本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetSprite方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.GetSprite方法的具体用法?C# Texture2D.GetSprite怎么用?C# Texture2D.GetSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Texture2D
的用法示例。
在下文中一共展示了Texture2D.GetSprite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InternalDraw
internal void InternalDraw(Texture2D texture, Vector2 position,
Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin,
Vector2 scale, SpriteEffects effects, float layerDepth)
{
byte r, g, b, a;
switch(fixedBlendState)
{
default:
case FixedBlendState.AlphaBlend: // One, 1-SrcAlpha
r = color.cR;
g = color.cG;
b = color.cB;
a = color.A;
// TODO: Emit warning if premultiplied R,G or B is greater than A.
// This would normally cause additive blending. Currently not handled by ExEnSilver.
break;
case FixedBlendState.NonPremultiplied: // SrcAlpha, 1-SrcAlpha
r = color.R;
g = color.G;
b = color.B;
a = color.A;
break;
case FixedBlendState.Additive: // SrcAlpha, One
r = color.R;
g = color.G;
b = color.B;
a = color.A;
break;
case FixedBlendState.Opaque: // One, Zero
r = color.R;
g = color.G;
b = color.B;
a = 255;
break;
}
if(a == 0) // Nothing to draw
return;
// Dynamic rectangle only used if there's actually a source rectangle!
bool dynamicRectangle = hintDynamicRectangle && sourceRectangle.HasValue;
ImageSourceId id = new ImageSourceId(r, g, b, sourceRectangle, tintEffectMode,
hintUseCache, hintDynamicColor, dynamicRectangle);
ImageSprite sprite = texture.GetSprite(id);
if(hintDynamicColor)
sprite.UpdateDynamicColor(r, g, b);
if(dynamicRectangle)
sprite.UpdateDynamicRectangle(sourceRectangle.Value);
Vector2 sourceSize = sourceRectangle.HasValue ?
new Vector2(sourceRectangle.Value.Width, sourceRectangle.Value.Height) :
new Vector2(texture.Width, texture.Height);
Vector2 sourceOrigin = dynamicRectangle ?
new Vector2(sourceRectangle.Value.X, sourceRectangle.Value.Y) :
Vector2.Zero;
sprite.Transform(position, scale, origin, sourceOrigin, sourceSize, rotation, effects, ref currentMatrix);
sprite.SetOpacity(a / 255f);
GraphicsDevice.DrawSprite(sprite);
}