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C# PloobsEngine.GetEffect方法代码示例

本文整理汇总了C#中PloobsEngine.GetEffect方法的典型用法代码示例。如果您正苦于以下问题:C# PloobsEngine.GetEffect方法的具体用法?C# PloobsEngine.GetEffect怎么用?C# PloobsEngine.GetEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PloobsEngine的用法示例。


在下文中一共展示了PloobsEngine.GetEffect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
        {

            _shader2 = factory.GetEffect("PrePass2/ShaderPass");
            _shader = factory.GetEffect("PrePass2/renderobj");
            base.Initialize(ginfo, factory, obj);
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:PrePassShader.cs

示例2: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("effects/TransparentOnBorder");
     effectdistorcion = factory.GetEffect("effects/effect2");
     target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
     SetBlurEffectParameters(1f / (float)ginfo.BackBufferWidth, 1f / (float)ginfo.BackBufferHeight);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:StealthPostEffect.cs

示例3: Init

        public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
        {
            switch (BlurRadiusSize)
            {
                case BlurRadiusSize.Fifteen:
                    effect = factory.GetEffect("sblur", true,true); 
                    break;
                case BlurRadiusSize.Seven:
                    effect = factory.GetEffect("sblur2", true, true); 
                    break;
                case BlurRadiusSize.Three:
                    effect = factory.GetEffect("sblur3", true, true); 
                    break;
                default:
                    ActiveLogger.LogMessage("Wrong Blur Radius Size Specified", LogLevel.RecoverableError);
                    effect = factory.GetEffect("sblur", true, true); 
                    break;
            }

            if (!destinySize.HasValue)
            {
                destinySize = new Vector2(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
            }

            if (SurfaceFormat.HasValue)
            {
                if (SurfaceFormat.Value == Microsoft.Xna.Framework.Graphics.SurfaceFormat.Single ||
                    SurfaceFormat.Value == Microsoft.Xna.Framework.Graphics.SurfaceFormat.HalfSingle)
                {
                    effect.CurrentTechnique = effect.Techniques["GAUSSSingle"];
                }
                else
                {
                    effect.CurrentTechnique = effect.Techniques["GAUSSTriple"];
                }
                RenderTarget2D = factory.CreateRenderTarget((int)destinySize.Value.X, (int)destinySize.Value.Y, SurfaceFormat.Value);
            }
            else
            {
                RenderTarget2D = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);                
            }

            ComputeKernel(BLUR_RADIUS, BLUR_AMOUNT);
            if (OriginSize.HasValue)
            {
                ComputeOffsets(OriginSize.Value.X, OriginSize.Value.Y);
            }
            else
            {
                ComputeOffsets(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
            }
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:52,代码来源:SBlurPost.cs

示例4: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     eff = factory.GetEffect("Effects/MotionBlurComplete");
     effectvelocity = factory.GetEffect("Effects/VelocityTextureMotionBlur");
     if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Vector2, DepthFormat.None, false, 0))
     {
         rt = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Vector2);
     }
     else
     {
         throw new Exception("required Buffer precision not found (Vector 2)");
     }
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:13,代码来源:MotionBlurCompletePostEffect.cs

示例5: AfterLoadContent

        protected override void AfterLoadContent(IContentManager manager, PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
        {
            base.AfterLoadContent(manager, ginfo, factory);
            this.ginfo = ginfo;

            pointLightEffect = factory.GetEffect("PrePass/plight");
            _clearGBuffer = factory.GetEffect("PrePass/ClearGBuffer");
            _lighting = factory.GetEffect("PrePass/LightingLpp");            

             sphereModel = new SimpleModel(factory, "Model/Dsphere"); 
            ForwardPass = new ForwardPass(ForwardPassDescription.Default());
            _width = ginfo.BackBufferWidth;
            _height = ginfo.BackBufferHeight;            
            
            _cwDepthState = new DepthStencilState();
            _cwDepthState.DepthBufferWriteEnable = false;
            _cwDepthState.DepthBufferFunction = CompareFunction.LessEqual;

            _ccwDepthState = new DepthStencilState();
            _ccwDepthState.DepthBufferWriteEnable = false;
            _ccwDepthState.DepthBufferFunction = CompareFunction.GreaterEqual;

            _directionalDepthState = new DepthStencilState(); ;
            _directionalDepthState.DepthBufferWriteEnable = false;
            _directionalDepthState.DepthBufferFunction = CompareFunction.Greater;


            _depthStateDrawLights = new DepthStencilState();

            //we draw our volumes with front-face culling, so we have to use GreaterEqual here
            _depthStateDrawLights.DepthBufferFunction = CompareFunction.GreaterEqual;
            //with our z-buffer reconstructed we only need to read it
            _depthStateDrawLights.DepthBufferWriteEnable = false;
            
