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C# Hero.IsMagicImmune方法代码示例

本文整理汇总了C#中Hero.IsMagicImmune方法的典型用法代码示例。如果您正苦于以下问题:C# Hero.IsMagicImmune方法的具体用法?C# Hero.IsMagicImmune怎么用?C# Hero.IsMagicImmune使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hero的用法示例。


在下文中一共展示了Hero.IsMagicImmune方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        /// <summary>
        ///     The execute.
        /// </summary>
        /// <param name="hero">
        ///     The hero.
        /// </param>
        /// <returns>
        ///     The <see cref="bool" />.
        /// </returns>
        public bool Execute(Hero hero)
        {
            if ((Variables.Instance.Techies.EnabledHeroes.ContainsKey(hero.ClassID)
                 && !Variables.Instance.Techies.EnabledHeroes[hero.ClassID]) || hero.IsInvul() || hero.IsMagicImmune()
                || hero.HasModifiers(
                    new[]
                        {
                            "modifier_juggernaut_blade_fury",
                            "modifier_ember_spirit_sleight_of_fist_caster_invulnerability"
                        },
                    false) || !hero.CanDie())
            {
                return false;
            }

            if (!Utils.SleepCheck(hero.ClassID + "Techies.AutoDetonate"))
            {
                return false;
            }

            var tempDamage = hero.GetStackDamage();
            if (!(tempDamage.Item1 >= hero.Health))
            {
                return false;
            }

            if (tempDamage.Item3 != null && tempDamage.Item3.AutoDetonate)
            {
                Detonate(tempDamage.Item2);
                Utils.Sleep(500, hero.ClassID + "Techies.AutoDetonate");
                return true;
            }

            if (tempDamage.Item3 == null || tempDamage.Item3.AutoDetonate
                || !Variables.Menu.DrawingsMenu.Item("Techies.ShowNotification").GetValue<bool>())
            {
                return false;
            }

            if (!Utils.SleepCheck("Techies.Notification." + hero.StoredName()))
            {
                return false;
            }

            Utils.Sleep(15000, "Techies.Notification." + hero.StoredName());
            if (this.notification == null)
            {
                this.notification = new Notification(
                    5000,
                    new Vector2(HUDInfo.ScreenSizeX(), (float)(HUDInfo.ScreenSizeY() / 2.3)),
                    new Vector2(HUDInfo.ScreenSizeX() / 8, HUDInfo.ScreenSizeX() / 30));
            }

            this.notification.RemoteMines = tempDamage.Item2;
            this.notification.PopUp(hero);
            return false;
        }
开发者ID:spyware293,项目名称:Ensage,代码行数:66,代码来源:AutoDetonateHeroes.cs

示例2: OnlyRktCountDmg

		static int OnlyRktCountDmg(Hero en)
		{
            if (!en.IsMagicImmune() && !en.IsInvul())
            {
				return ((int)(en.Health/onerocketdamage()+1)*onerocketdamage());
            }
			else 
                return 999;
		}
开发者ID:Air13,项目名称:ESharp,代码行数:9,代码来源:Tinker_Air13.cs

示例3: RktCount

		static int RktCount(Hero en)
		{
            if (!en.IsMagicImmune() && !en.IsInvul())
			{
				if (((int)((en.Health - procastdamage)/onerocketdamage()))<=0)
					return 0;
				else
					return ((int)((en.Health - procastdamage)/onerocketdamage()));
			}
			else 
                return 999;
		}
开发者ID:Air13,项目名称:ESharp,代码行数:12,代码来源:Tinker_Air13.cs

示例4: ProcastCounter

        static int ProcastCounter(Hero en)
		{
			var maxprocastdmgstatic = (en.DamageTaken(averagedamage()*100/75, DamageType.Magical, me, false, 0, 0, 0));
			var cleardmg = me.BonusDamage + me.DamageAverage;
			var hitDmg = en.DamageTaken(cleardmg, DamageType.Physical, me);
            if (!en.IsMagicImmune() && !en.IsInvul())
            {
				if (IsPhysDamageImune(en))
                    return (int)Math.Ceiling(en.Health / maxprocastdmgstatic);
				else
					return (int)Math.Ceiling(en.Health / maxprocastdmgstatic - hitDmg/en.Health );

            }
            else 
                return 999;
		
		
		
		}
开发者ID:Air13,项目名称:ESharp,代码行数:19,代码来源:Tinker_Air13.cs

示例5: Player_OnExecuteAction


//.........这里部分代码省略.........
			if (!Game.IsKeyDown(Menu.Item("Combo Key").GetValue<KeyBind>().Key))
                target = null;
           
				
            if ((Game.IsKeyDown(Menu.Item("Combo Key").GetValue<KeyBind>().Key)) && (!Menu.Item("Chase").GetValue<KeyBind>().Active) && !Game.IsChatOpen)
            {
                //target = me.ClosestToMouseTarget(2000);
				
				var targetLock =
					Menu.Item("TargetLock").GetValue<StringList>().SelectedIndex;

					
                if (Utils.SleepCheck("UpdateTarget")
                    && (target == null || !target.IsValid || !target.IsAlive || !target.IsVisible || (target.IsVisible && targetLock == 0)))
                {
                    target = TargetSelector.ClosestToMouse(me, 2000);
                    Utils.Sleep(250, "UpdateTarget");
                }
				
				
				
				
				
                if (target != null && target.IsAlive && !target.IsIllusion && !me.IsChanneling() && !me.Spellbook.Spells.Any(x => x.IsInAbilityPhase))
                {
                    FindItems();
					

					
					if (Utils.SleepCheck("FASTCOMBO"))
					{
						uint elsecount = 0;
						bool EzkillCheck = EZkill(target);
						bool magicimune = (!target.IsMagicImmune() && !target.Modifiers.Any(x => x.Name == "modifier_eul_cyclone"));
						// soulring -> glimmer -> sheep -> veil-> ghost ->  ->   -> ethereal -> dagon ->  laser -> rocket -> shivas 

						
						
						if (soulring != null && soulring.CanBeCasted() 
							&& target.NetworkPosition.Distance2D(me) <= 2500
							&& Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(soulring.Name)  )
						{
							soulring.UseAbility();
						}
						else
							elsecount += 1;							
						if (glimmer != null && glimmer.CanBeCasted() && Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(glimmer.Name) )
						{
							glimmer.UseAbility(me);
						}
						else
							elsecount += 1;
							
						/*
                        if (blink != null && blink.CanBeCasted() && Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(blink.Name) && !me.IsChanneling())
                        {
                            blink.UseAbility(Game.MousePosition);
                        }*/
						if (blink != null && blink.CanBeCasted() && Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(blink.Name) 
							&& !me.IsChanneling() && !me.Spellbook.Spells.Any(x => x.IsInAbilityPhase)
							&& (me.Distance2D(Game.MousePosition) > 650+aetherrange + ensage_error)  
							&& (!me.Modifiers.Any(y => y.Name == "modifier_bloodseeker_rupture") || (me.Distance2D(Game.MousePosition)>1325 && aetherrange!=0))

