() - 1, 1 , lastRow );
	} else if (door.y == room.bottom) {
		x = room.left + room.width() / 2;
		y = room.top + 1;
		fill( level, room.left + 1, y, room.width() - 1, 1 , lastRow );
	}
	
	int pos = x + y * level.getWidth();
	if (Random.Int( 3 ) == 0) {
		if (lastRow == Terrain.CHASM) {
			set( level, pos, Terrain.EMPTY );
		}
		level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
	} else {
		set( level, pos, Terrain.PEDESTAL );
		level.drop( prize( level ), pos );
	}
	
	level.addItemToSpawn( new PotionOfLevitation() );
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:46,代码来源:TrapsPainter.java


注:本文中的com.watabou.pixeldungeon.levels.Terrain.TOXIC_TRAP属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。