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C# GameState.GetDistanceToHunter方法代码示例

本文整理汇总了C#中FuryOfDracula.GameLogic.GameState.GetDistanceToHunter方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetDistanceToHunter方法的具体用法?C# GameState.GetDistanceToHunter怎么用?C# GameState.GetDistanceToHunter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FuryOfDracula.GameLogic.GameState的用法示例。


在下文中一共展示了GameState.GetDistanceToHunter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ChooseDestinationAndPower


//.........这里部分代码省略.........
                        index++;
                        var deadEndIndex = deadEndMoves.FindIndex(m => m.Location == move.Location && m.Power == move.Power);
                        if (deadEndIndex > -1 && turnsUntilTrailCleared > numberOfMovesUntilDeadEnd[deadEndIndex])
                        {
                            chancesToSelectMove.Add(1);
                        }
                        else
                        {
                            chancesToSelectMove.Add((int)(Math.Pow(numberOfPossibleLocationsAfterMove[index] * distancesFromNearestHunter[index], CHANCETOSELECTSCALAR) * PercentageDifferenceInLikelihoodOfDraculaDeath(game.Dracula.Blood, move.Power)));
                        }
                    }
                    int totalCombinations = 0;
                    foreach (int i in chancesToSelectMove)
                    {
                        totalCombinations += i;
                    }
                    randomNumber = new Random().Next(0, totalCombinations);
                    index = -1;
                    int count = 0;
                    foreach (int i in chancesToSelectMove)
                    {
                        index++;
                        count += i;
                        if (count > randomNumber)
                        {
                            power = possibleMoves[index].Power;
                            return possibleMoves[index].Location;
                        }
                    }
                    power = possibleMoves[0].Power;
                    return possibleMoves[0].Location;
                case Strategy.Aggressive:
                    var distancesFromVictim = new List<int>();
                    var currentDistanceFromVictim = game.GetDistanceToHunter(victim);
                    foreach (var move in possibleMoves)
                    {
                        if (move.Location != Location.Nowhere)
                        {
                            distancesFromVictim.Add(game.GetDistanceToHunter(victim));
                            GC.Collect();
                        }
                        else
                        {
                            distancesFromVictim.Add(currentDistanceFromVictim);
                        }
                    }
                    int shortestDistanceToVictim = distancesFromVictim.First();
                    foreach (var i in distancesFromVictim)
                    {
                        if (i < shortestDistanceToVictim)
                        {
                            shortestDistanceToVictim = i;
                        }
                    }
                    shortList = new List<PossibleTrailSlot>();
                    index = -1;
                    foreach (PossibleTrailSlot move in possibleMoves)
                    {
                        index++;
                        if (distancesFromVictim[index] == shortestDistanceToVictim)
                        {
                            shortList.Add(move);
                        }
                    }
                    randomNumber = new Random().Next(0, shortList.Count());
                    power = shortList[randomNumber].Power;
开发者ID:UncleGus,项目名称:dracula,代码行数:67,代码来源:DecisionMaker.cs


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