							&& (target.NetworkPosition.Distance2D(me) <= 1200 + 650 + ensage_error*2 +aetherrange*2)
							&& Utils.SleepCheck("Blinks")
							// && Utils.SleepCheck("Rearms"))
开发者ID:Air13,项目名称:ESharp,代码行数:67,代码来源:Tinker_Air13.cs

示例6: Game_OnUpdate

        public static void Game_OnUpdate(EventArgs args)
        {
            me = ObjectMgr.LocalHero;

            if (me == null || !Game.IsInGame || Game.IsWatchingGame)
                return;

            if (me.ClassID != ClassID.CDOTA_Unit_Hero_Tinker)
                return;

            // Ability init
            Laser = me.Spellbook.Spell1;
            Rocket = me.Spellbook.Spell2;
            Refresh = me.Spellbook.Spell4;

            // Item init
            Blink = me.FindItem("item_blink");
            Dagon = me.GetDagon();
            Hex = me.FindItem("item_sheepstick");
            Soulring = me.FindItem("item_soul_ring");
            Ethereal = me.FindItem("item_ethereal_blade");
            Veil = me.FindItem("item_veil_of_discord");
            Orchid = me.FindItem("item_orchid");
            Shiva = me.FindItem("item_shiva");

            // Manacost calculations
            var manaForCombo = Laser.ManaCost + Rocket.ManaCost;
            if (Dagon != null && Dagon.CanBeCasted())
                manaForCombo += 180;
            if (Hex != null && Hex.CanBeCasted())
                manaForCombo += 100;
            if (Ethereal != null && Ethereal.CanBeCasted())
                manaForCombo += 150;
            if (Veil != null && Veil.CanBeCasted())
                manaForCombo += 50;

            // Main combo
            if (active && toggle)
            {
                target = me.ClosestToMouseTarget(1000);
                if (target != null && target.IsAlive && !target.IsIllusion && !target.IsMagicImmune() && Utils.SleepCheck("refresh") && !Refresh.IsChanneling)
                {
                    if (Soulring != null && me.Mana < manaForCombo && Soulring.CanBeCasted() && me.Health > 400 && Utils.SleepCheck("soulring"))
                    {
                        Soulring.UseAbility();
                        Utils.Sleep(150 + Game.Ping, "soulring");
                    }

                    // Blink
                    else if (Blink != null && Blink.CanBeCasted() && Utils.SleepCheck("blink"))
                    {
                        Utils.Sleep(300 + Game.Ping, "blink");
                        Utils.ChainStun(me, me.GetTurnTime(target) * 1000 + Game.Ping, null, false);
                        Blink.UseAbility(target.Position);
                    }

                    // Items
                    else if (Veil != null && Veil.CanBeCasted() && Utils.SleepCheck("veil"))
                    {
                        Veil.UseAbility(target.Position);
                        Utils.Sleep(150 + Game.Ping, "veil");
                        Utils.Sleep(300 + Game.Ping, "ve");
                        Utils.ChainStun(me, 170 + Game.Ping, null, false);
                    }

                    else if (Hex != null && Hex.CanBeCasted() && Utils.SleepCheck("hex"))
                    {
                        Hex.UseAbility(target);
                        Utils.Sleep(150 + Game.Ping, "hex");
                        Utils.Sleep(300 + Game.Ping, "h");
                        Utils.ChainStun(me, 170 + Game.Ping, null, false);
                    }

                    else if (Ethereal != null && Ethereal.CanBeCasted() && Utils.SleepCheck("ethereal"))
                    {
                        Ethereal.UseAbility(target);
                        Utils.Sleep(270 + Game.Ping, "ethereal");
                        Utils.ChainStun(me, 200 + Game.Ping, null, false);
                    }

                    else if (Dagon != null && Dagon.CanBeCasted() && Utils.SleepCheck("ethereal") && Utils.SleepCheck("h") && Utils.SleepCheck("dagon") && Utils.SleepCheck("veil"))
                    {
                        Dagon.UseAbility(target);
                        Utils.Sleep(270 + Game.Ping, "dagon");
                        Utils.ChainStun(me, 200 + Game.Ping, null, false);
                    }

                    // Skills
                    else if (Rocket != null && Rocket.CanBeCasted() && Utils.SleepCheck("rocket") && Utils.SleepCheck("ethereal") && Utils.SleepCheck("veil"))
                    {
                        Rocket.UseAbility();
                        Utils.Sleep(150 + Game.Ping, "rocket");
                        Utils.ChainStun(me, 150 + Game.Ping, null, false);
                    }

                    else if (Laser != null && Laser.CanBeCasted() && Utils.SleepCheck("laser") && Utils.SleepCheck("ethereal") && Utils.SleepCheck("rocket"))
                    {
                        Laser.UseAbility(target);
                        Utils.Sleep(150 + Game.Ping, "laser");
                        Utils.ChainStun(me, 150 + Game.Ping, null, false);
//.........这里部分代码省略.........
开发者ID:Malicy,项目名称:EnsageSharp,代码行数:101,代码来源:Program.cs

示例7: Game_OnUpdate

        public static void Game_OnUpdate(EventArgs args)
        {
            me = ObjectMgr.LocalHero;

            if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame)
                return;

            if (me.ClassID != ClassID.CDOTA_Unit_Hero_Legion_Commander)
                return;

            if (me == null)
                return;

            if (Duel == null)
                Duel = me.Spellbook.Spell4;
            if (Heal == null)
                Heal = me.Spellbook.Spell2;
            if (Odds == null)
                Odds = me.Spellbook.Spell1;

            if (Blink == null)
                Blink = me.FindItem("item_blink");
            if (armlet == null)
                armlet = me.FindItem("item_armlet");
            if (mjollnir == null)
                mjollnir = me.FindItem("item_mjollnir");
            if (medallion == null)
                medallion = me.FindItem("item_medallion_of_courage");
            if (solar == null)
                solar = me.FindItem("item_solar_crest");
            if (soulRing == null)
                soulRing = me.FindItem("item_soul_ring");
            if (bkb == null)
                bkb = me.FindItem("item_black_king_bar");
            if (abyssal == null)
                abyssal = me.FindItem("item_abyssal_blade");
            if (dust == null)
                dust = me.FindItem("item_dust");
            if (bladeMail == null)
                bladeMail = me.FindItem("item_blade_mail");

            var duelManacost = Heal.ManaCost + Duel.ManaCost;

