本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.GetHashCode方法的具体用法?C# Texture2D.GetHashCode怎么用?C# Texture2D.GetHashCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Texture2D
的用法示例。
在下文中一共展示了Texture2D.GetHashCode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Fireball
public Fireball(Texture2D[] textures, Vector2 position, Vector2 direction, FireballConfig config = null)
: this(position, direction, config)
{
Random = new Random((int) (textures.GetHashCode() + position.GetHashCode() + direction.GetHashCode() + DateTime.Now.Ticks));
_one = new Emitter(textures);
_two = new Emitter(textures);
_three = new Emitter(textures);
_smokeOne = new Emitter(textures);
_smokeTwo = new Emitter(textures);
}
示例2: GenerateTexture
protected override bool GenerateTexture(ref IntPtr texture_handle, byte* source, LibRocketNet.Vector2i source_dimensions)
{
var tex = new Texture2D(GraphicsDevice, source_dimensions.X, source_dimensions.Y, false, SurfaceFormat.Color);
int length = 4 * (int)source_dimensions.X * (int)source_dimensions.Y;
var data = new byte[length];
//MemCopy((IntPtr)source, data, length);
Marshal.Copy((IntPtr)source, data, 0, length);
tex.SetData(data);
texture_handle = (IntPtr)tex.GetHashCode();
_textures[texture_handle] = tex;
tex.Tag = LibRocketTextureTag;
return true;
}
示例3: CreateTexture
private static IntPtr CreateTexture(
IntPtr bytes,
int width,
int height
)
{
texture = new Texture2D(
GraphicsDevice,
width,
height,
false,
SurfaceFormat.Color
);
byte[] pixels = new byte[width * height * 4];
Marshal.Copy(bytes, pixels, 0, pixels.Length);
texture.SetData(pixels);
return new IntPtr(texture.GetHashCode());
}