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Golang Context.BufferData方法代码示例

本文整理汇总了Golang中golang.org/x/mobile/gl.Context.BufferData方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.BufferData方法的具体用法?Golang Context.BufferData怎么用?Golang Context.BufferData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在golang.org/x/mobile/gl.Context的用法示例。


在下文中一共展示了Context.BufferData方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: onStart

func onStart(glctx gl.Context) {
	var err error
	program, err = glutil.CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		log.Printf("[ERR] Failed creating GL program: %v", err)
		return
	}

	buf = glctx.CreateBuffer()
	glctx.BindBuffer(gl.ARRAY_BUFFER, buf)
	glctx.BufferData(gl.ARRAY_BUFFER, triangleData, gl.STATIC_DRAW)

	position = glctx.GetAttribLocation(program, "position")
	color = glctx.GetUniformLocation(program, "color")
	offset = glctx.GetUniformLocation(program, "offset")

	images = glutil.NewImages(glctx)
	fps = debug.NewFPS(images)

	statusFont, statusFace, err = exfont.LoadAsset("Tuffy.ttf", statusFaceOpt)
	if err != nil {
		log.Printf("[ERR] Failed to load status font: %v", err)
	}
	statusPainter = rexdemo.NewStatusPainter(demo, statusFont, statusBG, images)

	ifaces, err := net.Interfaces()
	if err != nil {
		log.Printf("[ERR] Failed to retreived interfaces")
	} else {
		log.Printf("[DEBUG] %d network interfaces", len(ifaces))
		for _, iface := range ifaces {
			log.Printf("[DEBUG] IFACE %d %s", iface.Index, iface.Name)
		}
	}
}
开发者ID:gophergala2016,项目名称:rex,代码行数:35,代码来源:main.go

示例2: onStart

func onStart(glctx gl.Context) {
	var err error
	program, err = glutil.CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		log.Printf("[ERR] Failed creating GL program: %v", err)
		return
	}

	buf = glctx.CreateBuffer()
	glctx.BindBuffer(gl.ARRAY_BUFFER, buf)
	glctx.BufferData(gl.ARRAY_BUFFER, triangleData, gl.STATIC_DRAW)

	position = glctx.GetAttribLocation(program, "position")
	color = glctx.GetUniformLocation(program, "color")
	offset = glctx.GetUniformLocation(program, "offset")

	images = glutil.NewImages(glctx)
	fps = debug.NewFPS(images)

	statusFont, statusFace, err = exfont.LoadAsset("Tuffy.ttf", statusFaceOpt)
	if err != nil {
		log.Printf("[ERR] Failed to load status font: %v", err)
	}
	statusPainter = rexdemo.NewStatusPainter(demo, statusFont, _color.White, images)
}
开发者ID:bmatsuo,项目名称:rex,代码行数:25,代码来源:main.go

示例3: NewWaveform

// TODO just how many samples do we want/need to display something useful?
func NewWaveform(ctx gl.Context, n int, in Sound) (*Waveform, error) {
	wf := &Waveform{Sound: in}

	wf.outs = make([][]float64, n)
	for i := range wf.outs {
		wf.outs[i] = make([]float64, in.BufferLen()*in.Channels())
	}
	wf.samples = make([]float64, in.BufferLen()*in.Channels()*n)
	// wf.aligned = make([]float64, in.BufferLen()*in.Channels()*n)

	wf.verts = make([]float32, len(wf.samples)*3)
	wf.data = make([]byte, len(wf.verts)*4)

	if ctx == nil {
		return wf, nil
	}

	var err error
	wf.program, err = glutil.CreateProgram(ctx, vertexShader, fragmentShader)
	if err != nil {
		return nil, fmt.Errorf("error creating GL program: %v", err)
	}

	// create and alloc hw buf
	wf.buf = ctx.CreateBuffer()
	ctx.BindBuffer(gl.ARRAY_BUFFER, wf.buf)
	ctx.BufferData(gl.ARRAY_BUFFER, make([]byte, len(wf.samples)*12), gl.STREAM_DRAW)

	wf.position = ctx.GetAttribLocation(wf.program, "position")
	wf.color = ctx.GetUniformLocation(wf.program, "color")
	return wf, nil
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:33,代码来源:waveform.go