            // Main combo

            if (active && toggle)
            {
                target = me.ClosestToMouseTarget(1000);
                if (target != null && target.IsAlive && !target.IsInvul() && !target.IsIllusion)
                {
                    if (me.CanAttack() && me.CanCast()) {

                        var linkens = target.Modifiers.Any(x => x.Name == "modifier_item_spheretarget") || target.Inventory.Items.Any(x => x.Name == "item_sphere");

                        // here allied skills & items

                        if (soulRing != null && soulRing.CanBeCasted() && me.Mana < duelManacost && me.Health > 300 && Utils.SleepCheck("soulring"))
                        {
                            soulRing.UseAbility();
                            Utils.Sleep(150 + Game.Ping, "soulring");
                        }

                        if (bladeMail != null && bladeMail.CanBeCasted() && Utils.SleepCheck("blademail"))
                        {
                            bladeMail.UseAbility();
                            Utils.Sleep(150 + Game.Ping, "blademail");
                        }

                        if (armlet != null && armlet.CanBeCasted() && Utils.SleepCheck("armlet1") && !armlet.IsToggled)
                        {
                            armlet.ToggleAbility();
                            Utils.Sleep(150 + Game.Ping, "armlet1");
                        }

                        if (mjollnir != null && mjollnir.CanBeCasted() && Utils.SleepCheck("mjollnir"))
                        {
                            mjollnir.UseAbility(me);
                            Utils.Sleep(150 + Game.Ping, "mjollnir");
                        }

                        if (Heal.CanBeCasted() && Utils.SleepCheck("heal") && (!bkb.CanBeCasted() || !me.IsMagicImmune()))
                        {
                            Heal.UseAbility(me);
                            Utils.Sleep(150 + Game.Ping, "heal");
                        }
                        Utils.ChainStun(me, 100, null, false);

                        if (bkb != null && bkb.CanBeCasted() && Utils.SleepCheck("bkb") && bkbToggle)
                        {
                            bkb.UseAbility();
                            Utils.Sleep(150 + Game.Ping, "bkb");
                        }

                        Utils.ChainStun(me, 200, null, false);

                        // Blink

                        if (Blink != null && Blink.CanBeCasted() && me.Distance2D(target) > 300 && Utils.SleepCheck("blink1"))
                        {
                            Blink.UseAbility(target.Position);
//.........这里部分代码省略.........
开发者ID:unsteeled101,项目名称:EnsageSharp-3,代码行数:101,代码来源:Program.cs

示例8: Game_OnUpdate


//.........这里部分代码省略.........
                        && meepos[i].Handle != f.Handle
                        && meepos[i].Distance2D(f) >= 700
                        && e == null
                        && meepos[i].Distance2D(fount.First().Position) >= 1500
                        && Utils.SleepCheck(meepos[i].Handle + "W"))
                    {
                        w[i].UseAbility(f);
                        Utils.Sleep(1000, meepos[i].Handle + "W");
                    }
                    else if (
                        travel != null
                        && travel.CanBeCasted()
                        && meepos[i].Health <= meepos[i].MaximumHealth
                        / 100 * Menu.Item("healh").GetValue<Slider>().Value
                       && (!w[i].CanBeCasted()
                       || meepos[i].Position.Distance2D(f) >= 1000
                       || (w[i].CanBeCasted()
                       && f.Distance2D(fount.First()) >= 1500))
                       || (meepos[i].IsSilenced()
                       || meepos[i].MovementSpeed <= 280)
                       && meepos[i].Distance2D(fount.First().Position) >= 1500
                       && e == null
                       && Utils.SleepCheck(meepos[i].Handle + "travel"))
                    {
                        travel.UseAbility(fount.First().Position);
                        Utils.Sleep(1000, meepos[i].Handle + "travel");
                    }
                    if (e != null
                        && q[i] != null
                        && meepos[i].Health <= meepos[i].MaximumHealth
                        / 100 * Menu.Item("healh").GetValue<Slider>().Value
                        && q[i].CanBeCasted()
                        && e.Modifiers.Any(y => y.Name != "modifier_meepo_earthbind")
                        && !e.IsMagicImmune()
                        && meepos[i].Distance2D(e) <= q[i].CastRange - 50
                        && Utils.SleepCheck(meepos[i].Handle + "_net_casting"))
                    {
                        q[i].CastSkillShot(e);
                        Utils.Sleep(q[i].GetCastDelay(meepos[i], e, true) + 500, meepos[i].Handle + "_net_casting");
                    }
                    else if (!q[i].CanBeCasted() && meepos[i].Health <= meepos[i].MaximumHealth / 100 * Menu.Item("healh").GetValue<Slider>().Value)
                    {
                        for (var j = 0; j < meepos.Count(); j++)
                        {
                            if (e != null
                                && q[j] != null
                                && meepos[i].Handle != meepos[j].Handle
                                && meepos[j].Position.Distance2D(e) < q[i].CastRange
                                && e.Modifiers.Any(y => y.Name != "modifier_meepo_earthbind")
                                && meepos[j].Position.Distance2D(meepos[i]) < q[j].CastRange
                                && !e.IsMagicImmune()
                                && Utils.SleepCheck(meepos[i].Handle + "_net_casting"))
                            {
                                q[j].CastSkillShot(e);
                                Utils.Sleep(q[j].GetCastDelay(meepos[j], e, true) + 1500, meepos[i].Handle + "_net_casting");
                                break;
                            }
                        }
                    }
                    if (e != null
                        && w[i] != null
                        && w[i].CanBeCasted()
                        && meepos[i].Health <= meepos[i].MaximumHealth
                        / 100 * Menu.Item("healh").GetValue<Slider>().Value
                        && meepos[i].Handle != f.Handle && meepos[i].Distance2D(f) >= 700
                        && (meepos[i].Distance2D(e) >= (e.AttackRange + 60)
开发者ID:Rulfy,项目名称:ReworkAllScripts,代码行数:67,代码来源:Program.cs

