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C# GameState.GetDistanceToClosestHunter方法代码示例

本文整理汇总了C#中FuryOfDracula.GameLogic.GameState.GetDistanceToClosestHunter方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetDistanceToClosestHunter方法的具体用法?C# GameState.GetDistanceToClosestHunter怎么用?C# GameState.GetDistanceToClosestHunter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FuryOfDracula.GameLogic.GameState的用法示例。


在下文中一共展示了GameState.GetDistanceToClosestHunter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ChooseWhereToEvadeTo

 public Location ChooseWhereToEvadeTo(GameState game)
 {
     var allLocations = Enumerations.GetAllLocations();
     List<Location> locationsToExclude = new List<Location>();
     foreach (Location location in allLocations)
     {
         if ((game.Map.TypeOfLocation(location) != LocationType.SmallCity && game.Map.TypeOfLocation(location) != LocationType.LargeCity) || game.HuntersAt(location).Any() || game.Dracula.TrailContains(location))
         {
             locationsToExclude.Add(location);
         }
     }
     foreach (Location location in locationsToExclude)
     {
         allLocations.Remove(location);
     }
     List<int> distancesToNearestHunter = new List<int>();
     foreach (Location location in allLocations)
     {
         distancesToNearestHunter.Add(game.GetDistanceToClosestHunter(location, true));
     }
     int totalDistanceWeights = 0;
     for (int i = 0; i < distancesToNearestHunter.Count(); i++)
     {
         distancesToNearestHunter[i] *= distancesToNearestHunter[i];
         totalDistanceWeights += distancesToNearestHunter[i];
     }
     int randomNumber = new Random().Next(0, totalDistanceWeights);
     int count = 0;
     int index = -1;
     foreach (int distance in distancesToNearestHunter)
     {
         index++;
         count += distance;
         if (count > randomNumber)
         {
             break;
         }
     }
     return allLocations[index];
 }
开发者ID:UncleGus,项目名称:dracula,代码行数:40,代码来源:DecisionMaker.cs

示例2: ChooseDestinationAndPower


//.........这里部分代码省略.........
                    {
                        numberOfPossibleLocationsAfterMove.Add(currentNumberOfPossibleCurrentLocations);
                    }
                    else if (move.Power == Power.DoubleBack)
                    {
                        var doubleBackSlot = GetIndexOfLocationInTrail(move.Location, currentActualTrail);
                        var uniquePossibleDoubleBackLocations = new List<Location>();
                        foreach (var trail in PossibilityTree)
                        {
                            if (DoubleBackToPositionIsValidForTrail(game, trail, doubleBackSlot) && !uniquePossibleDoubleBackLocations.Contains(trail[doubleBackSlot].Location))
                            {
                                uniquePossibleDoubleBackLocations.Add(trail[doubleBackSlot].Location);
                            }
                        }
                        numberOfPossibleLocationsAfterMove.Add(uniquePossibleDoubleBackLocations.Count() - uniquePossibleDoubleBackLocations.Count(loc => game.HuntersAt(loc).Any()));
                    }
                    else if (move.Power == Power.WolfForm)
                    {
                        numberOfPossibleLocationsAfterMove.Add(uniquePossibleWolfFormLocations.Count() - uniquePossibleWolfFormLocations.Count(loc => game.HuntersAt(loc).Any()));
                    }
                }
            }