            _depthStateReconstructZ = new DepthStencilState
            {
                DepthBufferEnable = true,
                DepthBufferWriteEnable = true,
                DepthBufferFunction = CompareFunction.Always
            };

            _lightAddBlendState = new BlendState()
                {
                    AlphaSourceBlend = Blend.One,
                    ColorSourceBlend = Blend.One,
                    AlphaDestinationBlend = Blend.One,
                    ColorDestinationBlend = Blend.One,
                };

            CreateGBuffer(factory);            
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:51,代码来源:LightPrePassRenderTechnic.cs

示例6: Initialize

 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, IObject obj)
 {
     Effect = factory.GetEffect("Effects/baker");
     base.Initialize(ginfo, factory, obj);
     Effect.Parameters["halfPixel"].SetValue(ginfo.HalfPixel);
     rt = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:7,代码来源:BakerShader.cs

示例7: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     Effect = factory.GetEffect("ssao",false,true);
     tex = factory.GetTexture2D("noisetex", true);
     sBlurPost = new SBlurPost(blurAmount, BlurRadiusSize);
     sBlurPost.Init(ginfo, factory);
     RenderTarget2D = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
     RenderTarget2D2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:9,代码来源:SSAOPost.cs

示例8: Init

            public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
            {
                shader = factory.GetEffect("HBAO\\HorizonBasedAmbientOcclusion");
                Texture randomNormalTexture = factory.GetTexture2D("HBAO\\RandomNormal");
                shader.Parameters["randomTexture"].SetValue(randomNormalTexture);
                
                epResolution = shader.Parameters["resolution"];
                epInverseResolution = shader.Parameters["invResolution"];
                epNumberSteps = shader.Parameters["numberSteps"];
                epNumberDirections = shader.Parameters["numberDirections"];
                epContrast = shader.Parameters["contrast"];
                epLineAttenuation = shader.Parameters["attenuation"];
                epRadius = shader.Parameters["radius"];
                epAngleBias = shader.Parameters["angleBias"];
                // Others
                epFocalLength = shader.Parameters["focalLength"];
                epInvFocalLength = shader.Parameters["invFocalLength"];
                epHalfPixel = shader.Parameters["halfPixel"];
                epSqrRadius = shader.Parameters["sqrRadius"];
                epInvRadius = shader.Parameters["invRadius"];
                epTanAngleBias = shader.Parameters["tanAngleBias"];

                RenderTarget2D = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
                RenderTarget2D2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
                depthrender = factory.CreateRenderTarget(ginfo.BackBufferWidth , ginfo.BackBufferHeight, SurfaceFormat.Single,true);

                g = new GaussianBlurPostEffect(false);
                g.Init(ginfo, factory);
                renderdepth = factory.GetEffect("HBAO\\generateDepth");
                ssaofinal = factory.GetEffect("ssaofinal", false, true);

            }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:32,代码来源:HBAOPostEffect.cs

示例9: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("Effects/backgroundTexture");
     BackGroundTexture = factory.GetTexture2D(BackTextureName);
     
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:6,代码来源:BackgroundTexture.cs

示例10: Initialize

        public override void  Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
        {
 	        base.Initialize(ginfo, factory, obj);
            this._shader = factory.GetEffect("WaterComplete",true,true);         
            refractionRT = factory.CreateRenderTarget(WIDTH,HEIGHT);
            reflectionRT = factory.CreateRenderTarget(WIDTH, HEIGHT);
            normal0 = factory.GetTexture2D("wave0", true);
            normal1 = factory.GetTexture2D("wave1", true);                                    
        }        
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:9,代码来源:DeferredWaterCompleteShader.cs

示例11: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("Night",false,true);
     tex = factory.GetTexture2D("noise_tex6",true);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:5,代码来源:NightPostEffect.cs

示例12: Init

 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("Effects/AdvancedColorTone");
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:4,代码来源:AdvancedTone.cs

示例13: Initialize

 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     alphagradative = factory.GetEffect("effects/alphagradative");
     base.Initialize(ginfo, factory, obj);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:5,代码来源:ForwardGradativeAlphaShader.cs

示例14: Initialize

 /// <summary>
 /// Initializes this instance.
 /// </summary>
 /// <param name="ginfo"></param>
 /// <param name="factory"></param>
 /// <param name="obj"></param>
 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     this._shader = factory.GetEffect("Effects//ShatterEffect");            
     base.Initialize(ginfo, factory, obj);
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:11,代码来源:DeferredShatterCustomShader.cs

示例15: LoadContent

 protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect =  factory.GetEffect("Effects/decal"); 
     base.LoadContent(GraphicInfo, factory);
     this.GraphicInfo = GraphicInfo;
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:6,代码来源:DecalComponent.cs


注:本文中的PloobsEngine.GetEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。