示例9: Game_OnUpdate

        public static void Game_OnUpdate(EventArgs args)
        {
            me = ObjectMgr.LocalHero;
            if (me == null || !Game.IsInGame)
            {
                return;
            }
            // Ability init
            Laser = me.Spellbook.Spell1;
            Rocket = me.Spellbook.Spell2;
            ReArm = me.Spellbook.Spell4;
            // Item init
            Blink = me.FindItem("item_blink");
            Dagon = me.Inventory.Items.FirstOrDefault(x => x.Name.Contains("item_dagon"));
            Hex = me.FindItem("item_sheepstick");
            Soulring = me.FindItem("item_soul_ring");
            Ethereal = me.FindItem("item_ethereal_blade");
            Veil = me.FindItem("item_veil_of_discord");
            Orchid = me.FindItem("item_orchid");
            Shiva = me.FindItem("item_shivas_guard");
            Glimmer = me.FindItem("item_glimmer_cape");
            // Glimmer Use on Boots of Travel
            if (Glimmer !=null && me.IsChanneling() && Glimmer.CanBeCasted() && Utils.SleepCheck("Glimmer") && !ReArm.IsChanneling && (SubMenu.Item("safeglimmer").GetValue<bool>()))
                {
                    Glimmer.UseAbility(me);
                    Utils.Sleep(100 + Game.Ping, "Glimmer");
                }
            // Smart Blink
            if (Blink !=null && !me.IsChanneling() && Blink.CanBeCasted() && Utils.SleepCheck("Blink") && (Menu.Item("smartblink").GetValue<KeyBind>().Active))
            {
                Blink.UseAbility(Game.MousePosition);
                Utils.Sleep(750 + Game.Ping, "Blink");
            }
            // KS Section
            if (SubMenu.Item("autoks").GetValue<bool>() && !active)
            {
                var enemy = ObjectMgr.GetEntities<Hero>()
                    .Where(x => x.Team != me.Team && x.IsAlive && x.IsVisible && !x.IsIllusion && !x.UnitState.HasFlag(UnitState.MagicImmune))
                    .ToList();
                foreach (var i in enemy)
                {
                    var linken = i.Inventory.Items.FirstOrDefault(x => x.Name == "item_sphere");
                    var sphere = i.Modifiers.Any(x => x.Name == "modifier_item_sphere_target");
                    var ta = i.Modifiers.Any(x => x.Name == "modifier_templar_assassin_refraction_damage");
                    var dazzle = i.Modifiers.Any(x => x.Name == "modifier_dazzle_shallow_grave");
                    var abaddon = i.Modifiers.Any(x => x.Name == "modifier_abaddon_borrowed_time");
                    var pipe = i.Modifiers.Any(x => x.Name == "modifier_item_pipe_barrier");

                    if (Dagon.CanBeCasted() && Utils.SleepCheck("dagon") && Utils.SleepCheck("rearm") && !ReArm.IsChanneling)
                        {
                            if ((linken != null && linken.Cooldown == 0) || (sphere || ta || dazzle || abaddon || pipe))
                                return;
                            var range = DagonRange[Dagon.Level - 1];
                            var damage = Math.Floor(DagonDamage[Dagon.Level - 1] * (1 - i.MagicDamageResist));
                            if (me.Distance2D(i) < range && i.Health < damage)
                                Dagon.UseAbility(i);
                                Utils.Sleep(500 + Game.Ping, "dagon");
                        }
                        if (Laser.CanBeCasted() && Utils.SleepCheck("laser") && Utils.SleepCheck("rearm") && !ReArm.IsChanneling)
                        {
                            if ((linken != null && linken.Cooldown == 0) || (sphere || ta || dazzle || abaddon))
                                return;
                            var damage = Math.Floor(LaserDamage[Laser.Level - 1] - (1 - i.MagicDamageResist));
                            if (me.Distance2D(i) < 650 && i.Health < damage)
                                Laser.UseAbility(i);
                                Utils.Sleep(500 + Game.Ping, "laser");
                        }
                        if (Rocket.CanBeCasted() && Utils.SleepCheck("rocket") && Utils.SleepCheck("rearm") && !ReArm.IsChanneling)
                        {
                            if (ta || dazzle || abaddon)
                                return;
                            var damage = Math.Floor(RocketDamage[Rocket.Level - 1] * (1 - i.MagicDamageResist));
                            if (me.Distance2D(i) < 2500 && i.Health < damage)
                                Rocket.UseAbility();
                                Utils.Sleep(500 + Game.Ping, "rocket");
                        }
                }
            }
            // Conrol Rearm
            if (ReArm !=null && !ReArm.IsChanneling && ReArm.CanBeCasted() && Utils.SleepCheck("rearm") && (Menu.Item("gorearm").GetValue<KeyBind>().Active))
            {
                ReArm.UseAbility();
                Utils.ChainStun(me, (ReArm.ChannelTime * 1000) + Game.Ping + 400, null, false);
                Utils.Sleep(700 + Game.Ping, "rearm");
            }
            // Main combo
            if (active)
            {
                target = me.ClosestToMouseTarget(1000);
                if ((target == null || !target.IsVisible) && !me.IsChanneling() && (me.Distance2D(Game.MousePosition) < 3000) && Utils.SleepCheck("rearm"))
                {
                    me.Move(Game.MousePosition);
                }
                if (target != null && target.IsAlive && !target.IsIllusion && !target.IsMagicImmune() && Utils.SleepCheck("rearm") && !me.IsChanneling() && (me.Distance2D(target) < 3000))
                {
                    if (Soulring != null && Soulring.CanBeCasted() && me.Health > 300 && Utils.SleepCheck("soulring") && Utils.SleepCheck("rearm"))
                    {
                        Soulring.UseAbility();
                        Utils.Sleep(150 + Game.Ping, "soulring");
                    }
//.........这里部分代码省略.........
开发者ID:dendimonster,项目名称:Ensage,代码行数:101,代码来源:Program.cs

示例10: ComboInAction

        private static void ComboInAction(Hero me, Hero target)
        {
            if (!Utils.SleepCheck("nextAction")) return;
            var duel = me.Spellbook.Spell4;

            if (duel==null) return;
            if (!duel.CanBeCasted(target)) return;

            //var steal = me.Spellbook.Spell1;
            var heal = me.Spellbook.Spell2;

            var dagger = me.FindItem("item_blink");
            var neededMana = me.Mana-duel.ManaCost;

            var allitems = me.Inventory.Items.Where(x => x.CanBeCasted() && x.ManaCost <= neededMana);
            var dpActivated =
                target.Modifiers.Any(
                    x => x.Name == "modifier_slark_dark_pact" || x.Name == "modifier_slark_dark_pact_pulses");
            var enumerable = allitems as Item[] ?? allitems.ToArray();
            var itemOnTarget =
                enumerable.FirstOrDefault(
                    x =>
                        x.Name == "item_abyssal_blade" || x.Name == "item_orchid" ||
                        x.Name == "item_heavens_halberd" || x.Name == "item_sheepstick" ||
                        x.Name == "item_urn_of_shadows" || x.Name == "item_medallion_of_courage" ||
                        x.Name == "item_solar_crest");
            var itemWithOutTarget = enumerable.FirstOrDefault(
                    x =>
                        x.Name == "item_soul_ring" || (x.Name == "item_armlet" && !x.IsToggled) ||
                        x.Name == "item_mask_of_madness" || x.Name == "item_satanic" ||
                        x.Name == "item_blade_mail");
            var itemOnMySelf = enumerable.FirstOrDefault(
                x =>
                    x.Name == "item_mjollnir");
            Item bkb = null;
            if (_shoulUseBkb)
            {
                bkb = me.FindItem("item_black_king_bar");
            }
            var distance = me.Distance2D(target);
            if (distance >= 1150)
            {
                me.Move(target.Position);
                Utils.Sleep(200, "nextAction");
                return;
            }
            if (itemOnMySelf != null && _buffme)
            {
                itemOnMySelf.UseAbility(me);
                Utils.Sleep(50, "nextAction");
                return;
            }
            if (itemWithOutTarget != null && _buffme)
            {
                if (itemWithOutTarget.Name == "item_armlet")
                {
                    itemWithOutTarget.ToggleAbility();
                    Utils.Sleep(50, "nextAction");
                    return;
                }
                itemWithOutTarget.UseAbility();
                Utils.Sleep(50, "nextAction");
                return;
            }

