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C# Inventory.GetPlayerStats方法代码示例

本文整理汇总了C#中Inventory.GetPlayerStats方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.GetPlayerStats方法的具体用法?C# Inventory.GetPlayerStats怎么用?C# Inventory.GetPlayerStats使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Inventory的用法示例。


在下文中一共展示了Inventory.GetPlayerStats方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetCurrentInfo

        public StatsExport GetCurrentInfo(Inventory inventory)
        {
            var stats = inventory.GetPlayerStats().Result;
            StatsExport output = null;
            var stat = stats.FirstOrDefault();
            if (stat != null)
            {
                var ep = stat.NextLevelXp - stat.PrevLevelXp - (stat.Experience - stat.PrevLevelXp);
                var time = Math.Round(ep/(TotalExperience/GetRuntime()), 2);
                var hours = 0.00;
                var minutes = 0.00;
                if (double.IsInfinity(time) == false && time > 0)
                {
                    time = Convert.ToDouble(TimeSpan.FromHours(time).ToString("h\\.mm"), CultureInfo.InvariantCulture);
                    hours = Math.Truncate(time);
                    minutes = Math.Round((time - hours)*100);
                }

                output = new StatsExport
                {
                    Level = stat.Level,
                    HoursUntilLvl = hours,
                    MinutesUntilLevel = minutes,
                    CurrentXp = stat.Experience - stat.PrevLevelXp - GetXpDiff(stat.Level),
                    LevelupXp = stat.NextLevelXp - stat.PrevLevelXp - GetXpDiff(stat.Level),
                };
            }
            return output;
        }
开发者ID:CapSnake,项目名称:NecroBot,代码行数:29,代码来源:Statistics.cs

示例2: GetCurrentInfo

        public StatsExport GetCurrentInfo(Inventory inventory)
        {
            var stats = inventory.GetPlayerStats().Result;
            StatsExport output = null;
            var stat = stats.FirstOrDefault();
            if (stat != null)
            {
                var ep = stat.NextLevelXp - stat.PrevLevelXp - (stat.Experience - stat.PrevLevelXp);
                var time = Math.Round(ep/(TotalExperience/GetRuntime()), 2);
                var hours = 0.00;
                var minutes = 0.00;
                if (double.IsInfinity(time) == false && time > 0)
                {
                    hours = Math.Truncate(TimeSpan.FromHours(time).TotalHours);
                    minutes = TimeSpan.FromHours(time).Minutes;
                }
                
                if( LevelForRewards == -1 || stat.Level >= LevelForRewards )
                {
                    LevelUpRewardsResponse Result = Execute( inventory ).Result;

                    if( Result.ToString().ToLower().Contains( "awarded_already" ) )
                        LevelForRewards = stat.Level + 1;

                    if( Result.ToString().ToLower().Contains( "success" ) )
                    {
                        Logger.Write( "Leveled up: " + stat.Level, LogLevel.Info );

                        RepeatedField<ItemAward> items = Result.ItemsAwarded;

                        if( items.Any<ItemAward>() )
                        {
                            Logger.Write( "- Received Items -", LogLevel.Info );
                            foreach( ItemAward item in items )
                            {
                                Logger.Write( $"[ITEM] {item.ItemId} x {item.ItemCount} ", LogLevel.Info );
                            }
                        }
                    }
                }
                var Result2 = Execute(inventory).Result;
                LevelForRewards = stat.Level;
                if (Result2.ToString().ToLower().Contains("success"))
                {
                    string[] tokens = Result2.Result.ToString().Split(new[] { "itemId" }, StringSplitOptions.None);
                    Logging.Logger.Write("Items Awarded:" + Result2.ItemsAwarded.ToString());
                }
                output = new StatsExport
                {
                    Level = stat.Level,
                    HoursUntilLvl = hours,
                    MinutesUntilLevel = minutes,
                    CurrentXp = stat.Experience - stat.PrevLevelXp - GetXpDiff(stat.Level),
                    LevelupXp = stat.NextLevelXp - stat.PrevLevelXp - GetXpDiff(stat.Level)
                };
            }
            return output;
        }
开发者ID:ChronoXNL,项目名称:NecroBot,代码行数:58,代码来源:Statistics.cs

