本文整理汇总了C#中PloobsEngine.CreateRenderTargetCube方法的典型用法代码示例。如果您正苦于以下问题:C# PloobsEngine.CreateRenderTargetCube方法的具体用法?C# PloobsEngine.CreateRenderTargetCube怎么用?C# PloobsEngine.CreateRenderTargetCube使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PloobsEngine
的用法示例。
在下文中一共展示了PloobsEngine.CreateRenderTargetCube方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialization
public void Initialization(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
{
RenderTargetCube = factory.CreateRenderTargetCube(512,SurfaceFormat.Color,false,DepthFormat.Depth24Stencil8,0,RenderTargetUsage.PreserveContents);
ForwardEnvironmentShader = new ForwardEnvironmentShader(RenderTargetCube,1,true);
ForwardEnvironmentShader.Initialize(ginfo, factory, obj);
}
示例2: Initialization
public void Initialization(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
{
RenderTargetCube = factory.CreateRenderTargetCube(128, SurfaceFormat.Color, false, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.DiscardContents);
ForwardEnvironmentShader = new ForwardEnvironmentShader(RenderTargetCube, 0.5f, false);
ForwardEnvironmentShader.Initialize(ginfo, factory, obj);
//ForwardEnvironmentShader.EnvironmentMapEffect.EnableDefaultLighting();
}