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C# Inventory.GetItem方法代码示例

本文整理汇总了C#中Inventory.GetItem方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.GetItem方法的具体用法?C# Inventory.GetItem怎么用?C# Inventory.GetItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory.GetItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: countItems

		private Dictionary<int, MutableInt> countItems(dynamic items, Inventory inv) {
			Dictionary<int, MutableInt> response = new Dictionary<int, MutableInt>();
			foreach (var child in items.rgInventory) {
				Inventory.Item item = inv.GetItem(ulong.Parse(((JProperty) child).Name));
				if (response.ContainsKey(item.Defindex)) {
					response[item.Defindex].increment();
				} else {
					response.Add(item.Defindex, new MutableInt());
				}
			}
			return response;
		}
开发者ID:Top-Cat,项目名称:SteamBot,代码行数:12,代码来源:ExchangeTrade.cs

示例2: CraftItem

 public static bool CraftItem(int amount, Inventory workbenchInv, BlueprintDataBlock BDB)
 {
     if (!BDB.CanWork(amount, workbenchInv))
     {
         return false;
     }
     int num = 0;
     PlayerClient playerClient = Array.Find(AllPlayerClients.ToArray(), (PlayerClient pc) => pc.netPlayer == workbenchInv.networkView.owner);
     if (playerClient != null)
     {
         if (!restrictCrafting.Contains(BDB.resultItem.name) || craftList.Contains(playerClient.userID.ToString()))
         {
             for (int i = 0; i < BDB.ingredients.Length; i++)
             {
                 int count = BDB.ingredients[i].amount * amount;
                 if (count != 0)
                 {
                     int num4 = BDB.lastCanWorkIngredientCount[i];
                     for (int j = 0; j < num4; j++)
                     {
                         IInventoryItem item;
                         int slot = BDB.lastCanWorkResult[num++];
                         if (workbenchInv.GetItem(slot, out item) && item.Consume(ref count))
                         {
                             workbenchInv.RemoveItem(slot);
                         }
                     }
                 }
             }
         }
         else
         {
             Broadcast.noticeTo(workbenchInv.networkView.owner, "♨", "You cannot craft this item!", 4);
             return false;
         }
     }
     else
     {
         if (!restrictCrafting.Contains(BDB.resultItem.name))
         {
             for (int i = 0; i < BDB.ingredients.Length; i++)
             {
                 int count = BDB.ingredients[i].amount * amount;
                 if (count != 0)
                 {
                     int num4 = BDB.lastCanWorkIngredientCount[i];
                     for (int j = 0; j < num4; j++)
                     {
                         IInventoryItem item;
                         int slot = BDB.lastCanWorkResult[num++];
                         if (workbenchInv.GetItem(slot, out item) && item.Consume(ref count))
                         {
                             workbenchInv.RemoveItem(slot);
                         }
                     }
                 }
             }
         }
         else
         {
             Broadcast.noticeTo(workbenchInv.networkView.owner, "♨", "You cannot craft this item!", 4);
             return false;
         }
     }
     workbenchInv.AddItemAmount(BDB.resultItem, amount * BDB.numResultItem);
     return true;
 }
开发者ID:TheOneAndOnlyLoki,项目名称:RustEssentials,代码行数:67,代码来源:Vars.cs


注:本文中的Inventory.GetItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。