本文整理汇总了C#中Inventory.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Inventory.ToString方法的具体用法?C# Inventory.ToString怎么用?C# Inventory.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Inventory
的用法示例。
在下文中一共展示了Inventory.ToString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: queryInventorySucceededEvent
private void queryInventorySucceededEvent(Inventory inventory)
{
Debug.Log("queryInventorySucceededEvent: " + inventory);
if (inventory != null)
_label = inventory.ToString();
}
示例2: queryInventorySucceededEvent
//-------------------------------------------------------------------------
private void queryInventorySucceededEvent(Inventory inventory)
{
Debug.Log("queryInventorySucceededEvent: " + inventory);
if (inventory != null)
{
mMsg = inventory.ToString();
mInventory = inventory;
}
NativeAPIMsgReceiver.instance().PayResult(_ePayOptionType.QueryInventory, true, inventory);
}
示例3: queryInventorySucceededEvent
private void queryInventorySucceededEvent(Inventory inventory) {
Debug.Log("queryInventorySucceededEvent: " + inventory);
if (inventory != null)
_label = inventory.ToString();
Purchase fullVersionPurchase = inventory.GetPurchase(SKU);
bool subscribedFullVersion = (fullVersionPurchase != null && VerifyDeveloperPayload(fullVersionPurchase.DeveloperPayload));
Debug.Log("User " + (subscribedFullVersion ? "HAS" : "DOES NOT HAVE") + " FULL VERSION.");
if (subscribedFullVersion) {
PlayerPrefs.SetInt("p1a5I8d", 951402483);
}
else if(!subscribedFullVersion && query)
{
query = false;
PlayerPrefs.SetInt("p1a5I8d", 0);
}
else if(!subscribedFullVersion && !query)
{
PlayerPrefs.SetInt("p1a5I8d", 0);
OpenIAB.purchaseProduct("missileman.paid");
}
}
示例4: queryInventorySucceededEvent
private void queryInventorySucceededEvent(Inventory inventory)
{
Debug.Log("queryInventorySucceededEvent: " + inventory);
if (inventory != null)
{
_label = inventory.ToString();
_inventory = inventory;
extraMessage = "queryInventorySucceededEvent: " + _label;
}
}
示例5: queryInventorySucceededEvent
private void queryInventorySucceededEvent(Inventory inventory)
{
Debug.Log ("queryInventorySucceededEvent: " + inventory);
//GameObject.Find ("purchaseLog").GetComponent<Text> ().text = "queryInventorySucceededEvent: " + inventory;
if (inventory != null) {
_label = inventory.ToString ();
_inventory = inventory;
}
}