本文整理汇总了Golang中golang.org/x/mobile/gl.Context.DeleteProgram方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.DeleteProgram方法的具体用法?Golang Context.DeleteProgram怎么用?Golang Context.DeleteProgram使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类golang.org/x/mobile/gl.Context
的用法示例。
在下文中一共展示了Context.DeleteProgram方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: LoadShaders
func LoadShaders(glctx gl.Context, program gl.Program, vertexAsset, fragmentAsset string) error {
vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexAsset)
if err != nil {
return err
}
fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentAsset)
if err != nil {
glctx.DeleteShader(vertexShader)
return err
}
if glctx.GetProgrami(program, gl.ATTACHED_SHADERS) > 0 {
for _, shader := range glctx.GetAttachedShaders(program) {
glctx.DetachShader(program, shader)
}
}
glctx.AttachShader(program, vertexShader)
glctx.AttachShader(program, fragmentShader)
glctx.LinkProgram(program)
// Flag shaders for deletion when program is unlinked.
glctx.DeleteShader(vertexShader)
glctx.DeleteShader(fragmentShader)
if glctx.GetProgrami(program, gl.LINK_STATUS) == 0 {
defer glctx.DeleteProgram(program)
return fmt.Errorf("LoadShaders: %s", glctx.GetProgramInfoLog(program))
}
return nil
}
示例2: onStop
//停止时触发,清理
func onStop(glctx gl.Context) {
glctx.DeleteProgram(program)
glctx.DeleteBuffer(positionbuf)
glctx.DeleteBuffer(colorbuf)
fps.Release()
images.Release()
}
示例3: CreateProgram
// CreateProgram creates, compiles, and links a gl.Program.
func CreateProgram(glctx gl.Context, vertexSrc, fragmentSrc string) (gl.Program, error) {
program := glctx.CreateProgram()
if program.Value == 0 {
return gl.Program{}, fmt.Errorf("glutil: no programs available")
}
vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc)
if err != nil {
return gl.Program{}, err
}
fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc)
if err != nil {
glctx.DeleteShader(vertexShader)
return gl.Program{}, err
}
glctx.AttachShader(program, vertexShader)
glctx.AttachShader(program, fragmentShader)
glctx.LinkProgram(program)
// Flag shaders for deletion when program is unlinked.
glctx.DeleteShader(vertexShader)
glctx.DeleteShader(fragmentShader)
if glctx.GetProgrami(program, gl.LINK_STATUS) == 0 {
defer glctx.DeleteProgram(program)
return gl.Program{}, fmt.Errorf("glutil: %s", glctx.GetProgramInfoLog(program))
}
return program, nil
}
示例4: onStop
func onStop(glctx gl.Context) {
glctx.DeleteProgram(program)
glctx.DeleteBuffer(buf)
fps.Release()
if statusPainter != nil {
statusPainter.Release()
}
images.Release()
}
示例5: appStop
// Use this to exit your game safely
// It will automatically unload all your assets and dispose the stage
// Schedule an exit from the application. On android, this will cause a call to pause() and dispose() some time in the future,
// it will not immediately finish your application.
// On iOS this should be avoided in production as it breaks Apples guidelines
func appStop(glctx gl.Context) {
println("Exiting")
running = false
if currentScene.OnPause != nil {
currentScene.OnPause(currentScene)
soundsPlayer.Close()
}
glctx.DeleteProgram(program)
glctx.DeleteBuffer(buf)
fps.Release()
images.Release()
}
示例6: onStop
func onStop(glctx gl.Context) {
manager.StopLayers()
glctx.DeleteProgram(frameData.Program)
}
示例7: onStop
func onStop(glctx gl.Context) {
glctx.DeleteProgram(program)
glctx.DeleteBuffer(buf)
fps.Release()
images.Release()
}
示例8: Delete
func (prg Program) Delete(ctx gl.Context) {
ctx.DeleteProgram(prg.Program)
}
示例9: onStop
func onStop(glctx gl.Context) {
glctx.DeleteProgram(program)
board.Release()
ReleaseSound()
}