            if (dagger != null && dagger.CanBeCasted())
            {
                if (!me.IsMagicImmune() && heal.CanBeCasted() && heal.ManaCost <= neededMana && _shoulUseHeal)
                {
                    heal.UseAbility(me);
                    Utils.Sleep(500, "nextAction");
                    return;
                }
                var point = new Vector3(
                    (float)(target.Position.X - 60 * Math.Cos(me.FindAngleBetween(target.Position, true))),
                    (float)(target.Position.Y - 60 * Math.Sin(me.FindAngleBetween(target.Position, true))),
                    target.Position.Z);
                dagger.UseAbility(point);
                Utils.Sleep(50, "nextAction");
                return;
            }
            if (distance>duel.CastRange)
            {
                me.Move(target.Position);
                Utils.Sleep(200, "nextAction");
                return;
            }
            if (itemOnTarget != null && !dpActivated && _debuffenemy)
            {
                itemOnTarget.UseAbility(target);
                Utils.Sleep(50, "nextAction");
                return;
            }
            if (_shoulUseBkb && bkb != null && bkb.CanBeCasted())
            {
                bkb.UseAbility();
            }
            duel.UseAbility(target);
            Utils.Sleep(300, "nextAction");
        }
开发者ID:popopxD,项目名称:JumpAttacker_EnsageSharp_fork,代码行数:100,代码来源:Program.cs

示例11: Game_OnUpdate

		public static void Game_OnUpdate(EventArgs args)
		{
			me = ObjectMgr.LocalHero;
			if (me == null || !Game.IsInGame || me.ClassID != ClassID.CDOTA_Unit_Hero_Tinker)
			{
				return;
			}
			// Ability init
			Laser = me.Spellbook.Spell1;
			Rocket = me.Spellbook.Spell2;
			ReArm = me.Spellbook.Spell4;
			// Item init
			Blink = me.FindItem("item_blink");
			Dagon = me.Inventory.Items.FirstOrDefault(item => item.Name.Contains("item_dagon"));
			Hex = me.FindItem("item_sheepstick");
			Soulring = me.FindItem("item_soul_ring");
			Ethereal = me.FindItem("item_ethereal_blade");
			Veil = me.FindItem("item_veil_of_discord");
			Orchid = me.FindItem("item_orchid");
			Shiva = me.FindItem("item_shivas_guard");
			Glimmer = me.FindItem("item_glimmer_cape");
			// Manacost calculations
			var manaForCombo = Laser.ManaCost + Rocket.ManaCost;
			if (Dagon != null && Dagon.CanBeCasted())
				manaForCombo += 180;
			if (Hex != null && Hex.CanBeCasted())
				manaForCombo += 100;
			if (Ethereal != null && Ethereal.CanBeCasted())
				manaForCombo += 150;
			if (Veil != null && Veil.CanBeCasted())
				manaForCombo += 50;
			if (Shiva != null && Shiva.CanBeCasted())
				manaForCombo += 100;
			if (Glimmer != null && Glimmer.CanBeCasted())
				manaForCombo += 110;
			// Glimmer Use on Boots of Travel
			if (Glimmer !=null && me.IsChanneling() && Glimmer.CanBeCasted() && Utils.SleepCheck("Glimmer") && !ReArm.IsChanneling && (SubMenu.Item("safeglimmer").GetValue<bool>()))
				{
					Glimmer.UseAbility(me);
					Utils.Sleep(100 + Game.Ping, "Glimmer");
				}
			// Blink Use to Hide After Travel
			if (Blink !=null && !me.IsChanneling() && Blink.CanBeCasted() && Utils.SleepCheck("Blink") && (Menu.Item("safeblink").GetValue<KeyBind>().Active))
			{
				Blink.UseAbility(Game.MousePosition);
				Utils.Sleep(1000 + Game.Ping, "Blink");
			}
			// Main combo
			if (active && toggle)
			{
				target = me.ClosestToMouseTarget(1000);
				if ((target == null || !target.IsVisible) && !me.IsChanneling())
				{
					me.Move(Game.MousePosition);
				}
				if (target != null && target.IsAlive && !target.IsIllusion && !target.IsMagicImmune() && Utils.SleepCheck("ReArm") && !me.IsChanneling() && (me.Distance2D(target) < 3000))
				{
					if (Soulring != null && Soulring.CanBeCasted() && me.Health > 300 && Utils.SleepCheck("soulring"))
					{
						Soulring.UseAbility();
						Utils.Sleep(150 + Game.Ping, "soulring");
					}
					// Blink
					if (Blink != null && Blink.CanBeCasted() && (me.Distance2D(target) > 500) && Utils.SleepCheck("Blink") && blinkToggle)
					{
						Blink.UseAbility(target.Position);
						Utils.Sleep(1000 + Game.Ping, "Blink");
					}
					// Items
					else if (Shiva != null && Shiva.CanBeCasted() && Utils.SleepCheck("shiva"))
					{
						Shiva.UseAbility();
						Utils.Sleep(100 + Game.Ping, "shiva");
						Utils.ChainStun(me, 200 + Game.Ping, null, false);
					}
					else if (Veil != null && Veil.CanBeCasted() && Utils.SleepCheck("veil"))
					{
						Veil.UseAbility(target.Position);
						Utils.Sleep(150 + Game.Ping, "veil");
						Utils.Sleep(300 + Game.Ping, "ve");
						Utils.ChainStun(me, 170 + Game.Ping, null, false);
					}
					else if (Hex != null && Hex.CanBeCasted() && Utils.SleepCheck("hex"))
					{
						Hex.UseAbility(target);
						Utils.Sleep(150 + Game.Ping, "hex");
						Utils.Sleep(300 + Game.Ping, "h");
						Utils.ChainStun(me, 170 + Game.Ping, null, false);
					}
					else if (Ethereal != null && Ethereal.CanBeCasted() && Utils.SleepCheck("ethereal"))
					{
						Ethereal.UseAbility(target);
						Utils.Sleep(270 + Game.Ping, "ethereal");
						Utils.ChainStun(me, 200 + Game.Ping, null, false);
					}
					else if (Dagon != null && Dagon.CanBeCasted() && Utils.SleepCheck("ethereal") && Utils.SleepCheck("h") && Utils.SleepCheck("dagon") && Utils.SleepCheck("veil"))
					{
						Dagon.UseAbility(target);
						Utils.Sleep(270 + Game.Ping, "dagon");
						Utils.ChainStun(me, 200 + Game.Ping, null, false);
//.........这里部分代码省略.........
开发者ID:oleg9522,项目名称:Ensage,代码行数:101,代码来源:Program.cs

