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Golang Context.DeleteShader方法代码示例

本文整理汇总了Golang中golang.org/x/mobile/gl.Context.DeleteShader方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.DeleteShader方法的具体用法?Golang Context.DeleteShader怎么用?Golang Context.DeleteShader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在golang.org/x/mobile/gl.Context的用法示例。


在下文中一共展示了Context.DeleteShader方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: CreateAndLink

func (prg *Program) CreateAndLink(ctx gl.Context, compilers ...func(gl.Context) gl.Shader) {
	prg.Program = ctx.CreateProgram()
	for _, c := range compilers {
		s := c(ctx)
		ctx.AttachShader(prg.Program, s)
		defer ctx.DeleteShader(s)
	}
	ctx.LinkProgram(prg.Program)
	if ctx.GetProgrami(prg.Program, gl.LINK_STATUS) == 0 {
		log.Fatalf("program link: %s", ctx.GetProgramInfoLog(prg.Program))
	}
}
开发者ID:dskinner,项目名称:material,代码行数:12,代码来源:gl.go

示例2: loadShader

func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) {
	shader := glctx.CreateShader(shaderType)
	if shader.Value == 0 {
		return gl.Shader{}, fmt.Errorf("glutil: could not create shader (type %v)", shaderType)
	}
	glctx.ShaderSource(shader, src)
	glctx.CompileShader(shader)
	if glctx.GetShaderi(shader, gl.COMPILE_STATUS) == 0 {
		defer glctx.DeleteShader(shader)
		return gl.Shader{}, fmt.Errorf("shader compile: %s", glctx.GetShaderInfoLog(shader))
	}
	return shader, nil
}
开发者ID:Christeefym,项目名称:lantern,代码行数:13,代码来源:glutil.go

示例3: loadShader

func loadShader(glctx gl.Context, shaderType gl.Enum, assetName string) (gl.Shader, error) {
	// Borrowed from golang.org/x/mobile/exp/gl/glutil
	src, err := loadAsset(assetName)
	if err != nil {
		return gl.Shader{}, err
	}

	shader := glctx.CreateShader(shaderType)
	if shader.Value == 0 {
		return gl.Shader{}, fmt.Errorf("glutil: could not create shader (type %v)", shaderType)
	}
	glctx.ShaderSource(shader, string(src))
	glctx.CompileShader(shader)
	if glctx.GetShaderi(shader, gl.COMPILE_STATUS) == 0 {
		defer glctx.DeleteShader(shader)
		return gl.Shader{}, fmt.Errorf("shader compile: %s", glctx.GetShaderInfoLog(shader))
	}
	return shader, nil
}
开发者ID:shazow,项目名称:go-gameblocks,代码行数:19,代码来源:shader.go

示例4: LoadShaders

func LoadShaders(glctx gl.Context, program gl.Program, vertexAsset, fragmentAsset string) error {
	vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexAsset)
	if err != nil {
		return err
	}
	fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentAsset)
	if err != nil {
		glctx.DeleteShader(vertexShader)
		return err
	}

	if glctx.GetProgrami(program, gl.ATTACHED_SHADERS) > 0 {
		for _, shader := range glctx.GetAttachedShaders(program) {
			glctx.DetachShader(program, shader)
		}
	}

	glctx.AttachShader(program, vertexShader)
	glctx.AttachShader(program, fragmentShader)
	glctx.LinkProgram(program)

	// Flag shaders for deletion when program is unlinked.
	glctx.DeleteShader(vertexShader)
	glctx.DeleteShader(fragmentShader)

	if glctx.GetProgrami(program, gl.LINK_STATUS) == 0 {
		defer glctx.DeleteProgram(program)
		return fmt.Errorf("LoadShaders: %s", glctx.GetProgramInfoLog(program))
	}
	return nil
}
开发者ID:shazow,项目名称:go-gameblocks,代码行数:31,代码来源:shader.go

示例5: CreateProgram

// CreateProgram creates, compiles, and links a gl.Program.
func CreateProgram(glctx gl.Context, vertexSrc, fragmentSrc string) (gl.Program, error) {
	program := glctx.CreateProgram()
	if program.Value == 0 {
		return gl.Program{}, fmt.Errorf("glutil: no programs available")
	}

	vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc)
	if err != nil {
		return gl.Program{}, err
	}
	fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc)
	if err != nil {
		glctx.DeleteShader(vertexShader)
		return gl.Program{}, err
	}

	glctx.AttachShader(program, vertexShader)
	glctx.AttachShader(program, fragmentShader)
	glctx.LinkProgram(program)

	// Flag shaders for deletion when program is unlinked.
	glctx.DeleteShader(vertexShader)
	glctx.DeleteShader(fragmentShader)

	if glctx.GetProgrami(program, gl.LINK_STATUS) == 0 {
		defer glctx.DeleteProgram(program)
		return gl.Program{}, fmt.Errorf("glutil: %s", glctx.GetProgramInfoLog(program))
	}
	return program, nil
}
开发者ID:Christeefym,项目名称:lantern,代码行数:31,代码来源:glutil.go


注:本文中的golang.org/x/mobile/gl.Context.DeleteShader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。