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C# Inventory.updateItemList方法代码示例

本文整理汇总了C#中Inventory.updateItemList方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.updateItemList方法的具体用法?C# Inventory.updateItemList怎么用?C# Inventory.updateItemList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory.updateItemList方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPointerDown

    private bool pressingButtonToSplit; //bool for pressing a item to split it

    #endregion Fields

    #region Methods

    //splitting the item now
    public void OnPointerDown(PointerEventData data)
    {
        inv = transform.parent.parent.parent.GetComponent<Inventory>();
        if (transform.parent.parent.parent.GetComponent<Hotbar>() == null && data.button == PointerEventData.InputButton.Left && pressingButtonToSplit && inv.stackable && (inv.ItemsInInventory.Count < (inv.height * inv.width))) //if you press leftclick and and keycode
        {
            ItemOnObject itemOnObject = GetComponent<ItemOnObject>();                                                   //we take the ItemOnObject script of the item in the slot

            if (itemOnObject.item.itemValue > 1)                                                                         //we split the item only when we have more than 1 in the stack
            {
                int splitPart = itemOnObject.item.itemValue;                                                           //we take the value and store it in there
                itemOnObject.item.itemValue = (int)itemOnObject.item.itemValue / 2;                                     //calculate the new value for the splitted item
                splitPart = splitPart - itemOnObject.item.itemValue;                                                   //take the different

                inv.addItemToInventory(itemOnObject.item.itemID, splitPart);                                            //and add a new item to the inventory
                inv.stackableSettings();

                if (GetComponent<ConsumeItem>().duplication != null)
                {
                    GameObject dup = GetComponent<ConsumeItem>().duplication;
                    dup.GetComponent<ItemOnObject>().item.itemValue = itemOnObject.item.itemValue;
                    dup.GetComponent<SplitItem>().inv.stackableSettings();
                }
                inv.updateItemList();

            }
        }
    }
开发者ID:tiagomms,项目名称:Unity_Rush01,代码行数:34,代码来源:SplitItem.cs

示例2: OnPointerDown

    public void OnPointerDown(PointerEventData data)
    {
        inv = transform.parent.parent.parent.GetComponent<Inventory>();
        if (transform.parent.parent.parent.GetComponent<Hotbar>() == null && data.button == PointerEventData.InputButton.Left && pressingButtonToSplit && inv.stackable && (inv.ItemsInInventory.Count < (inv.height * inv.width)))
        {
            ItemOnObject itemOnObject = GetComponent<ItemOnObject>();

            if (itemOnObject.item.itemValue > 1)
            {
                int splitPart = itemOnObject.item.itemValue;
                itemOnObject.item.itemValue = (int)itemOnObject.item.itemValue / 2;
                splitPart = splitPart - itemOnObject.item.itemValue;

                inv.addItemToInventory(itemOnObject.item.itemID, splitPart);
                inv.stackableSettings();

                if (GetComponent<ConsumeItem>().duplication != null)
                {
                    GameObject dup = GetComponent<ConsumeItem>().duplication;
                    dup.GetComponent<ItemOnObject>().item.itemValue = itemOnObject.item.itemValue;
                    dup.GetComponent<SplitItem>().inv.stackableSettings();
                }
                inv.updateItemList();

            }
        }
    }
开发者ID:MadBanny,项目名称:planet-survival,代码行数:27,代码来源:SplitItem.cs


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