本文整理汇总了C#中FuryOfDracula.GameLogic.GameState.DistanceByRoadOrSeaBetween方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.DistanceByRoadOrSeaBetween方法的具体用法?C# GameState.DistanceByRoadOrSeaBetween怎么用?C# GameState.DistanceByRoadOrSeaBetween使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FuryOfDracula.GameLogic.GameState
的用法示例。
在下文中一共展示了GameState.DistanceByRoadOrSeaBetween方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ChooseDestinationForWildHorses
public Location ChooseDestinationForWildHorses(GameState game)
{
var possibleDestination = game.Map.LocationsConnectedByRoadTo(game.Dracula.CurrentLocation);
List<int> distances = new List<int>();
int longestDistance = 0;
foreach (Location location in possibleDestination)
{
distances.Add(game.DistanceByRoadOrSeaBetween(location, Location.CastleDracula, false));
if (distances.Last() > longestDistance)
{
longestDistance = distances.Last();
}
}
List<Location> shortList = new List<Location>();
int index = -1;
foreach (Location location in possibleDestination)
{
index++;
if (distances[index] == longestDistance)
{
shortList.Add(location);
}
}
return shortList[new Random().Next(0, shortList.Count())];
}
示例2: ChooseDestinationAndPower
//.........这里部分代码省略.........
}
int totalCombinations = 0;
foreach (int i in chancesToSelectMove)
{
totalCombinations += i;
}
randomNumber = new Random().Next(0, totalCombinations);
index = -1;
int count = 0;
foreach (int i in chancesToSelectMove)
{
index++;
count += i;
if (count > randomNumber)
{
power = possibleMoves[index].Power;
return possibleMoves[index].Location;
}
}
power = possibleMoves[0].Power;
return possibleMoves[0].Location;
case Strategy.Aggressive:
var distancesFromVictim = new List<int>();
var currentDistanceFromVictim = game.GetDistanceToHunter(victim);
foreach (var move in possibleMoves)
{
if (move.Location != Location.Nowhere)
{
distancesFromVictim.Add(game.GetDistanceToHunter(victim));
GC.Collect();
}
else
{
distancesFromVictim.Add(currentDistanceFromVictim);
}
}
int shortestDistanceToVictim = distancesFromVictim.First();
foreach (var i in distancesFromVictim)
{
if (i < shortestDistanceToVictim)
{
shortestDistanceToVictim = i;
}
}
shortList = new List<PossibleTrailSlot>();
index = -1;
foreach (PossibleTrailSlot move in possibleMoves)
{
index++;
if (distancesFromVictim[index] == shortestDistanceToVictim)
{
shortList.Add(move);
}
}
randomNumber = new Random().Next(0, shortList.Count());
power = shortList[randomNumber].Power;
return shortList[randomNumber].Location;
case Strategy.FleeToCastleDracula:
var distancesToCastleDracula = new List<int>();
var currentDistanceFromCastleDracula = game.DistanceByRoadOrSeaBetween(game.Dracula.CurrentLocation, Location.CastleDracula, false);
foreach (var move in possibleMoves)
{
if (move.Location != Location.Nowhere)
{
distancesToCastleDracula.Add(game.DistanceByRoadOrSeaBetween(move.Location, Location.CastleDracula, false));
GC.Collect();
}
else
{
distancesToCastleDracula.Add(currentDistanceFromCastleDracula);
}
}
int shortestDistanceToCastleDracula = distancesToCastleDracula.First();
foreach (int i in distancesToCastleDracula)
{
if (i < shortestDistanceToCastleDracula)
{
shortestDistanceToVictim = i;
}
}
shortList = new List<PossibleTrailSlot>();
index = -1;
foreach (PossibleTrailSlot move in possibleMoves)
{
index++;
if (distancesToCastleDracula[index] == shortestDistanceToCastleDracula)
{
shortList.Add(move);
}
}
randomNumber = new Random().Next(0, shortList.Count());
power = shortList[randomNumber].Power;
return shortList[randomNumber].Location;
}
int rand = new Random().Next(0, possibleMoves.Count());
power = possibleMoves[rand].Power;
return possibleMoves[rand].Location;
}
示例3: ChooseSetupForRoadBlock
private Location ChooseSetupForRoadBlock(GameState game, out Location roadBlock2, out ConnectionType roadBlockType)
{
// if agressive, block nearest hunter's retreat
if (Strategy == Strategy.Aggressive)
{
// choose the closest hunter, or a random one of the closest ones
List<HunterPlayer> closestHunters = game.HuntersClosestTo(game.Dracula.CurrentLocation);
HunterPlayer target = closestHunters[new Random().Next(0, closestHunters.Count())];
// choose a location connected to that hunter's location by road that is further away from dracula than their current location