示例12: Execute

        public static bool Execute(
            Hero target, 
            Hero[] enemyHeroes, 
            float ping, 
            bool onlyDamage, 
            bool onlyDisable, 
            Hero me,
            float mana)
        {
            var toggler = MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>();
            if (Utils.SleepCheck("UpdateCombo"))
            {
                MyAbilities.Combo =
                    MyAbilities.OffensiveAbilities.Where(
                        x => x.Value.IsValid && x.Value.Owner.Equals(me) && toggler.IsEnabled(NameManager.Name(x.Value)))
                        .OrderBy(x => ComboOrder.GetComboOrder(x.Value, onlyDisable));
                Utils.Sleep(500, "UpdateCombo");
            }

            if (Utils.SleepCheck("casting") && MyAbilities.Combo != null)
            {
                if (target != null)
                {
                    if (Dictionaries.HitDamageDictionary.ContainsKey(target.Handle)
                        && Dictionaries.HitDamageDictionary[target.Handle] * 1.5 >= target.Health
                        && target.Distance2D(MyHeroInfo.Position) <= me.GetAttackRange() + 150)
                    {
                        return false;
                    }

                    if (!Utils.SleepCheck(target.Handle + "KeyCombo"))
                    {
                        return false;
                    }

                    if (AbilityMain.Me.ClassID == ClassID.CDOTA_Unit_Hero_TemplarAssassin)
                    {
                        var r = MyAbilities.Combo.FirstOrDefault(x => x.Key == "templar_assassin_psionic_trapslow");
                        var modifier = target.FindModifier("modifier_templar_assassin_trap_slow");
                        if (modifier == null || modifier.RemainingTime < r.Value.GetHitDelay(target))
                        {
                            Slow.TemplarAssasinUseTrap(target);
                        }
                    }

                    if (me.ClassID == ClassID.CDOTA_Unit_Hero_Tinker && toggler.IsEnabled("tinker_rearm")
                        && MyAbilities.TinkerRearm.CanBeCasted() && Utils.SleepCheck("Ability.TinkerRearm")
                        && !MyAbilities.Combo.Any(
                            x =>
                            x.Value.CanBeCasted()
                            || (x.Value.CanBeCasted(SoulRing.ManaGained) && SoulRing.Check(x.Value))))
                    {
                        MyAbilities.TinkerRearm.UseAbility();
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000 + 500, 
                            "Ability.TinkerRearm");
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000, 
                            "GlobalCasting");
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000, 
                            "casting");
                        Utils.Sleep(
                            MyAbilities.TinkerRearm.FindCastPoint() * 1000 + Game.Ping
                            + MyAbilities.TinkerRearm.GetChannelTime(MyAbilities.TinkerRearm.Level - 1) * 1000, 
                            "cancelorder");
                        return true;
                    }

                    foreach (var data in
                        MyAbilities.Combo.Where(
                            x =>
                            x.Value.IsValid
                            && (x.Value.CanBeCasted()
                                || (x.Value.CanBeCasted(SoulRing.ManaGained) && SoulRing.Check(x.Value)))
                            && !x.Value.IsAbilityBehavior(AbilityBehavior.Hidden)
                            && ((x.Value is Item && me.CanUseItems()) || (!(x.Value is Item) && me.CanCast()))
                            && (Utils.SleepCheck(x.Value.Handle.ToString())
                                || (!x.Value.IsInAbilityPhase && x.Value.FindCastPoint() > 0))))
                    {
                        var ability = data.Value;
                        var name = NameManager.Name(ability);
                        var category = (name == "lion_impale") ? "disable" : data.Key.Substring(name.Length);

                        // if (category == "special" || category == "buff")
                        // {
                        // continue;
                        // }
                        // if (onlyDamage && (category == "disable" || category == "slow" || category == "silence"))
                        // {
                        // continue;
                        // }
                        // if (onlyDisable && (category == "nuke" || category == "harras"))
                        // {
                        // continue;
                        // }
                        if (category != "buff" && target.IsMagicImmune() && ability.ImmunityType != (ImmunityType)3)
//.........这里部分代码省略.........
开发者ID:Ray0fHope,项目名称:EnsageSharp,代码行数:101,代码来源:FullCombo.cs

