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C# Hero.FindAngleR方法代码示例

本文整理汇总了C#中Hero.FindAngleR方法的典型用法代码示例。如果您正苦于以下问题:C# Hero.FindAngleR方法的具体用法?C# Hero.FindAngleR怎么用?C# Hero.FindAngleR使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hero的用法示例。


在下文中一共展示了Hero.FindAngleR方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: posisiterakhir

 static void posisiterakhir(Hero dia)
 {
     try
     {
         if (dia.IsAlive)
         {
             var Angle = dia.FindAngleR();
             Vector2 garis = Drawing.WorldToScreen(dia.Position); //Facing position line
             garis.X += (float)Math.Cos(Angle) * 500;
             garis.Y += (float)Math.Sin(Angle) * 500;
             if (Drawing.WorldToScreen(dia.Position).Y > 15)
             {
                 Drawing.DrawLine(Drawing.WorldToScreen(dia.Position), garis, Color.Red);
                 Drawing.DrawText(string.Format("{0} {1}", dia.Name.Replace("npc_dota_hero_",""), (int)Game.GameTime), Drawing.WorldToScreen(dia.Position), Color.Cyan, FontFlags.AntiAlias | FontFlags.Outline);
             }
         }
     }
     catch (Exception ex)
     { }
 }
开发者ID:argosptr,项目名称:Prediction,代码行数:20,代码来源:Program.cs

示例2: LastKnownPosition

 public static void LastKnownPosition(Hero enemy, int enemyIndex)
 {
     try
     {if (enemy.IsAlive)
         {
             var Angle = enemy.FindAngleR();
             Vector2 StraightDis = Drawing.WorldToScreen(enemy.Position); //Facing position line
             StraightDis.X += (float)Math.Cos(Angle) * 500;
             StraightDis.Y += (float)Math.Sin(Angle) * 500;
             if (Drawing.WorldToScreen(Variables.EnemyTracker[enemyIndex].EnemyTracker.Position).Y > 15)
             {
                 Drawing.DrawLine(Drawing.WorldToScreen(Variables.EnemyTracker[enemyIndex].EnemyTracker.Position), StraightDis, Color.Red);
                 Drawing.DrawText(string.Format("{0} {1}", GlobalClasses.GetHeroNameFromLongHeroName(enemy.Name), GlobalClasses.GetTimeDifference(Variables.EnemyTracker[enemyIndex].RelativeGameTime)), Drawing.WorldToScreen(Variables.EnemyTracker[enemyIndex].EnemyTracker.Position), Color.Cyan, FontFlags.AntiAlias | FontFlags.Outline);
             }
         }
     }
     catch (Exception ex)
     { }
 }
开发者ID:rockeytony,项目名称:Pudge-Plus,代码行数:19,代码来源:ESP.cs

示例3: getPrediction

        public static PredictClass getPrediction(Hero me, Hero enemy, string Method)
        {
            var Angle = enemy.FindAngleR();
            PredictClass pre = new PredictClass();
            pre.PredictedLocation = Vector2.Zero;
            pre.closest = false;
            switch (Method)
            {
                case "one":
                    Vector2 StraightDis = /*enemy.Position;*/Drawing.WorldToScreen(enemy.Position); //Facing position line
                    StraightDis.X += (float)Math.Cos(Angle) * 100;
                    StraightDis.Y += (float)Math.Sin(Angle) * 100;
                    //
                    Vector2 me2D = Drawing.WorldToScreen(Variables.me.Position);
                    Vector2 enemy2D = Drawing.WorldToScreen(enemy.Position);
                    Vector2 enemyDirection2D = StraightDis;
                    var alpha1 = Math.Atan((me2D.Y - enemy2D.Y) / (me2D.X - enemy2D.X));
                    var alpha2 = Math.Atan((enemyDirection2D.Y - enemy2D.Y) / (enemyDirection2D.X - enemy2D.X));
                    var alpha = Math.Abs(alpha2 - alpha1);
                    var beta = Math.Asin((enemy.MovementSpeed / Variables.HookSpeed) * Math.Sin(alpha));
                    var distanceBetweenMeandEnemy = Variables.me.Distance2D(enemy.Position);
                    var time = (distanceBetweenMeandEnemy) / ((enemy.MovementSpeed * Math.Cos(alpha)) + (Variables.HookSpeed * Math.Cos(beta)));

                    // Print.Info(time.ToString());
                    var predictedDistance = enemy.MovementSpeed * time;
                    Vector2 StraightDis2D = Drawing.WorldToScreen(enemy.Position); //Facing position line
                    StraightDis2D.X += (float)Math.Cos(Angle) * (float)predictedDistance + (float)(enemy.MovementSpeed * Variables.me.Spellbook.Spell1.GetCastDelay(Variables.me, enemy));
                    StraightDis2D.Y += (float)Math.Sin(Angle) * ((float)predictedDistance + (float)(enemy.MovementSpeed * Variables.me.Spellbook.Spell1.GetCastDelay(Variables.me, enemy)));
                   // ESP.Draw.Enemy.PredictionBox(StraightDis2D, Color.Black);
                    pre.PredictedLocation = StraightDis2D;
                    return pre;

                    break;
                case "two":

