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C# Hero.AddEffectToWeapons方法代码示例

本文整理汇总了C#中Hero.AddEffectToWeapons方法的典型用法代码示例。如果您正苦于以下问题:C# Hero.AddEffectToWeapons方法的具体用法?C# Hero.AddEffectToWeapons怎么用?C# Hero.AddEffectToWeapons使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hero的用法示例。


在下文中一共展示了Hero.AddEffectToWeapons方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Collected

 public override void Collected(Hero collector)
 {
     collector.AddEffectToWeapons(new Damage(10));
     collector.FullHealth = Mathf.Max(2, collector.FullHealth - 2);
     base.CreatePopUpText("Damage ++ HP -", collector);
     //GameObject.Destroy(gameObject);
 }
开发者ID:julianstengaard,项目名称:TwinSpirits,代码行数:7,代码来源:CollectableGlassCannon.cs

示例2: Collected

    public override void Collected(Hero collector)
    {
        var sc = new ShieldChance(0.1f);
        sc.shieldPrefab = ShieldPrefab;

        collector.AddEffectToWeapons(sc);
        base.CreatePopUpText("10% Chance Shield", collector);

        sc.ForceEffect(collector.gameObject);
        //GameObject.Destroy(gameObject);
    }
开发者ID:julianstengaard,项目名称:TwinSpirits,代码行数:11,代码来源:CollectableDivineFavor.cs

示例3: Collected

 public override void Collected(Hero collector)
 {
     var list = collector.GetEffectsFromWeapons().ToArray();
     foreach(var effect in list) {
         collector.otherPlayer.AddEffectToWeapons(effect);
         collector.RemoveEffectFromWeapon(effect);
     }
     collector.AddEffectToWeapons(new Damage(15));
     base.CreatePopUpText("Ultimate sacrifice", collector);
     //GameObject.Destroy(gameObject);
 }
开发者ID:julianstengaard,项目名称:TwinSpirits,代码行数:11,代码来源:CollectableUltimateSacrifice.cs

示例4: Collected

 public override void Collected(Hero collector)
 {
     collector.AddEffectToWeapons(new SlowdownMovementSpeed(1f, 3f, 0.25f));
     base.CreatePopUpText("10% Chance Slow", collector);
     //GameObject.Destroy(gameObject);
 }
开发者ID:julianstengaard,项目名称:TwinSpirits,代码行数:6,代码来源:CollectableIceSword.cs

示例5: Collected

 public override void Collected(Hero collector)
 {
     collector.AddEffectToWeapons(new Knockback(2));
     base.CreatePopUpText("Knockback", collector);
     //GameObject.Destroy(gameObject);
 }
开发者ID:julianstengaard,项目名称:TwinSpirits,代码行数:6,代码来源:CollectableKnockBack.cs


注:本文中的Hero.AddEffectToWeapons方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。