示例13: Working

 public static void Working(EventArgs args)
 {
     if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame)
         return;
     me = ObjectMgr.LocalHero;
     if (me == null || me.ClassID != ClassID.CDOTA_Unit_Hero_Legion_Commander)
         return;
     if (Game.IsKeyDown(Menu.Item("Black King Bar Toggle").GetValue<KeyBind>().Key) && !Game.IsChatOpen && Utils.SleepCheck("BKBTOGGLE"))
     {
         defensive_items["item_black_king_bar"] = !Menu.Item("Defensive Items").GetValue<AbilityToggler>().IsEnabled("item_black_king_bar");
         Utils.Sleep(750, "BKBTOGGLE");
     }
         if (Game.IsKeyDown(Menu.Item("DUEL!").GetValue<KeyBind>().Key) && !Game.IsChatOpen)
     {
         FindItems();
         target = me.ClosestToMouseTarget(1000);
         if (target != null && target.IsAlive && !target.IsIllusion && !target.IsInvul() && (blink != null ? me.Distance2D(target) <= 1300 : me.Distance2D(target) <= 600))
         {
             if (me.CanAttack() && me.CanCast())
             {
                 if (CanInvisCrit(me))
                     me.Attack(target);
                 else
                 {
                     manacheck();
                     if (target.IsLinkensProtected())
                     {
                         if ((cyclone.CanBeCasted() || force.CanBeCasted() || halberd.CanBeCasted() || vyse.CanBeCasted() || abyssal.CanBeCasted()) && Utils.SleepCheck("Combo2"))
                         {
                             if (blademail != null && blademail.Cooldown <= 0 && Menu.Item("Defensive Items").GetValue<AbilityToggler>().IsEnabled(blademail.Name) && me.Mana - blademail.ManaCost >= 75)
                                 blademail.UseAbility();
                             if (satanic != null && satanic.Cooldown <= 0 && me.Health <= me.MaximumHealth * 0.5 && Menu.Item("Defensive Items").GetValue<AbilityToggler>().IsEnabled(satanic.Name))
                                 satanic.UseAbility();
                             if (crimson != null && crimson.Cooldown <= 0 && Menu.Item("Consume Items").GetValue<AbilityToggler>().IsEnabled(crimson.Name))
                                 crimson.UseAbility();
                             if (buckler != null && buckler.Cooldown <= 0 && Menu.Item("Consume Items").GetValue<AbilityToggler>().IsEnabled(buckler.Name) && me.Mana - buckler.ManaCost >= 75)
                                 buckler.UseAbility();
                             if (lotusorb != null && lotusorb.Cooldown <= 0 && Menu.Item("Defensive Items").GetValue<AbilityToggler>().IsEnabled(lotusorb.Name) && me.Mana - lotusorb.ManaCost >= 75)
                                 lotusorb.UseAbility(me);
                             if (mjollnir != null && mjollnir.Cooldown <= 0 && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(mjollnir.Name) && me.Mana - mjollnir.ManaCost >= 75)
                                 mjollnir.UseAbility(me);
                             if (armlet != null && !armlet.IsToggled && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(armlet.Name) && Utils.SleepCheck("armlet"))
                             {
                                 armlet.ToggleAbility();
                                 Utils.Sleep(300, "armlet");
                             }
                             if (madness != null && madness.Cooldown <= 0 && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(madness.Name) && me.Mana - madness.ManaCost >= 75)
                                 madness.UseAbility();
                             if (Heal != null && Heal.Level > 0 && Heal.Cooldown <= 0 && Menu.Item("Skills").GetValue<AbilityToggler>().IsEnabled(Heal.Name) && !me.IsMagicImmune() && me.Mana - Heal.ManaCost >= 75)
                                 Heal.UseAbility(me);
                             if (bkb != null && bkb.Cooldown <= 0 && Menu.Item("Defensive Items").GetValue<AbilityToggler>().IsEnabled(bkb.Name) && (!Heal.CanBeCasted() || Heal == null))
                                 bkb.UseAbility();
                             if (blink != null && blink.Cooldown <= 0 && me.Distance2D(target) <= 1300 && me.Distance2D(target) >= 200 && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(blink.Name))
                                 blink.UseAbility(target.Position);
                             if (urn != null && urn.CurrentCharges > 0 && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(urn.Name))
                                 urn.UseAbility(target);
                             if (solar != null && solar.CanBeCasted() && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(solar.Name))
                                 solar.UseAbility(target);
                             if (medallion != null && medallion.CanBeCasted() && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(medallion.Name))
                                 medallion.UseAbility(target);
                             if (cyclone != null && cyclone.CanBeCasted() && Utils.SleepCheck("CycloneRemoveLinkens") && Menu.Item("Remove Linkens Items").GetValue<AbilityToggler>().IsEnabled(cyclone.Name) && me.Mana - cyclone.ManaCost >= 75)
                             {
                                 cyclone.UseAbility(target);
                                 Utils.Sleep(100, "CycloneRemoveLinkens");
                             }
                             else if (force != null && force.CanBeCasted() && Utils.SleepCheck("ForceRemoveLinkens") && Menu.Item("Remove Linkens Items").GetValue<AbilityToggler>().IsEnabled(force.Name) && me.Mana - force.ManaCost >= 75)
                             {
                                 force.UseAbility(target);
                                 Utils.Sleep(100, "ForceRemoveLinkens");
                             }
                             else if (halberd != null && halberd.CanBeCasted() && Utils.SleepCheck("halberdLinkens") && Menu.Item("Remove Linkens Items").GetValue<AbilityToggler>().IsEnabled(halberd.Name) && me.Mana - halberd.ManaCost >= 75)
                             {
                                 halberd.UseAbility(target);
                                 Utils.Sleep(100, "halberdLinkens");
                             }
                             else if (vyse != null && vyse.CanBeCasted() && Utils.SleepCheck("vyseLinkens") && Menu.Item("Remove Linkens Items").GetValue<AbilityToggler>().IsEnabled(vyse.Name) && me.Mana - vyse.ManaCost >= 75)
                             {
                                 vyse.UseAbility(target);
                                 Utils.Sleep(100, "vyseLinkens");
                             }
                             else if (abyssal != null && abyssal.CanBeCasted() && Utils.SleepCheck("abyssal") && Menu.Item("Ofensive Items").GetValue<AbilityToggler>().IsEnabled(abyssal.Name) && me.Mana - abyssal.ManaCost >= 75)
                             {
                                 abyssal.UseAbility(target);
                                 Utils.Sleep(100, "abyssal");
                             }
                             Utils.Sleep(200, "Combo2");
                         }
                     }
                     else
                     {
                         if (UsedInvis(target))
                         {
                             if (me.Distance2D(target) <= 500)
                             {
                                 if (dust != null && dust.CanBeCasted() && Utils.SleepCheck("dust") && dust != null && Menu.Item("Consume Items").GetValue<AbilityToggler>().IsEnabled(dust.Name))
                                 {
                                     dust.UseAbility();
                                     Utils.Sleep(100, "dust");
                                 }
                                 else if (sentry != null && sentry.CanBeCasted() && Utils.SleepCheck("sentry") && sentry != null && Menu.Item("Consume Items").GetValue<AbilityToggler>().IsEnabled(sentry.Name))
//.........这里部分代码省略.........
开发者ID:jaddyknight,项目名称:EnsageSharp,代码行数:101,代码来源:ChallengeAccepted.cs

示例14: ComboInAction

        private static void ComboInAction(Hero me, Hero target)
        {
            if (!Utils.SleepCheck("nextAction")) return;
            var duel = me.Spellbook.Spell4;
            if (duel==null) return;
            if (!duel.CanBeCasted()) return;

            var haras = me.Spellbook.Spell1;
            var heal = me.Spellbook.Spell2;
            
            var dagger = me.FindItem("item_blink");
            var neededMana = me.Mana-duel.ManaCost;

