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C# Inventory.SetPlayer方法代码示例

本文整理汇总了C#中Inventory.SetPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.SetPlayer方法的具体用法?C# Inventory.SetPlayer怎么用?C# Inventory.SetPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory.SetPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            grid = new Grid();
            inventory = new Inventory();
            player = new Player(grid, inventory);

            // Whew, avoided circular dependencies!
            inventory.SetPlayer(player);

            Creature.grid_position wand_pos = new Creature.grid_position();
            wand_pos.X = 8;
            wand_pos.Y = 8;
            wand = new TeleportWand(grid, wand_pos, player);

            //creature = new Creature(grid);
            wall = new Wall(grid);
            room_gen = new RoomGen();
            room_gen.Initialize();
            base.Initialize();
        }
开发者ID:Bipod,项目名称:Rouge-Like,代码行数:28,代码来源:Game1.cs


注:本文中的Inventory.SetPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。