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C# Hero.IsAttacking方法代码示例

本文整理汇总了C#中Hero.IsAttacking方法的典型用法代码示例。如果您正苦于以下问题:C# Hero.IsAttacking方法的具体用法?C# Hero.IsAttacking怎么用?C# Hero.IsAttacking使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hero的用法示例。


在下文中一共展示了Hero.IsAttacking方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        /// <summary>
        ///     The execute.
        /// </summary>
        /// <param name="hero">
        ///     The hero.
        /// </param>
        /// <returns>
        ///     The <see cref="bool" />.
        /// </returns>
        public bool Execute(Hero hero = null)
        {
            if (hero == null)
            {
                return false;
            }

            var item = hero.FindItem("item_tango_single")
                       ?? hero.FindItem("item_tango") ?? hero.FindItem("item_quelling_blade");
            var nearestStack = Variables.Stacks.MinOrDefault(x => x.Position.Distance(hero.Position));
            if (nearestStack == null || nearestStack.Position.Distance(hero.Position) > 1000)
            {
                return false;
            }

            foreach (var mine in
                nearestStack.RemoteMines.Where(
                    x => x.Entity.IsValid && x.Entity.IsAlive && x.Entity.IsVisible && x.Entity.IsVisibleToEnemies))
            {
                if (item != null && item.CanHit(mine.Entity) && hero.GetTurnTime(mine.Position) < 0.01)
                {
                    mine.Detonate();
                    return true;
                }

                if (!hero.IsAttacking() || !(hero.GetTurnTime(mine.Position) < 0.01)
                    || !(mine.Entity.DamageTaken(hero.MaximumDamage, DamageType.Physical, hero) >= mine.Entity.Health))
                {
                    continue;
                }

                mine.Detonate();
                return true;
            }

            return false;
        }
开发者ID:Ray0fHope,项目名称:EnsageSharp,代码行数:46,代码来源:AutoProtection.cs

示例2: Game_OnUpdate


//.........这里部分代码省略.........
                        catch (Exception)
                        {

                        }
                    }
                    /*if (t.DayVision == 0 && !find)
                    {
                        Bara = t;
                        find = true;
                        BaraStartPos=Bara.Position;
                    }
                    else if (!find)
                    {
                        Bara = null;
                        BaraStartPos=new Vector3(0,0,0);
                    }*/
                }
            }

            #endregion

            #region ShowRoshanTimer

            if (ShowRoshanTimer)
            {
                var tickDelta = Game.GameTime - _deathTime;
                _roshanMinutes = Math.Floor(tickDelta / 60);
                _roshanSeconds = tickDelta % 60;
                var roshan =
                    ObjectMgr.GetEntities<Unit>()
                        .FirstOrDefault(unit => unit.ClassID == ClassID.CDOTA_Unit_Roshan && unit.IsAlive);
                if (roshan != null)
                {
                    _roshIsAlive = true;
                    //RoshanMinutes = 0;
                    //RoshanSeconds = 0;
                    //DeathTime = 0;
                }
            }

            #endregion

            #region ShowIllusions

            if (ShowIllusions)
            {
                var illusions = ObjectMgr.GetEntities<Hero>()
                    .Where(
                        x =>
                            x.IsIllusion && x.Team != _me.Team);
                foreach (var s in illusions)
                {
                    HandleEffect(s);
                }
            }

            #endregion
            return;
            #region AutoItems

            if (!AutoItemsActive || !Utils.SleepCheck("AutoItems")) return;
            if (AutoItemsMidas)
            {
                var midas = _me.FindItem("item_hand_of_midas");
                if (midas != null && midas.CanBeCasted() && !_me.IsInvisible())
                {
                    var creep =
                        ObjectMgr
                            .GetEntities<Unit>(
                            ).FirstOrDefault(x => ((x is Hero && !x.IsIllusion) || (x is Creep && x.IsSpawned)) && x.IsAlive &&
                                                  x.IsVisible && _me.Distance2D(x) <= midas.CastRange && x.Team != _me.Team);
                    midas.UseAbility(creep);
                    Utils.Sleep(250, "AutoItems");
                    //PrintError("midas.CastRange: " + midas.CastRange);
                }
            }
            if (AutoItemsPhase)
            {
                var phase = _me.FindItem("item_phase_boots");
                if (phase != null && phase.CanBeCasted() && !_me.IsAttacking() && !_me.IsInvisible())
                {
                    phase.UseAbility();
                    Utils.Sleep(250, "AutoItems");
                }
            }
            if (!AutoItemsStick) return;
            var stick = _me.FindItem("item_magic_stick");
            var wand = _me.FindItem("item_magic_wand");
            if (_me.Health * 100 / _me.MaximumHealth > 30 || !_me.IsAlive) return;
            if (stick != null && stick.CanBeCasted() && !_me.IsInvisible())
            {
                stick.UseAbility();
                Utils.Sleep(250, "AutoItems");
            }
            if (wand == null || !wand.CanBeCasted()) return;
            wand.UseAbility();
            Utils.Sleep(250, "AutoItems");