            var allitems = me.Inventory.Items.Where(x => x.CanBeCasted() && x.ManaCost <= neededMana);
            var dpActivated =
                target.Modifiers.Any(
                    x => x.Name == "modifier_slark_dark_pact" || x.Name == "modifier_slark_dark_pact_pulses");
            var enumerable = allitems as Item[] ?? allitems.ToArray();
            var isInvise = me.IsInvisible();
            var itemOnTarget =
                enumerable.FirstOrDefault(
                    x =>
                        x.Name == "item_abyssal_blade" || x.Name == "item_orchid" ||
                        x.Name == "item_heavens_halberd" || x.Name == "item_sheepstick" ||
                        x.Name == "item_urn_of_shadows" || x.Name == "item_medallion_of_courage" ||
                        x.Name == "item_solar_crest");
            var itemWithOutTarget = enumerable.FirstOrDefault(
                    x =>
                        x.Name == "item_soul_ring" || (x.Name == "item_armlet" && !x.IsToggled) ||
                        x.Name == "item_mask_of_madness" || x.Name == "item_satanic" ||
                        x.Name == "item_blade_mail" || x.Name == "item_silver_edge" || x.Name == "item_invis_sword");
            var itemOnMySelf = enumerable.FirstOrDefault(
                x =>
                    x.Name == "item_mjollnir");
            Item bkb = null;
            if (Menu.Item("enabledAbilities").GetValue<AbilityToggler>().IsEnabled("item_black_king_bar"))
            {
                bkb = me.FindItem("item_black_king_bar");
            }
            
            var distance = me.Distance2D(target);
            if (distance >= 1150)
            {
                me.Move(target.Position);
                Utils.Sleep(200 + Game.Ping, "nextAction");
                return;
            }
            if (Menu.Item("enabledAbilities").GetValue<AbilityToggler>().IsEnabled("legion_commander_overwhelming_odds") && haras != null && haras.CanBeCasted() && distance <= haras.CastRange)
            {
                haras.UseAbility(target.Position);
                Utils.Sleep(300 + Game.Ping, "nextAction");
                return;
            }
            if (!me.IsMagicImmune() && heal.CanBeCasted() && heal.ManaCost <= neededMana && Menu.Item("enabledAbilities").GetValue<AbilityToggler>().IsEnabled("legion_commander_press_the_attack"))
            {
                heal.UseAbility(me);
                Utils.Sleep(200 + Game.Ping, "nextAction");
                return;
            }
            if (itemOnMySelf != null && Menu.Item("buff").GetValue<bool>())
            {
                itemOnMySelf.UseAbility(me);
                Utils.Sleep(50 + Game.Ping, "nextAction");
                return;
            }
            if (itemWithOutTarget != null && Menu.Item("buff").GetValue<bool>())
            {
                if (itemWithOutTarget.Name == "item_armlet")
                {
                    itemWithOutTarget.ToggleAbility();
                    Utils.Sleep(50 + Game.Ping, "nextAction");
                    return;
                }
                itemWithOutTarget.UseAbility();
                Utils.Sleep(100 + Game.Ping, "nextAction");
                return;
            }

            if (dagger != null && dagger.CanBeCasted() && !isInvise && Utils.SleepCheck("dagger"))
            {
                var point = new Vector3(
                    (float)(target.Position.X - 20 * Math.Cos(me.FindAngleBetween(target.Position, true))),
                    (float)(target.Position.Y - 20 * Math.Sin(me.FindAngleBetween(target.Position, true))),
                    target.Position.Z);
                dagger.UseAbility(point);
                Utils.Sleep(200 + Game.Ping, "dagger");
                return;
            }
            if (distance > duel.CastRange + 100 && Utils.SleepCheck("moving"))
            {
                if (isInvise)
                    me.Attack(target);
                else
                    me.Move(target.Position);
                Utils.Sleep(150 + Game.Ping, "moving");
                return;
            }
            if (itemOnTarget != null && !dpActivated && Menu.Item("debuff").GetValue<bool>() && !isInvise)
            {
                itemOnTarget.UseAbility(target);
//.........这里部分代码省略.........
开发者ID:dendimonster,项目名称:EnsageSharp-1,代码行数:101,代码来源:Program.cs

示例15: AD


//.........这里部分代码省略.........
					}
					

					
					
						//break TP 
						if (!me.IsChanneling()
							&& me.Distance2D(e) <= 800 + aetherrange + ensage_error
							&& e.Modifiers.Any(y => y.Name == "modifier_teleporting")
							//&& e.IsChanneling()
							&& !e.IsHexed()
							&& !e.Modifiers.Any(y => y.Name == "modifier_eul_cyclone")
							&& !e.IsLinkensProtected()
							&& Utils.SleepCheck("tplink1")
							)
						{
							if (sheep != null && sheep.CanBeCasted())
								sheep.UseAbility(e);
							else if (cyclone != null && cyclone.CanBeCasted())
								cyclone.UseAbility(e);
								
							Utils.Sleep(150, "tplink1");
						}




					//break channel by Hex
					if (!me.IsChanneling()
						&& sheep != null && sheep.CanBeCasted()
						&& me.Distance2D(e) <= 800 + aetherrange + ensage_error
						&& !e.Modifiers.Any(y => y.Name == "modifier_eul_cyclone")
						&& !e.IsSilenced()
						&& !e.IsMagicImmune()
						&& !e.IsLinkensProtected()
						&& !e.Modifiers.Any(y => y.Name == "modifier_teleporting")
						&& Utils.SleepCheck(e.Handle.ToString())
						&& (e.IsChanneling()
							|| (e.FindItem("item_blink") != null && IsCasted(e.FindItem("item_blink")))
						//break escape spells (1 hex, 2 seal) no need cyclone
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_QueenOfPain && e.FindSpell("queenofpain_blink").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_AntiMage && e.FindSpell("antimage_blink").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_StormSpirit && e.FindSpell("storm_spirit_ball_lightning").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Shredder && e.FindSpell("shredder_timber_chain").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Weaver && e.FindSpell("weaver_time_lapse").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_FacelessVoid && e.FindSpell("faceless_void_time_walk").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Phoenix && e.FindSpell("phoenix_icarus_dive").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Magnataur && e.FindSpell("magnataur_skewer").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Morphling && e.FindSpell("morphling_waveform").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_PhantomAssassin && e.FindSpell("phantom_assassin_phantom_strike").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Riki && e.FindSpell("riki_blink_strike").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Spectre && e.FindSpell("spectre_haunt").IsInAbilityPhase
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Furion && e.FindSpell("furion_sprout").IsInAbilityPhase
							
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_PhantomLancer && e.FindSpell("phantom_lancer_doppelwalk").IsInAbilityPhase



							//break special (1 hex, 2 cyclone)
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Riki && me.Modifiers.Any(y => y.Name == "modifier_riki_smoke_screen")
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_SpiritBreaker && e.Modifiers.Any(y => y.Name == "modifier_spirit_breaker_charge_of_darkness")
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Phoenix && e.Modifiers.Any(y => y.Name == "modifier_phoenix_icarus_dive")
							|| e.ClassID == ClassID.CDOTA_Unit_Hero_Magnataur && e.Modifiers.Any(y => y.Name == "modifier_magnataur_skewer_movement")


							
开发者ID:Air13,项目名称:ESharp,代码行数:64,代码来源:Tinker_Air13.cs


注:本文中的Hero.IsMagicImmune方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。