                    //Previous prediction method
                    var tBase = 0.1;
                    var tIncrement = 0.1;
                    var enemyMovementSpeed = enemy.MovementSpeed;
                    if (enemy.Name == "npc_dota_hero_spirit_breaker")
                        foreach (var mod in enemy.Modifiers)
                            if (mod.Name.Contains("charge"))
                            {
                                tBase = 0.05;
                                tIncrement = 0.05;
                                enemyMovementSpeed = 550 + ((int)enemy.Spellbook.Spell1.Level * 50);
                            }
                    for (double t = tBase; t <= 1; t += tIncrement)
                    {
                        var dis = enemyMovementSpeed * t;
                        Vector2 StraightDis1 = /*enemy.Position;*/Drawing.WorldToScreen(enemy.Position); //Facing position line
                        StraightDis1.X += (float)Math.Cos(Angle) * (float)dis;
                        StraightDis1.Y += (float)Math.Sin(Angle) * (float)dis;
                        //
                        Vector3 StraightDis3D1 = enemy.Position; //Facing position line
                        StraightDis3D1.X += (float)Math.Cos(enemy.RotationRad) * ((float)dis + 120);
                        StraightDis3D1.Y += (float)Math.Sin(enemy.RotationRad) * ((float)dis + 120);
                        if (Variables.DeveloperMode)
                             Drawing.DrawText("***", Drawing.WorldToScreen(StraightDis3D1), Color.Red, FontFlags.None);
                        var DistanceFromMeToPredict = Variables.me.Distance2D(StraightDis3D1);

                        if (Variables.me.Spellbook.Spell1.AbilityState == AbilityState.Ready)
                        {
                            var foobar1 = DistanceFromMeToPredict / Variables.HookSpeed;
                            if (foobar1 >= t * .8 && foobar1 <= t * 1.2)
                            {
                                //  Print.Info(Drawing.WorldToScreen(StraightDis3D1).ToString() + " | " + StraightDis1.ToString());
                                if (Variables.Settings.Auto_Hook_Value.val == 0)
                                {
                                    if (Utils.SleepCheck("hook") && (Variables.HookForMe))
                                    {
                                        Print.Info("Casting Predicted Hook");
                                        Variables.HookingTarget = enemy.NetworkName;
                                        Variables.Hooking = true;
                                        if (DistanceFromMeToPredict > (Variables.me.Spellbook.Spell1.CastRange + 80 + Variables.AetherBonus))
                                            Variables.HookingStartedOOR = true;
                                        Variables.HookLocationDrawer = true;
                                        Variables.EnemyLocation = Drawing.WorldToScreen(enemy.Position);
                                        Variables.AutoHookLocation = Drawing.WorldToScreen(StraightDis3D1);
                                        Variables.PredictionLocation = StraightDis1;
                                        //
                                        if (Variables.DeveloperMode)
                                        {
                                            Variables.hookData.MyPos2D = Drawing.WorldToScreen(Variables.me.Position);
                                            Variables.hookData.MyPos3D = Variables.me.Position;
                                            Variables.hookData.Prediction2D = StraightDis1;
                                            Variables.hookData.Prediction3D = StraightDis3D1;
                                            Variables.hookData.Enabled = true;
                                        }
                                        //
                                        Variables.me.Spellbook.Spell1.UseAbility(StraightDis3D1); //Hook based on prediction location (buggy)'
                                      //  Print.Error("Does this shit even work?");
                                       // Variables.me.Spellbook.Spell1.CastSkillShot(enemy); //Ensage skill shot caster (temp solution untill fix)
                                      //  Print.Success("Must work?");

                                        Utils.Sleep(1000, "hook");
                                        Variables.HookForMe = false;
                                    }
                                    if (ESP.Calculate.Enemy.ClosestToMouse(me).Player.Name == enemy.Player.Name)
                                        pre.closest = true;
//.........这里部分代码省略.........
开发者ID:NadeHouse,项目名称:Pudge-Plus,代码行数:101,代码来源:HookHandler.cs

示例4: CheckForceStaff

 private static bool CheckForceStaff(Hero hero)
 {
     var pos = hero.NetworkPosition;
     pos.X += 600*(float) Math.Cos(hero.FindAngleR());
     pos.Y += 600*(float) Math.Sin(hero.FindAngleR());
     var bombs = ObjectMgr.GetEntities<Unit>()
         .Where(
             x =>
                 x.ClassID == ClassID.CDOTA_NPC_TechiesMines && x.Team == _player.Team &&
                 x.Spellbook.Spell1.CanBeCasted() &&
                 x.Distance2D(new Vector3(pos.X, pos.Y, hero.NetworkPosition.Z)) <= 425 && x.IsAlive);
     return (bombs.Count() >= GetCount(hero, hero.Health, _currentBombDamage));
 }
开发者ID:anon2281,项目名称:EnsageSharp-1,代码行数:13,代码来源:Program.cs


注:本文中的Hero.FindAngleR方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。