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C# Texture2D.GetHashCode方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# Texture2D.GetHashCode方法的具体用法?C# Texture2D.GetHashCode怎么用?C# Texture2D.GetHashCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Texture2D的用法示例。


在下文中一共展示了Texture2D.GetHashCode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Fireball

 public Fireball(Texture2D[] textures, Vector2 position, Vector2 direction, FireballConfig config = null)
     : this(position, direction, config)
 {
     Random = new Random((int) (textures.GetHashCode() + position.GetHashCode() + direction.GetHashCode() + DateTime.Now.Ticks));
     _one = new Emitter(textures);
     _two = new Emitter(textures);
     _three = new Emitter(textures);
     _smokeOne = new Emitter(textures);
     _smokeTwo = new Emitter(textures);
 }
开发者ID:jaysan1292,项目名称:JdGameBase,代码行数:10,代码来源:Fireball.cs

示例2: GenerateTexture

        protected override bool GenerateTexture(ref IntPtr texture_handle, byte* source, LibRocketNet.Vector2i source_dimensions)
        {
            var tex = new Texture2D(GraphicsDevice, source_dimensions.X, source_dimensions.Y, false, SurfaceFormat.Color);
            int length = 4 * (int)source_dimensions.X * (int)source_dimensions.Y;
            var data = new byte[length];

            //MemCopy((IntPtr)source, data, length);
            Marshal.Copy((IntPtr)source, data, 0, length);

            tex.SetData(data);

            texture_handle = (IntPtr)tex.GetHashCode();
            _textures[texture_handle] = tex;
            tex.Tag = LibRocketTextureTag;

            return true;
        }
开发者ID:raycrasher,项目名称:Fell-Sky,代码行数:17,代码来源:LibRocketRenderInterface.cs

示例3: CreateTexture

    private static IntPtr CreateTexture(
		IntPtr bytes,
		int width,
		int height
	)
    {
        texture = new Texture2D(
            GraphicsDevice,
            width,
            height,
            false,
            SurfaceFormat.Color
        );
        byte[] pixels = new byte[width * height * 4];
        Marshal.Copy(bytes, pixels, 0, pixels.Length);
        texture.SetData(pixels);
        return new IntPtr(texture.GetHashCode());
    }
开发者ID:flibitijibibo,项目名称:XNAFileDialog,代码行数:18,代码来源:XNAFileDialog.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Texture2D.GetHashCode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。