List<Location> connectedLocations = game.Map.LocationsConnectedByRoadTo(target.CurrentLocation);
List<int> distances = new List<int>();
int longestDistance = 0;
foreach (Location location in connectedLocations)
{
distances.Add(game.DistanceByRoadOrSeaBetween(location, game.Dracula.CurrentLocation, false));
if (distances.Last() > longestDistance)
{
longestDistance = distances.Last();
}
}
List<Location> shortlist = new List<Location>();
int index = -1;
foreach (int dist in distances)
{
index++;
if (dist == longestDistance)
{
shortlist.Add(connectedLocations[index]);
}
}
// put the roadblock there
roadBlock2 = shortlist[new Random().Next(0, shortlist.Count())];
roadBlockType = ConnectionType.Road;
return target.CurrentLocation;
}
else if (Strategy == Strategy.Sneaky && NumberOfPossibleCurrentLocations > 4)
{
// choose two hunters that are not in the same location
int distanceBetweenLordGodalmingAndDrSeward = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.LordGodalming].CurrentLocation, game.Hunters[(int)Hunter.DrSeward].CurrentLocation, true);
int distanceBetweenLordGodalmingAndVanHelsing = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.LordGodalming].CurrentLocation, game.Hunters[(int)Hunter.VanHelsing].CurrentLocation, true);
int distanceBetweenLordGodalmingAndMinaHarker = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.LordGodalming].CurrentLocation, game.Hunters[(int)Hunter.MinaHarker].CurrentLocation, true);
int distanceBetweenDrSewardAndVanHelsing = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.DrSeward].CurrentLocation, game.Hunters[(int)Hunter.VanHelsing].CurrentLocation, true);
int distanceBetweenDrSewardAndMinaHarker = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.DrSeward].CurrentLocation, game.Hunters[(int)Hunter.MinaHarker].CurrentLocation, true);
int distanceBetweenVanHelsingAndMinaHarker = game.DistanceByRoadBetween(game.Hunters[(int)Hunter.VanHelsing].CurrentLocation, game.Hunters[(int)Hunter.MinaHarker].CurrentLocation, true);
HunterPlayer firstHunter = null;
HunterPlayer secondHunter = null;
int shortestNonZeroDistance = 99;
if (distanceBetweenLordGodalmingAndDrSeward > 0 && distanceBetweenLordGodalmingAndDrSeward < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenLordGodalmingAndDrSeward;
firstHunter = game.Hunters[(int)Hunter.LordGodalming];
secondHunter = game.Hunters[(int)Hunter.DrSeward];
}
if (distanceBetweenLordGodalmingAndVanHelsing > 0 && distanceBetweenLordGodalmingAndVanHelsing < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenLordGodalmingAndVanHelsing;
firstHunter = game.Hunters[(int)Hunter.LordGodalming];
secondHunter = game.Hunters[(int)Hunter.VanHelsing];
}
if (distanceBetweenLordGodalmingAndMinaHarker > 0 && distanceBetweenLordGodalmingAndMinaHarker < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenLordGodalmingAndMinaHarker;
firstHunter = game.Hunters[(int)Hunter.LordGodalming];
secondHunter = game.Hunters[(int)Hunter.MinaHarker];
}
if (distanceBetweenDrSewardAndVanHelsing > 0 && distanceBetweenDrSewardAndVanHelsing < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenDrSewardAndVanHelsing;
firstHunter = game.Hunters[(int)Hunter.DrSeward];
secondHunter = game.Hunters[(int)Hunter.VanHelsing];
}
if (distanceBetweenDrSewardAndMinaHarker > 0 && distanceBetweenDrSewardAndMinaHarker < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenDrSewardAndMinaHarker;
firstHunter = game.Hunters[(int)Hunter.DrSeward];
secondHunter = game.Hunters[(int)Hunter.MinaHarker];
}
if (distanceBetweenVanHelsingAndMinaHarker > 0 && distanceBetweenVanHelsingAndMinaHarker < shortestNonZeroDistance)
{
shortestNonZeroDistance = distanceBetweenVanHelsingAndMinaHarker;
firstHunter = game.Hunters[(int)Hunter.VanHelsing];
secondHunter = game.Hunters[(int)Hunter.MinaHarker];
}
if (firstHunter != null)
{
// figure out a road that is between them
if (shortestNonZeroDistance == 1)
{
roadBlock2 = secondHunter.CurrentLocation;
roadBlockType = ConnectionType.Road;
return firstHunter.CurrentLocation;
}
if (shortestNonZeroDistance == 2)
{
List<Location> firstHuntersConnections = game.Map.LocationsConnectedByRoadTo(firstHunter.CurrentLocation);
List<Location> secondHuntersConnections = game.Map.LocationsConnectedByRoadTo(secondHunter.CurrentLocation);
//.........这里部分代码省略.........
