本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetUV方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.GetUV方法的具体用法?C# Texture2D.GetUV怎么用?C# Texture2D.GetUV使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Texture2D
的用法示例。
在下文中一共展示了Texture2D.GetUV方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public void Draw(Texture2D texture, ref Matrix transform, FloatRect? sourceRectangle = null, Color? color=null, Vector3? normal = null)
{
Vertex3CTN vtx;
vtx.Color = color ?? Color.White;
vtx.Normal = normal ?? Vector3.Forward;
FloatRect texRect = sourceRectangle ?? new FloatRect(texture.Bounds);
Vector2 texCoordLT = texture.GetUV(texRect.Left, texRect.Top);
Vector2 texCoordBR = texture.GetUV(texRect.Right, texRect.Bottom);
vtx.Position = Vector3.Zero;
vtx.TextureCoords = texCoordLT;
_quadVertices[0] = vtx;
vtx.Position = new Vector3(0, texRect.Height, 0);
vtx.TextureCoords = new Vector2(texCoordLT.X, texCoordBR.Y);
_quadVertices[1] = vtx;
vtx.Position = new Vector3(texRect.Width, 0, 0);
vtx.TextureCoords = new Vector2(texCoordBR.X, texCoordLT.Y);
_quadVertices[2] = vtx;
vtx.Position = new Vector3(texRect.Width, texRect.Height, 0);
vtx.TextureCoords = texCoordBR;
_quadVertices[3] = vtx;
DrawVertices(texture, _quadVertices, _quadIndices, ref transform);
}