示例4: NewImages

// NewImages creates an *Images.
func NewImages(glctx gl.Context) *Images {
	program, err := CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		panic(err)
	}

	p := &Images{
		glctx:         glctx,
		quadXY:        glctx.CreateBuffer(),
		quadUV:        glctx.CreateBuffer(),
		program:       program,
		pos:           glctx.GetAttribLocation(program, "pos"),
		mvp:           glctx.GetUniformLocation(program, "mvp"),
		uvp:           glctx.GetUniformLocation(program, "uvp"),
		inUV:          glctx.GetAttribLocation(program, "inUV"),
		textureSample: glctx.GetUniformLocation(program, "textureSample"),
	}

	glctx.BindBuffer(gl.ARRAY_BUFFER, p.quadXY)
	glctx.BufferData(gl.ARRAY_BUFFER, quadXYCoords, gl.STATIC_DRAW)
	glctx.BindBuffer(gl.ARRAY_BUFFER, p.quadUV)
	glctx.BufferData(gl.ARRAY_BUFFER, quadUVCoords, gl.STATIC_DRAW)

	return p
}
开发者ID:2722,项目名称:lantern,代码行数:26,代码来源:glimage.go

示例5: NewButton

func NewButton(ctx gl.Context, x, y float32, w, h float32) *Button {
	btn := &Button{r: 1, g: 1, b: 1, a: 1}

	btn.x = (-(-1 - x)) / 2
	btn.y = (1 - y) / 2
	btn.w, btn.h = (w)/2, (-h)/2

	btn.verts = []float32{
		x, y, 0,
		x + w, y, 0,
		x, y + h, 0,
		x, y + h, 0,
		x + w, y, 0,
		x + w, y + h, 0,
	}

	btn.data = make([]byte, len(btn.verts)*4)

	var err error
	btn.program, err = glutil.CreateProgram(ctx, vertexShader, fragmentShader)
	if err != nil {
		panic(fmt.Errorf("error creating GL program: %v", err))
	}

	// create and alloc hw buf
	btn.buf = ctx.CreateBuffer()
	ctx.BindBuffer(gl.ARRAY_BUFFER, btn.buf)
	ctx.BufferData(gl.ARRAY_BUFFER, make([]byte, len(btn.verts)*4), gl.STATIC_DRAW)

	btn.position = ctx.GetAttribLocation(btn.program, "position")
	btn.color = ctx.GetUniformLocation(btn.program, "color")
	return btn
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:33,代码来源:waveform.go

示例6: NewWhiteKey

// NewWhiteKey is a constructor that creates and returns a WhiteKey
func NewWhiteKey(glctx gl.Context, note util.KeyNote, sz size.Event, count int) *WhiteKey {
	newWhiteKey := new(WhiteKey)
	// Create the coloring and sound for the white key.
	newWhiteKey.PianoKey = newPianoKey(glctx, whiteKeyRGBColor, note)

	// Create coordinates for this specific white key
	newWhiteKey.openGLCoords, newWhiteKey.keyOutline, newWhiteKey.keyOuterBoundary = makeWhiteKeyVector(float32(sz.WidthPx), count)
	glctx.BufferData(gl.ARRAY_BUFFER, newWhiteKey.openGLCoords, gl.STATIC_DRAW)

	return newWhiteKey
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:12,代码来源:white_key.go

示例7: NewBlackKey

// NewBlackKey is a constructor that creates and returns a BlackKey
func NewBlackKey(leftWhiteKey Key, glctx gl.Context, note util.KeyNote, sz size.Event) *BlackKey {
	newBlackKey := new(BlackKey)
	// Create the coloring and sound for the black key.
	newBlackKey.PianoKey = newPianoKey(glctx, blackKeyRGBColor, note)

	// Create coordinates for this specific black key
	newBlackKey.openGLCoords, newBlackKey.keyOutline, newBlackKey.keyOuterBoundary =
		makeBlackKeyVector(leftWhiteKey)
	glctx.BufferData(gl.ARRAY_BUFFER, newBlackKey.openGLCoords, gl.STATIC_DRAW)

	return newBlackKey
}
开发者ID:xnattack,项目名称:GCSolutions,代码行数:13,代码来源:black_key.go

示例8: onStart

func onStart(glctx gl.Context) {
	var err error
	program, err = glutil.CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		log.Printf("error creating GL program: %v", err)
		return
	}
	buf = glctx.CreateBuffer()
	glctx.BindBuffer(gl.ARRAY_BUFFER, buf)
	glctx.BufferData(gl.ARRAY_BUFFER, triangleData, gl.STATIC_DRAW)
	position = glctx.GetAttribLocation(program, "position")
	color = glctx.GetUniformLocation(program, "color")
	offset = glctx.GetUniformLocation(program, "offset")
	images = glutil.NewImages(glctx)
	fps = debug.NewFPS(images)
}
开发者ID:lomoalbert,项目名称:gomobileapp,代码行数:16,代码来源:main.go

