本文整理汇总了C#中PloobsEngine.RenderTextComplete方法的典型用法代码示例。如果您正苦于以下问题:C# PloobsEngine.RenderTextComplete方法的具体用法?C# PloobsEngine.RenderTextComplete怎么用?C# PloobsEngine.RenderTextComplete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PloobsEngine
的用法示例。
在下文中一共展示了PloobsEngine.RenderTextComplete方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
border.Draw(render, this.World.Camera2D);
render.RenderTextComplete("Objects rendered: " + World.Culler.RenderedObjectThisFrame, new Vector2(10, 10), Color.White, Matrix.Identity);
}
示例2: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
render.RenderTextComplete("PloobsEngine 2D Sprite Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
render.RenderTextComplete("Double tap to change the animation", new Vector2(20, 30), Color.Red, Matrix.Identity);
}
示例3: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
render.RenderTextComplete("PloobsEngine 2D Sample on Windows Phone7", new Vector2(20, 10), Color.Red, Matrix.Identity);
}
示例4: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
///to draw some text =P
render.RenderTextComplete("PloobsEngine 2D Basic Objects Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
render.RenderTextComplete("Use tap gesture to create a Goo", new Vector2(20, 30), Color.Red, Matrix.Identity);
}
示例5: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
///to draw some text =P
render.RenderTextComplete("PloobsEngine 2D Camera Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
render.RenderTextComplete("Directionals to move the camera, Page up/down for zoom", new Vector2(20, 30), Color.Red, Matrix.Identity);
render.RenderTextComplete("Space to enable/disable Tracking", new Vector2(20, 50), Color.Red, Matrix.Identity);
}
示例6: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
///to draw some text =P
render.RenderTextComplete("PloobsEngine 2D Basic Objects Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
render.RenderTextComplete("Goo Object position: " + goo.PhysicObject.Position, new Vector2(20, 30), Color.Red, Matrix.Identity);
}
示例7: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
render.RenderTextComplete("PloobsEngine 2D Angry Birds Physic Clone Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
render.RenderTextComplete("Hold gesture near the ball to fire", new Vector2(20, 30), Color.Red, Matrix.Identity);
if(result != null)
render.RenderTextComplete(result, new Vector2(20, 60), Color.Red, Matrix.CreateScale(2));
}
示例8: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
border.Draw(render, this.World.Camera2D);
render.RenderTextComplete("PloobsEngine 2D Particle Demos", new Vector2(20, 20), Color.Red, Matrix.Identity);
}
示例9: Draw
protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
{
base.Draw(gameTime, render);
render.RenderTextComplete("PloobsEngine 2D Physic Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
render.RenderTextComplete("Hold the left mouse bottom near the ball to fire", new Vector2(20, 30), Color.Red, Matrix.Identity);
}