本文整理汇总了C#中FuryOfDracula.GameLogic.GameState.GetDistanceToHunter方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetDistanceToHunter方法的具体用法?C# GameState.GetDistanceToHunter怎么用?C# GameState.GetDistanceToHunter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FuryOfDracula.GameLogic.GameState
的用法示例。
在下文中一共展示了GameState.GetDistanceToHunter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ChooseDestinationAndPower
//.........这里部分代码省略.........
index++;
var deadEndIndex = deadEndMoves.FindIndex(m => m.Location == move.Location && m.Power == move.Power);
if (deadEndIndex > -1 && turnsUntilTrailCleared > numberOfMovesUntilDeadEnd[deadEndIndex])
{
chancesToSelectMove.Add(1);
}
else
{
chancesToSelectMove.Add((int)(Math.Pow(numberOfPossibleLocationsAfterMove[index] * distancesFromNearestHunter[index], CHANCETOSELECTSCALAR) * PercentageDifferenceInLikelihoodOfDraculaDeath(game.Dracula.Blood, move.Power)));
}
}
int totalCombinations = 0;
foreach (int i in chancesToSelectMove)
{
totalCombinations += i;
}
randomNumber = new Random().Next(0, totalCombinations);
index = -1;
int count = 0;
foreach (int i in chancesToSelectMove)
{
index++;
count += i;
if (count > randomNumber)
{
power = possibleMoves[index].Power;
return possibleMoves[index].Location;
}
}
power = possibleMoves[0].Power;
return possibleMoves[0].Location;
case Strategy.Aggressive:
var distancesFromVictim = new List<int>();
var currentDistanceFromVictim = game.GetDistanceToHunter(victim);
foreach (var move in possibleMoves)
{
if (move.Location != Location.Nowhere)
{
distancesFromVictim.Add(game.GetDistanceToHunter(victim));
GC.Collect();
}
else
{
distancesFromVictim.Add(currentDistanceFromVictim);
}
}
int shortestDistanceToVictim = distancesFromVictim.First();
foreach (var i in distancesFromVictim)
{
if (i < shortestDistanceToVictim)
{
shortestDistanceToVictim = i;
}
}
shortList = new List<PossibleTrailSlot>();
index = -1;
foreach (PossibleTrailSlot move in possibleMoves)
{
index++;
if (distancesFromVictim[index] == shortestDistanceToVictim)
{
shortList.Add(move);
}
}
randomNumber = new Random().Next(0, shortList.Count());
power = shortList[randomNumber].Power;