示例9: Update

func (buf *uintBuffer) Update(ctx gl.Context, data []uint32) {
	buf.count = len(data)
	subok := len(buf.bin) > 0 && len(data)*4 <= len(buf.bin)
	if !subok {
		buf.bin = make([]byte, len(data)*4)
	}
	for i, u := range data {
		buf.bin[4*i+0] = byte(u >> 0)
		buf.bin[4*i+1] = byte(u >> 8)
		buf.bin[4*i+2] = byte(u >> 16)
		buf.bin[4*i+3] = byte(u >> 24)
	}
	if subok {
		ctx.BufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, buf.bin)
	} else {
		ctx.BufferData(gl.ELEMENT_ARRAY_BUFFER, buf.bin, buf.usage)
	}
}
开发者ID:dskinner,项目名称:material,代码行数:18,代码来源:glutil.go

示例10: NewKey

// NewKey initializes a new Key
func NewKey(glctx gl.Context, x, y, z, length, width, height float32,
	color Color, idColor Color, tex []byte) *Key {

	r := &Key{
		glctx, x, y, z, length, width, height,
		[]byte{},
		color,
		idColor,
		glctx.CreateBuffer(),
		tex,
	}
	r.chart()

	glctx.BindBuffer(gl.ARRAY_BUFFER, r.buf)
	glctx.BufferData(gl.ARRAY_BUFFER, r.data, gl.STATIC_DRAW)

	return r
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:19,代码来源:key.go

示例11: onStart

func onStart(glctx gl.Context) {
	var err error
	program, err = glutil.CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		log.Printf("error creating GL program: %v", err)
		return
	}

	glctx.Enable(gl.DEPTH_TEST)

	triBuf = glctx.CreateBuffer()
	glctx.BindBuffer(gl.ARRAY_BUFFER, triBuf)
	glctx.BufferData(gl.ARRAY_BUFFER, triangleData, gl.STATIC_DRAW)

	position = glctx.GetAttribLocation(program, "vPos")
	color = glctx.GetAttribLocation(program, "vCol")
	normals = glctx.GetAttribLocation(program, "vNorm")

	projection = glctx.GetUniformLocation(program, "proj")
	view = glctx.GetUniformLocation(program, "view")
	model = glctx.GetUniformLocation(program, "model")
	tint = glctx.GetUniformLocation(program, "tint")
	normalMatrix = glctx.GetUniformLocation(program, "normalMatrix")
	lightIntensity = glctx.GetUniformLocation(program, "light.intensities")
	lightPos = glctx.GetUniformLocation(program, "light.position")

	arcball = NewArcBall(mgl32.Vec3{0, 0, 0}, mgl32.Vec3{0, 10, 10}, mgl32.Vec3{0, 1, 0})

	white = mgl32.Vec4{1.0, 1.0, 1.0, 1.0}
	red = mgl32.Vec4{1.0, 0.0, 0.0, 1.0}

	lastUpdate = time.Now()

	images = glutil.NewImages(glctx)
	fps = debug.NewFPS(images)

	err = al.OpenDevice()
	if err != nil {
		log.Printf("Err: %+v", err)
	}
	al.SetListenerPosition(al.Vector{0, 0, 0})
	al.SetListenerGain(1.0)
	piano = NewPiano()
}
开发者ID:rakyll,项目名称:GCSolutions,代码行数:44,代码来源:main.go

示例12: appStart

func appStart(glctx gl.Context) {
	println("Starting")
	program, err = glutil.CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		panic("error creating GL program: " + err.Error())
		return
	}

	buf = glctx.CreateBuffer()
	glctx.BindBuffer(gl.ARRAY_BUFFER, buf)
	glctx.BufferData(gl.ARRAY_BUFFER, triangleData, gl.STATIC_DRAW)

	position = glctx.GetAttribLocation(program, "position")
	color = glctx.GetUniformLocation(program, "color")
	offset = glctx.GetUniformLocation(program, "offset")
	images = glutil.NewImages(glctx)
	fps = debug.NewFPS(images)

	SetScene(currentScene.Name)
}
开发者ID:pyros2097,项目名称:spike,代码行数:20,代码来源:spike.go


注:本文中的golang.org/x/mobile/gl.Context.BufferData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。