示例3: _getcurrentLevelInfos

        public static async Task<string> _getcurrentLevelInfos(Inventory inventory)
        {
            var stats = await inventory.GetPlayerStats();
            var output = string.Empty;
            var stat = stats.FirstOrDefault();
            if (stat != null)
            {
                var ep = (stat.NextLevelXp - stat.PrevLevelXp) - (stat.Experience - stat.PrevLevelXp);
                var hours = Math.Round(ep/(TotalExperience / _getSessionRuntime()), 2);

                output = $"{stat.Level} (LvLUp in {hours}hours | {stat.Experience - stat.PrevLevelXp - GetXpDiff(stat.Level)}/{stat.NextLevelXp - stat.PrevLevelXp - GetXpDiff(stat.Level)} XP)";
                //output = $"{stat.Level} (LvLUp in {_hours}hours // EXP required: {_ep})";
            }
            return output;
        }
开发者ID:C-Sto,项目名称:Pokemon-Go-Rocket-API,代码行数:15,代码来源:Statistics.cs

示例4: GetCurrentInfo

        public string GetCurrentInfo(Inventory inventory)
        {
            var stats = inventory.GetPlayerStats().Result;
            var output = string.Empty;
            var stat = stats.FirstOrDefault();
            if (stat != null)
            {
                var ep = stat.NextLevelXp - stat.PrevLevelXp - (stat.Experience - stat.PrevLevelXp);
                var time = Math.Round(ep/(TotalExperience/GetRuntime()), 2);
                var hours = 0.00;
                var minutes = 0.00;
                if (double.IsInfinity(time) == false && time > 0)
                {
                    time = Convert.ToDouble(TimeSpan.FromHours(time).ToString("h\\.mm"), CultureInfo.InvariantCulture);
                    hours = Math.Truncate(time);
                    minutes = Math.Round((time - hours)*100);
                }

                output =
                    $"{stat.Level} (next level in {hours}h {minutes}m | {stat.Experience - stat.PrevLevelXp - GetXpDiff(stat.Level)}/{stat.NextLevelXp - stat.PrevLevelXp - GetXpDiff(stat.Level)} XP)";
            }
            return output;
        }
开发者ID:ZgrK,项目名称:PoGoBoT,代码行数:23,代码来源:Statistics.cs

示例5: _getcurrentLevelInfos

        public static async Task<string> _getcurrentLevelInfos(Inventory inventory)
        {
            var stats = await inventory.GetPlayerStats();
            var output = string.Empty;
            var stat = stats.FirstOrDefault();
            if (stat != null)
            {
                var ep = (stat.NextLevelXp - stat.PrevLevelXp) - (stat.Experience - stat.PrevLevelXp);
                var time = Math.Round(ep / (TotalExperience / _getSessionRuntime()), 2);
                var hours = 0.00;
                var minutes = 0.00;
                if (Double.IsInfinity(time) == false && time > 0)
                {
                    time = Convert.ToDouble(TimeSpan.FromHours(time).ToString("h\\.mm"), CultureInfo.InvariantCulture);
                    hours = Math.Truncate(time);
                    minutes = Math.Round((time - hours) * 100);
                }

                output = $"{stat.Level} (LvLUp in {hours}h {minutes}m | {stat.Experience - stat.PrevLevelXp - GetXpDiff(stat.Level)}/{stat.NextLevelXp - stat.PrevLevelXp - GetXpDiff(stat.Level)} XP)";
                //output = $"{stat.Level} (LvLUp in {_hours}hours // EXP required: {_ep})";
            }
            return output;
        }
开发者ID:Cavaken,项目名称:PokemoGoBot-GottaCatchEmAll,代码行数:23,代码来源:Statistics.cs

示例6: UpdateConsoleTitle

        public async void UpdateConsoleTitle(Client client, Inventory _inventory)
        {
            //appears to give incorrect info?		
            var pokes = await _inventory.GetPokemons();
            TotalPokesInBag = pokes.Count();

            var inventory = await Inventory.GetCachedInventory(client);
            TotalPokesInPokedex = inventory.InventoryDelta.InventoryItems.Select(i => i.InventoryItemData?.PokedexEntry).Where(x => x != null && x.TimesCaptured >= 1).OrderBy(k => k.PokedexEntryNumber).ToArray().Length;

            CurrentLevelInfos = await _getcurrentLevelInfos(_inventory);

            var stats = await _inventory.GetPlayerStats();
            var stat = stats.FirstOrDefault();
            if (stat != null) KmWalkedCurrent = stat.KmWalked-KmWalkedOnStart;

            Console.Title = ToString();
        }
开发者ID:Cavaken,项目名称:PokemoGoBot-GottaCatchEmAll,代码行数:17,代码来源:Statistics.cs


注:本文中的Inventory.GetPlayerStats方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。