本文整理汇总了C#中FuryOfDracula.GameLogic.GameState.DistanceByRoadBetween方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.DistanceByRoadBetween方法的具体用法?C# GameState.DistanceByRoadBetween怎么用?C# GameState.DistanceByRoadBetween使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FuryOfDracula.GameLogic.GameState
的用法示例。
在下文中一共展示了GameState.DistanceByRoadBetween方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ChooseSetupForRoadBlock
private Location ChooseSetupForRoadBlock(GameState game, out Location roadBlock2, out ConnectionType roadBlockType)
{
// if agressive, block nearest hunter's retreat
if (Strategy == Strategy.Aggressive)
{
// choose the closest hunter, or a random one of the closest ones
List<HunterPlayer> closestHunters = game.HuntersClosestTo(game.Dracula.CurrentLocation);
HunterPlayer target = closestHunters[new Random().Next(0, closestHunters.Count())];
// choose a location connected to that hunter's location by road that is further away from dracula than their current location
List<Location> connectedLocations = game.Map.LocationsConnectedByRoadTo(target.CurrentLocation);
List<int> distances = new List<int>();
int longestDistance = 0;
foreach (Location location in connectedLocations)
{
distances.Add(game.DistanceByRoadOrSeaBetween(location, game.Dracula.CurrentLocation, false));
if (distances.Last() > longestDistance)
{
longestDistance = distances.Last();
}
}
List<Location> shortlist = new List<Location>();
int index = -1;
foreach (int dist in distances)
{
index++;
if (dist == longestDistance)
{
shortlist.Add(connectedLocations[index]);
}
}
// put the roadblock there
roadBlock2 = shortlist[new Random().Next(0, shortlist.Count())];
roadBlockType = ConnectionType.Road;
return target.CurrentLocation;
}
else if (Strategy == Strategy.Sneaky && NumberOfPossibleCurrentLocations > 4)
{
// choose two hunters that are not in the same location
int distanceBetweenLordGodalmingAndDrSeward = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.LordGodalming].CurrentLocation, game.Hunters[(int)Hunter.DrSeward].CurrentLocation, true);
int distanceBetweenLordGodalmingAndVanHelsing = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.LordGodalming].CurrentLocation, game.Hunters[(int)Hunter.VanHelsing].CurrentLocation, true);
int distanceBetweenLordGodalmingAndMinaHarker = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.LordGodalming].CurrentLocation, game.Hunters[(int)Hunter.MinaHarker].CurrentLocation, true);
int distanceBetweenDrSewardAndVanHelsing = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.DrSeward].CurrentLocation, game.Hunters[(int)Hunter.VanHelsing].CurrentLocation, true);
int distanceBetweenDrSewardAndMinaHarker = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.DrSeward].CurrentLocation, game.Hunters[(int)Hunter.MinaHarker].CurrentLocation, true);
int distanceBetweenVanHelsingAndMinaHarker = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.VanHelsing].CurrentLocation, game.Hunters[(int)Hunter.MinaHarker].CurrentLocation, true);
HunterPlayer firstHunter = null;
HunterPlayer secondHunter = null;
int shortestNonZeroDistance = 99;
if (distanceBetweenLordGodalmingAndDrSeward > 0 && distanceBetweenLordGodalmingAndDrSeward < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenLordGodalmingAndDrSeward;
firstHunter = game.Hunters[(int)Hunter.LordGodalming];
secondHunter = game.Hunters[(int)Hunter.DrSeward];
}
if (distanceBetweenLordGodalmingAndVanHelsing > 0 && distanceBetweenLordGodalmingAndVanHelsing < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenLordGodalmingAndVanHelsing;
firstHunter = game.Hunters[(int)Hunter.LordGodalming];
secondHunter = game.Hunters[(int)Hunter.VanHelsing];
}
if (distanceBetweenLordGodalmingAndMinaHarker > 0 && distanceBetweenLordGodalmingAndMinaHarker < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenLordGodalmingAndMinaHarker;
firstHunter = game.Hunters[(int)Hunter.LordGodalming];
secondHunter = game.Hunters[(int)Hunter.MinaHarker];
}
if (distanceBetweenDrSewardAndVanHelsing > 0 && distanceBetweenDrSewardAndVanHelsing < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenDrSewardAndVanHelsing;
firstHunter = game.Hunters[(int)Hunter.DrSeward];
secondHunter = game.Hunters[(int)Hunter.VanHelsing];
}
if (distanceBetweenDrSewardAndMinaHarker > 0 && distanceBetweenDrSewardAndMinaHarker < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenDrSewardAndMinaHarker;
firstHunter = game.Hunters[(int)Hunter.DrSeward];
secondHunter = game.Hunters[(int)Hunter.MinaHarker];
}
if (distanceBetweenVanHelsingAndMinaHarker > 0 && distanceBetweenVanHelsingAndMinaHarker < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenVanHelsingAndMinaHarker;
firstHunter = game.Hunters[(int)Hunter.VanHelsing];
secondHunter = game.Hunters[(int)Hunter.MinaHarker];
}
if (firstHunter != null)
{
// figure out a road that is between them
if (shortestNonZeroDistance == 1)
{
roadBlock2 = secondHunter.CurrentLocation;
roadBlockType = ConnectionType.Road;
return firstHunter.CurrentLocation;
}
if (shortestNonZeroDistance == 2)
{
List<Location> firstHuntersConnections = game.Map.LocationsConnectedByRoadTo(firstHunter.CurrentLocation);
List<Location> secondHuntersConnections = game.Map.LocationsConnectedByRoadTo(secondHunter.CurrentLocation);
//.........这里部分代码省略.........