本文整理汇总了C#中Hero.AddEffectToWeapons方法的典型用法代码示例。如果您正苦于以下问题:C# Hero.AddEffectToWeapons方法的具体用法?C# Hero.AddEffectToWeapons怎么用?C# Hero.AddEffectToWeapons使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hero
的用法示例。
在下文中一共展示了Hero.AddEffectToWeapons方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Collected
public override void Collected(Hero collector)
{
collector.AddEffectToWeapons(new Damage(10));
collector.FullHealth = Mathf.Max(2, collector.FullHealth - 2);
base.CreatePopUpText("Damage ++ HP -", collector);
//GameObject.Destroy(gameObject);
}
示例2: Collected
public override void Collected(Hero collector)
{
var sc = new ShieldChance(0.1f);
sc.shieldPrefab = ShieldPrefab;
collector.AddEffectToWeapons(sc);
base.CreatePopUpText("10% Chance Shield", collector);
sc.ForceEffect(collector.gameObject);
//GameObject.Destroy(gameObject);
}
示例3: Collected
public override void Collected(Hero collector)
{
var list = collector.GetEffectsFromWeapons().ToArray();
foreach(var effect in list) {
collector.otherPlayer.AddEffectToWeapons(effect);
collector.RemoveEffectFromWeapon(effect);
}
collector.AddEffectToWeapons(new Damage(15));
base.CreatePopUpText("Ultimate sacrifice", collector);
//GameObject.Destroy(gameObject);
}
示例4: Collected
public override void Collected(Hero collector)
{
collector.AddEffectToWeapons(new SlowdownMovementSpeed(1f, 3f, 0.25f));
base.CreatePopUpText("10% Chance Slow", collector);
//GameObject.Destroy(gameObject);
}
示例5: Collected
public override void Collected(Hero collector)
{
collector.AddEffectToWeapons(new Knockback(2));
base.CreatePopUpText("Knockback", collector);
//GameObject.Destroy(gameObject);
}