本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GenColorTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.GenColorTexture方法的具体用法?C# Texture2D.GenColorTexture怎么用?C# Texture2D.GenColorTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Texture2D
的用法示例。
在下文中一共展示了Texture2D.GenColorTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadTextures
protected virtual void LoadTextures(GraphicsDevice graphics)
{
if(graphics == null)
return;
//throw new Exception("No graphics device defined!");
// Fill creation
this.graphics = graphics;
// update size?
if (fillInfo.texture == null)
{
fill = new Texture2D(graphics, (int)this.Size.X, (int)this.Size.Y);
fill.GenColorTexture((int)this.Size.X, (int)this.Size.Y, Color.White);
}
else
{
fill = fillInfo.texture;
}
// Border creation
//border = borderInfo.texture; // update size?
if (borderInfo.sprite == null)
{
border = new Texture2D(graphics, (int)this.Size.X, (int)this.Size.Y);
border.CreateBorder(borderInfo.width, Color.White);
}
else
{
if (borderInfo.sprite.Texture == null)
{
//borderInfo.sprite.Texture = new Texture2D(graphics, borderInfo.sprite.Width, borderInfo.sprite.Height);
borderInfo.sprite.Texture = contentManager.Load<Texture2D>("./GUI/" + borderInfo.sprite.FileName);
}
border = borderInfo.sprite.Texture;
}
if (inactiveAlpha == null)
{
inactiveAlpha = new Texture2D(graphics, (int)this.Size.X, (int)this.Size.Y);
inactiveAlpha.GenColorTexture((int)this.Size.X, (int)this.Size.Y, new Color(Color.Gray, 90));
}
foreach (Control c in controls)
c.LoadTextures(graphics);
}
示例2: LoadTextures
// LOAD TEXTURES
// This will be called when rendermanager is constructed in LoadContent... (since we only want to load textures once!!!)
public void LoadTextures()
{
//--------TILES--------
foreach(KeyValuePair<string, Tile> kvp in Tiles.tilesDictionary)
{
using (Stream imageStream = TitleContainer.OpenStream(Tile.Directory + kvp.Value.FileName))
{
kvp.Value.Texture = Texture2D.FromStream(graphics, imageStream);
}
}
//--------TILES--------
//------SPRITES-------
foreach (KeyValuePair<string, Sprite> kvp in Sprites.spritesDictionary)
{
using (Stream imageStream = TitleContainer.OpenStream(Sprite.Directory + kvp.Value.FileName))
{
kvp.Value.Texture = Texture2D.FromStream(graphics, imageStream);
}
}
//------SPRITES-------
//--------GUI----------
// technically this shouldnt be here but casting is very slow so doing a cast
// then checking is living entity is set in this element in update would slow
// the game by a little.
// its placed above the loading of textures and content so text aligns properly.
/*foreach (KeyValuePair<string, Sprite> kvp in Sprites.guiSpritesDictionary)
{
using (Stream imageStream = TitleContainer.OpenStream("./Content/GUI/" + kvp.Value.FileName))
{
kvp.Value.Texture = Texture2D.FromStream(graphics, imageStream);
}
}*/
foreach(KeyValuePair<string, Control> c in Controls.guiElements)
c.Value.LoadVisuals(mainGame.Content, graphics);
pixel = new Texture2D(graphics, 1, 1);
pixel.GenColorTexture(1, 1, Color.White);
//--------GUI----------
}
示例3: ControlSizeChange
public void ControlSizeChange(Vector2 lastSize)
{
ControlSizeChangeAlignControl(lastSize);
// REMAKE BORDERS AND STUFF
// Fill creation
if (this.Size == Vector2.Zero)
return;
if (fillInfo.texture == null)
{
if (fill != null)
{
fill = new Texture2D(fill.GraphicsDevice, (int)this.Size.X, (int)this.Size.Y);
fill.GenColorTexture((int)this.Size.X, (int)this.Size.Y, Color.White);
}
}
else
fill = fillInfo.texture; // update size?
// Border creation
if (borderInfo.sprite == null)
{
if (border != null)
{
border = new Texture2D(border.GraphicsDevice, (int)this.Size.X, (int)this.Size.Y);
border.CreateBorder(borderInfo.width, Color.White);
}
}
else
{
if (borderInfo.sprite.Texture == null)
{
//borderInfo.sprite.Texture = new Texture2D(graphics, borderInfo.sprite.Width, borderInfo.sprite.Height);
borderInfo.sprite.Texture = contentManager.Load<Texture2D>("./GUI/" + borderInfo.sprite.FileName);
}
border = borderInfo.sprite.Texture;
}
// REMAKE BORDERS AND STUFF
}