当前位置: 首页>>代码示例>>C#>>正文


C# PloobsEngine.AddComponent方法代码示例

本文整理汇总了C#中PloobsEngine.AddComponent方法的典型用法代码示例。如果您正苦于以下问题:C# PloobsEngine.AddComponent方法的具体用法?C# PloobsEngine.AddComponent怎么用?C# PloobsEngine.AddComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PloobsEngine的用法示例。


在下文中一共展示了PloobsEngine.AddComponent方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            CPUSphericalBillboardComponent = new CPUSphericalBillboardComponent();
            engine.AddComponent(CPUSphericalBillboardComponent);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:Fluids28Screen.cs

示例2: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            engine.AddComponent(new DebugDraw());

        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:OctreeScreen.cs

示例3: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            MessageDeliver md = new MessageDeliver();
            engine.AddComponent(md);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:ChangingMessagesScreen.cs

示例4: InitScreen

 protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
 {
     engine.IsMouseVisible = true;
     Primitive2DDraw = new PloobsEngine.Features.DebugDraw.Primitive2DDraw();
     engine.AddComponent(Primitive2DDraw);
     base.InitScreen(GraphicInfo, engine);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:Basic2DPhysicScreen.cs

示例5: InitScreen

 protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
 {
     FPSCounter fp = new FPSCounter();
     fp.CombinedFps += new FpsEvent(fp_CombinedFps);
     engine.AddComponent(fp);
     engine.IsFixedTimeStep = false;
     base.InitScreen(GraphicInfo, engine);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:8,代码来源:MultScreen.cs

示例6: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            ///Adicionando Componente de Mensagens 
            ///Utilizado pelo Trigger
            ///Triggers uses this component
            MessageDeliver md = new MessageDeliver();
            engine.AddComponent(md);         
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:10,代码来源:TriggerBepuScreen.cs

示例7: InitScreen

        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);
                        
            engine.AddComponent(new FPSCounter());

            ///IF the component already exist, it wont be added, the safest way is to get if from here
            FPSCounter fpsCounter = engine.GetComponent<FPSCounter>("FPSCounter");

            fpsCounter.CombinedFps += new FpsEvent(fpsCounter_CombinedFps);
            fpsCounter.DrawFps += new FpsEvent(fpsCounter_DrawFps);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:12,代码来源:StressBepuScreen.cs


注:本文中的PloobsEngine.AddComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。