            var numberOfMovesUntilDeadEnd = new List<int>();
            var deadEndMoves = GetPossibleMovesThatLeadToDeadEnds(game, currentActualTrail, possibleMoves, numberOfMovesUntilDeadEnd);
            int turnsUntilTrailCleared = GetNumberOfTurnsUntilTrailCleared(game);
            int index;
            int randomNumber;
            List<PossibleTrailSlot> shortList;
            switch (Strategy)
            {
                case Strategy.Sneaky:
                    var distancesFromNearestHunter = new List<int>();
                    var currentDistanceFromHunters = game.GetDistanceToClosestHunter(game.Dracula.CurrentLocation, true);
                    foreach (var move in possibleMoves)
                    {
                        if (move.Location != Location.Nowhere)
                        {
                            distancesFromNearestHunter.Add(game.GetDistanceToClosestHunter(move.Location, true));
                            GC.Collect();
                        }
                        else
                        {
                            distancesFromNearestHunter.Add(currentDistanceFromHunters);
                        }
                    }
                    var chancesToSelectMove = new List<int>();
                    index = -1;
                    foreach (var move in possibleMoves)
                    {
                        index++;
                        var deadEndIndex = deadEndMoves.FindIndex(m => m.Location == move.Location && m.Power == move.Power);
                        if (deadEndIndex > -1 && turnsUntilTrailCleared > numberOfMovesUntilDeadEnd[deadEndIndex])
                        {
                            chancesToSelectMove.Add(1);
                        }
                        else
                        {
                            chancesToSelectMove.Add((int)(Math.Pow(numberOfPossibleLocationsAfterMove[index] * distancesFromNearestHunter[index], CHANCETOSELECTSCALAR) * PercentageDifferenceInLikelihoodOfDraculaDeath(game.Dracula.Blood, move.Power)));
                        }
                    }
                    int totalCombinations = 0;
                    foreach (int i in chancesToSelectMove)
                    {
                        totalCombinations += i;
                    }
开发者ID:UncleGus,项目名称:dracula,代码行数:67,代码来源:DecisionMaker.cs

示例3: ChoosePortToGoToAfterStormySeas

        public Location ChoosePortToGoToAfterStormySeas(GameState game)
        {
            var validPorts = game.Map.GetPortsAdjacentTo(game.Dracula.CurrentLocation);
            if (!validPorts.Any())
            {
                return Location.Nowhere;
            }

            List<int> distances = new List<int>();
            if (Strategy == Strategy.Sneaky)
            {
                int totalDistanceWeights = 0;
                foreach (Location location in validPorts)
                {
                    int distance = game.GetDistanceToClosestHunter(location, false);
                    distances.Add(distance * distance);
                    totalDistanceWeights += distances.Last();
                }
                int randomNumber = new Random().Next(0, totalDistanceWeights);
                int count = 0;
                int index = -1;
                foreach (int dist in distances)
                {
                    index++;
                    count += dist;
                    if (count > randomNumber)
                    {
                        return validPorts[index];
                    }
                }
            }
            else if (Strategy == Strategy.Aggressive)
            {
                foreach (Location location in validPorts)
                {
                    int distance = game.GetDistanceToClosestHunter(location, false);
                }
                int shortestDistance = distances.First();
                foreach (int dist in distances)
                {
                    if (dist < shortestDistance)
                    {
                        shortestDistance = dist;
                    }
                }
                List<Location> shortList = new List<Location>();
                int index = -1;
                foreach (Location port in validPorts)
                {
                    index++;
                    if (distances[index] == shortestDistance)
                    {
                        shortList.Add(port);
                    }
                }
                return shortList[new Random().Next(0, shortList.Count())];
            }
            else if (Strategy == Strategy.FleeToCastleDracula)
            {
                foreach (Location location in validPorts)
                {
                    int distance = game.DistanceByRoadOrSeaBetween(location, Location.CastleDracula, false);
                }
                int shortestDistance = distances.First();
                foreach (int dist in distances)
                {
                    if (dist < shortestDistance)
                    {
                        shortestDistance = dist;
                    }
                }
                List<Location> shortList = new List<Location>();
                int index = -1;
                foreach (Location port in validPorts)
                {
                    index++;
                    if (distances[index] == shortestDistance)
                    {
                        shortList.Add(port);
                    }
                }
                return shortList[new Random().Next(0, shortList.Count())];
            }
            return validPorts[new Random().Next(0, validPorts.Count())];
        }
开发者ID:UncleGus,项目名称:dracula,代码行数:85,代码来源:DecisionMaker.cs


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