            #endregion
        }
开发者ID:kobra322,项目名称:EnsageSharp-1,代码行数:101,代码来源:Program.cs

示例3: Game_OnUpdate

        private static void Game_OnUpdate(EventArgs args)
        {
            _mainHero = ObjectMgr.LocalHero;
            //Print($"_mainHero: {_mainHero.Position.X}/{_mainHero.Position.Y}/{_mainHero.Position.Z}");
            if (!_loaded)
            {
                if (!Game.IsInGame || _mainHero == null || _mainHero.ClassID != ClassID.CDOTA_Unit_Hero_ArcWarden)
                {
                    return;
                }
                _loaded = true;
                Game.PrintMessage(
                    "<font face='Comic Sans MS, cursive'><font color='#00aaff'>" + Menu.DisplayName + " By Jumpering" +
                    " loaded!</font> <font color='#aa0000'>v" + Assembly.GetExecutingAssembly().GetName().Version,
                    MessageType.LogMessage);
                LastAttackStart.Clear();
                LastActivity.Clear();
            }

            if (!Game.IsInGame || _mainHero == null)
            {
                _loaded = false;
                return;
            }
            if (Game.IsPaused) return;

            _tick = Environment.TickCount;
            NetworkActivity act;
            var handle = _mainHero.Handle;
            if (!LastActivity.TryGetValue(handle, out act) || _mainHero.NetworkActivity != act)
            {
                LastActivity.Remove(handle);
                LastActivity.Add(handle, _mainHero.NetworkActivity);
                if (_mainHero.IsAttacking())
                {
                    LastAttackStart.Remove(handle);
                    LastAttackStart.Add(handle,_tick);
                }
            }
            foreach (var clone in Objects.Tempest.GetCloneList(_mainHero))
            {
                if (Menu.Item("AutoHeal.Enable").GetValue<KeyBind>().Active)
                {
                    var enemy =
                        ObjectMgr.GetEntities<Unit>()
                            .Any(
                                x =>
                                    x.Team == _mainHero.GetEnemyTeam() && x.IsAlive && x.IsVisible &&
                                    x.Distance2D(_mainHero) < Menu.Item("AutoHeal.Range").GetValue<Slider>().Value);
                    if (!enemy) 
                    {
                        CloneUseHealItems(clone, _mainHero, clone.Distance2D(_mainHero));
                    }
                }
                handle = clone.Handle;
                if (LastActivity.TryGetValue(handle, out act) && clone.NetworkActivity == act) continue;
                LastActivity.Remove(handle);
                LastActivity.Add(handle, clone.NetworkActivity);
                if (!clone.IsAttacking()) continue;
                LastAttackStart.Remove(handle);
                LastAttackStart.Add(handle, _tick);
            }
            if (Menu.Item("spamHotkey").GetValue<KeyBind>().Active)
            {
                SparkSpam(_mainHero);
                return;
            }
            if (Menu.Item("hotkeyClone").GetValue<KeyBind>().Active)
            {
                if (_globalTarget2 == null || !_globalTarget2.IsValid)
                {
                    _globalTarget2 = ClosestToMouse(_mainHero, 500);
                }
                if (_globalTarget2 != null && _globalTarget2.IsValid && _globalTarget2.IsAlive)
                {
                    DoCombo2(_mainHero, _globalTarget2);
                }
            }
            else
            {
                _globalTarget2 = null;
                if (Menu.Item("AutoPush.Enable").GetValue<KeyBind>().Active)
                    AutoPush(_mainHero);
            }

            //if (!me.IsAlive) return;

            var midas = _mainHero.FindItem("item_hand_of_midas");
            if (midas != null && Menu.Item("AutoMidas").GetValue<bool>())
            {
                if (midas.CanBeCasted() && Utils.SleepCheck(_mainHero.Handle + "midas") && _mainHero.IsAlive && !_mainHero.IsInvisible())
                {
                    var enemy =
                        ObjectMgr.GetEntities<Unit>()
                            .Where(
                                x =>
                                    !x.IsMagicImmune() && x.Team != _mainHero.Team &&
                                    (x.ClassID == ClassID.CDOTA_BaseNPC_Creep_Lane ||
                                     x.ClassID == ClassID.CDOTA_BaseNPC_Creep_Siege ||
                                     x.ClassID == ClassID.CDOTA_BaseNPC_Creep_Neutral) && x.IsSpawned && x.IsAlive &&
//.........这里部分代码省略.........
开发者ID:DevGdos,项目名称:EnsageSharp,代码行数:101,代码来源:Program.cs

