本文整理汇总了C#中Inventory.init方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.init方法的具体用法?C# Inventory.init怎么用?C# Inventory.init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory.init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
void Awake() {
Vars.gameplay = this;
Hero.init();
GetComponent<Imager>().init();
WorkbenchSchemeDescriptor.fillSchemesMap();
GameObject.FindGameObjectWithTag("UserInterface").GetComponent<UserInterface>().init();
GetComponent<ItemFactory>().init();
itemDescriptor = GameObject.FindGameObjectWithTag("ItemDescriptor").GetComponent<ItemDescriptor>();
itemDescriptor.init();
potionBag = GameObject.FindGameObjectWithTag("PotionBag").GetComponent<PotionBag>();
potionBag.init();
inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
inventory.init();
GameObject[] scrs = GameObject.FindGameObjectsWithTag("GameScreen");
foreach (GameObject gameObj in scrs) {
GameScreen screen = gameObj.GetComponent<GameScreen>();
switch (screen.getScreenType()) {
case ScreenType.CITY: city = screen as CityScreen; break;
case ScreenType.GUILD: guild = screen as GuildScreen; break;
case ScreenType.BLACKSMITH: blacksmith = screen as BlacksmithScreen; break;
case ScreenType.HEALER: healer = screen as HealerScreen; break;
case ScreenType.HOME: home = screen as HomeScreen; break;
}
screens.Add(screen);
screen.init();
screen.hideScreen();
}
GetComponent<InputProcessor>().init(screens);
fightScreen = GameObject.FindGameObjectWithTag("FightScreen").GetComponent<FightScreen>();
equipmentScreen = GameObject.FindGameObjectWithTag("EquipmentScreen").GetComponent<EquipmentScreen>();
fightScreen.init();
equipmentScreen.init();
buffShop = healer.getBuffShop();
questBoard = guild.getQuestBoard();
equipmentScreen.setBuffShop(buffShop);
equipmentScreen.setQuestInformation(questBoard.getQuestInformation());
worldMap = GameObject.FindGameObjectWithTag("WorldMap").GetComponent<WorldMap>();
worldMap.init();
QuestParser.parseQuests(questsFile);
showScreen(ScreenType.CITY);
}