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C# Texture2D.GetSprite方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetSprite方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.GetSprite方法的具体用法?C# Texture2D.GetSprite怎么用?C# Texture2D.GetSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Texture2D的用法示例。


在下文中一共展示了Texture2D.GetSprite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InternalDraw

        internal void InternalDraw(Texture2D texture, Vector2 position,
				Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin,
				Vector2 scale, SpriteEffects effects, float layerDepth)
        {
            byte r, g, b, a;

            switch(fixedBlendState)
            {
                default:
                case FixedBlendState.AlphaBlend: // One, 1-SrcAlpha
                    r = color.cR;
                    g = color.cG;
                    b = color.cB;
                    a = color.A;
                    // TODO: Emit warning if premultiplied R,G or B is greater than A.
                    //       This would normally cause additive blending. Currently not handled by ExEnSilver.
                    break;

                case FixedBlendState.NonPremultiplied: // SrcAlpha, 1-SrcAlpha
                    r = color.R;
                    g = color.G;
                    b = color.B;
                    a = color.A;
                    break;

                case FixedBlendState.Additive: // SrcAlpha, One
                    r = color.R;
                    g = color.G;
                    b = color.B;
                    a = color.A;
                    break;

                case FixedBlendState.Opaque: // One, Zero
                    r = color.R;
                    g = color.G;
                    b = color.B;
                    a = 255;
                    break;
            }

            if(a == 0) // Nothing to draw
                return;

            // Dynamic rectangle only used if there's actually a source rectangle!
            bool dynamicRectangle = hintDynamicRectangle && sourceRectangle.HasValue;

            ImageSourceId id = new ImageSourceId(r, g, b, sourceRectangle, tintEffectMode,
                    hintUseCache, hintDynamicColor, dynamicRectangle);
            ImageSprite sprite = texture.GetSprite(id);

            if(hintDynamicColor)
                sprite.UpdateDynamicColor(r, g, b);
            if(dynamicRectangle)
                sprite.UpdateDynamicRectangle(sourceRectangle.Value);

            Vector2 sourceSize = sourceRectangle.HasValue ?
                    new Vector2(sourceRectangle.Value.Width, sourceRectangle.Value.Height) :
                    new Vector2(texture.Width, texture.Height);
            Vector2 sourceOrigin = dynamicRectangle ?
                    new Vector2(sourceRectangle.Value.X, sourceRectangle.Value.Y) :
                    Vector2.Zero;

            sprite.Transform(position, scale, origin, sourceOrigin, sourceSize, rotation, effects, ref currentMatrix);
            sprite.SetOpacity(a / 255f);

            GraphicsDevice.DrawSprite(sprite);
        }
开发者ID:meds,项目名称:ChicksnVixens,代码行数:67,代码来源:SpriteBatch.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Texture2D.GetSprite方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。