本文整理汇总了C#中Inventory.SetPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.SetPlayer方法的具体用法?C# Inventory.SetPlayer怎么用?C# Inventory.SetPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory.SetPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
grid = new Grid();
inventory = new Inventory();
player = new Player(grid, inventory);
// Whew, avoided circular dependencies!
inventory.SetPlayer(player);
Creature.grid_position wand_pos = new Creature.grid_position();
wand_pos.X = 8;
wand_pos.Y = 8;
wand = new TeleportWand(grid, wand_pos, player);
//creature = new Creature(grid);
wall = new Wall(grid);
room_gen = new RoomGen();
room_gen.Initialize();
base.Initialize();
}