本文整理汇总了C#中FuryOfDracula.GameLogic.GameState.AdjustResolve方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.AdjustResolve方法的具体用法?C# GameState.AdjustResolve怎么用?C# GameState.AdjustResolve使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FuryOfDracula.GameLogic.GameState
的用法示例。
在下文中一共展示了GameState.AdjustResolve方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SpendResolve
/// <summary>
/// For spending a Resolve point by a Hunter
/// </summary>
/// <param name="game">The GameState</param>
/// <param name="resolveName">A string to be converted to the ResolveAbility being used</param>
/// <param name="hunterIndex">A string to be converted to the Hunter spending Resolve</param>
/// <param name="logic">The artificial intelligence component</param>
private static void SpendResolve(GameState game, string resolveName, string hunterIndex, DecisionMaker logic)
{
var hunterSpendingResolve = Hunter.Nobody;
int index = -2;
if (int.TryParse(hunterIndex, out index))
{
hunterSpendingResolve = game.GetHunterFromInt(index);
}
var line = "";
while (hunterSpendingResolve == Hunter.Nobody && index != -1)
{
Console.WriteLine("Who is spending resolve? {0}= {1}, {2}= {3}, {4}= {5}, {6}= {7} (-1 to cancel)",
(int)Hunter.LordGodalming, Hunter.LordGodalming.Name(), (int)Hunter.DrSeward,
Hunter.DrSeward.Name(), (int)Hunter.VanHelsing, Hunter.VanHelsing.Name(), (int)Hunter.MinaHarker,
Hunter.MinaHarker.Name());
line = Console.ReadLine();
if (int.TryParse(line, out index))
{
if (index < -1 || index > 4)
{
index = -2;
}
if (index == -1)
{
Console.WriteLine("Cancelled");
return;
}
hunterSpendingResolve = game.GetHunterFromInt(index);
Console.WriteLine(hunterSpendingResolve.Name());
}
else
{
Console.WriteLine("I didn't understand that");
}
}
var ability = Enumerations.GetResolveAbilityFromString(resolveName);
while (ability == ResolveAbility.None && line.ToLower() != "cancel")
{
Console.WriteLine("What resolve ability is {0} using?", hunterSpendingResolve.Name());
line = Console.ReadLine();
if (line.ToLower() == "cancel")
{
Console.WriteLine("Cancelled");
return;
}
ability = Enumerations.GetResolveAbilityFromString(line);
}
switch (ability)
{
case ResolveAbility.NewspaperReports:
PlayNewsPaperReports(game, hunterSpendingResolve, logic);
break;
case ResolveAbility.InnerStrength:
PlayInnerStrength(game, hunterSpendingResolve);
break;
case ResolveAbility.SenseOfEmergency:
PlaySenseOfEmergency(game, hunterSpendingResolve, logic);
break;
}
game.AdjustResolve(-1);
}