示例4: ChooseBatsDestination
public Location ChooseBatsDestination(GameState game, Hunter hunterWithEncounter)
{
List<Location> possibleDestinations = game.Map.LocationsConnectedByRoadTo(game.Hunters[(int)hunterWithEncounter].CurrentLocation);
List<int> distances = new List<int>();
int totalDistanceWeights = 0;
foreach (Location location in possibleDestinations)
{
distances.Add(game.DistanceByRoadOrSeaBetween(location, game.Dracula.CurrentLocation, false));
totalDistanceWeights += distances.Last();
}
if (Strategy == Strategy.Sneaky)
{
int randomNumber = new Random().Next(0, totalDistanceWeights);
int count = 0;
int index = -1;
foreach (int distance in distances)
{
index++;
count += distance;
if (count > randomNumber)
{
return possibleDestinations[index];
}
}
}
else if (Strategy == Strategy.Aggressive)
{
List<Location> shortList = new List<Location>();
int shortestDistance = distances.First();
foreach (int distance in distances)
{
if (distance < shortestDistance)
{
shortestDistance = distance;
}
}
int index = -1;
foreach (int distance in distances)
{
index++;
if (distance == shortestDistance)
{
shortList.Add(possibleDestinations[index]);
}
}
return shortList[new Random().Next(0, shortList.Count())];
}
return possibleDestinations[new Random().Next(0, possibleDestinations.Count())];
}
示例5: ChoosePortToGoToAfterStormySeas
public Location ChoosePortToGoToAfterStormySeas(GameState game)
{
var validPorts = game.Map.GetPortsAdjacentTo(game.Dracula.CurrentLocation);
if (!validPorts.Any())
{
return Location.Nowhere;
}
List<int> distances = new List<int>();
if (Strategy == Strategy.Sneaky)
{
int totalDistanceWeights = 0;
foreach (Location location in validPorts)
{
int distance = game.GetDistanceToClosestHunter(location, false);
distances.Add(distance * distance);
totalDistanceWeights += distances.Last();
}
int randomNumber = new Random().Next(0, totalDistanceWeights);
int count = 0;
int index = -1;
foreach (int dist in distances)
{
index++;
count += dist;
if (count > randomNumber)
{
return validPorts[index];
}
}
}
else if (Strategy == Strategy.Aggressive)
{
foreach (Location location in validPorts)
{
int distance = game.GetDistanceToClosestHunter(location, false);
}
int shortestDistance = distances.First();
foreach (int dist in distances)
{
if (dist < shortestDistance)
{
shortestDistance = dist;
}
}
List<Location> shortList = new List<Location>();
int index = -1;
foreach (Location port in validPorts)
{
index++;
if (distances[index] == shortestDistance)
{
shortList.Add(port);
}
}
return shortList[new Random().Next(0, shortList.Count())];
}
else if (Strategy == Strategy.FleeToCastleDracula)
{
foreach (Location location in validPorts)
{
int distance = game.DistanceByRoadOrSeaBetween(location, Location.CastleDracula, false);
}
int shortestDistance = distances.First();
foreach (int dist in distances)
{
if (dist < shortestDistance)
{
shortestDistance = dist;
}
}
List<Location> shortList = new List<Location>();
int index = -1;
foreach (Location port in validPorts)
{
index++;
if (distances[index] == shortestDistance)
{
shortList.Add(port);
}
}
return shortList[new Random().Next(0, shortList.Count())];
}
return validPorts[new Random().Next(0, validPorts.Count())];
}