示例4: Orbwalk

 private static void Orbwalk(Hero me,Unit target,float bonusWindupMs = 100,float bonusRange = 0)
 {
     if (me == null)
     {
         return;
     }
     var targetHull = 0f;
     if (target != null)
     {
         targetHull = target.HullRadius;
     }
     float distance = 0;
     if (target != null)
     {
         var pos = Prediction.InFront(
             me,
             (float)((Game.Ping / 1000 + me.GetTurnTime(target.Position)) * me.MovementSpeed));
         distance = pos.Distance2D(target) - me.Distance2D(target);
     }
     var isValid = target != null && target.IsValid && target.IsAlive && target.IsVisible && !target.IsInvul()
                   && !target.Modifiers.Any(
                       x => x.Name == "modifier_ghost_state" || x.Name == "modifier_item_ethereal_blade_slow")
                   && target.Distance2D(me)
                   <= (me.GetAttackRange() + me.HullRadius + 50 + targetHull + bonusRange + Math.Max(distance, 0));
     if (isValid || (target != null && me.IsAttacking() && me.GetTurnTime(target.Position) < 0.1))
     {
         var canAttack = !AttackOnCooldown(me,target, bonusWindupMs)
                         && !target.IsAttackImmune() && !target.IsInvul() && me.CanAttack();
         if (canAttack && Utils.SleepCheck("!Orbwalk.Attack"))
         {
             me.Attack(target);
             Utils.Sleep(
                 UnitDatabase.GetAttackPoint(me) * 1000 + me.GetTurnTime(target) * 1000,
                 "!Orbwalk.Attack");
             return;
         }
     }
     var canCancel = (CanCancelAnimation(me) && AttackOnCooldown(me,target, bonusWindupMs))
                     || (!isValid && !me.IsAttacking() && CanCancelAnimation(me));
     if (!canCancel || !Utils.SleepCheck("!Orbwalk.Move") || !Utils.SleepCheck("!Orbwalk.Attack"))
     {
         return;
     }
     if (target != null) me.Move(target.Position);
     Utils.Sleep(100, "!Orbwalk.Move");
 }
开发者ID:DevGdos,项目名称:EnsageSharp,代码行数:46,代码来源:Program.cs

示例5: JungleFarm

        private static void JungleFarm(Hero me)
        {
            var s = JungleCamps.FindClosestCamp(me, Menu.Item("JungleFarm.TeamCheck").GetValue<bool>(),
                Menu.Item("JungleFarm.Ancient").GetValue<bool>());
            string name;

            var enemyHeroes = Heroes.GetByTeam(me.GetEnemyTeam()).Where(x => x.IsAlive).ToList();
            var dist = Menu.Item("JungleFarm.EscapeRange").GetValue<Slider>().Value;
            if (Menu.Item("JungleFarm.EscapeFromAnyEnemyHero").GetValue<bool>() &&
                    enemyHeroes.Any(x => x.Distance2D(me) <= dist)) //escape from hero
            {
                var handle = me.Handle;
                OrderStates[handle] = OrderState.Escape;
                NeedHeal[handle] = true;
            }

            if (s == null)
            {
                s = JungleCamps.GetCamps.OrderBy(x => x.CampPosition.Distance2D(me)).FirstOrDefault();
                if (s != null)
                {
                    name = MeepoSet.Find(x => Equals(x.Hero, me)).Handle.ToString();
                    if (Utils.SleepCheck("MOVIER_jungle" + name))
                    {
                        me.Move(s.StackPosition);
                        Utils.Sleep(500, "MOVIER_jungle" + name);
                    }
                }
                return;
            }
            name = MeepoSet.Find(x => Equals(x.Hero, me)).Handle.ToString();
            var anyMeepo =
                MeepoSet.Where(
                    x =>
                        x.CurrentOrderState == OrderState.Jungle && x.IsAlive && x.Handle != me.Handle &&
                        x.Hero.Health >= Menu.Item("Escape.MinRange").GetValue<Slider>().Value)
                    .OrderBy(y => y.Hero.Distance2D(me))
                    .FirstOrDefault();
            if (anyMeepo != null && me.Health <= 500 && anyMeepo.Hero.Distance2D(MyHero) <= 400 &&
                CheckForChangedHealth(me))
            {
                if (!Utils.SleepCheck(name + "attack_test")) return;
                Utils.Sleep(200, name + "attack_test");
                var enemy =
                    ObjectManager.GetEntities<Unit>()
                        .FirstOrDefault(
                            x =>
                                x.IsAlive && x.IsVisible && x.Team != MyHero.Team && x.Distance2D(MyHero) <= 500 &&
                                !x.IsWaitingToSpawn);
                if (enemy != null)
                {
                    var creep = enemy.Position;
                    var ang = me.FindAngleBetween(creep, true);
                    var p = new Vector3((float) (me.Position.X - 250*Math.Cos(ang)),
                        (float) (me.Position.Y - 250*Math.Sin(ang)), 0);
                    me.Move(p);
                }
                me.Attack(anyMeepo.Hero, true);
                return;
            }

            var mySet = MeepoSet.Find(x => Equals(x.Hero, me));
            var w = mySet.SpellW;
            if (w != null && Menu.Item("JungleFarm.AutoW").GetValue<bool>() && w.CanBeCasted())
            {
                var enemy =
                    ObjectManager
                        .GetEntities<Unit>(
                        )
                        .FirstOrDefault(
                            x =>
                                x.IsAlive && x.Health > 80 && x.IsVisible && x.Team != MyHero.Team &&
                                x.Distance2D(me) <= 375 &&
                                !x.IsWaitingToSpawn);
                if (enemy != null && Utils.SleepCheck("jungle_farm_w" + name))
                {
                    w.UseAbility(enemy.Position);
                    Utils.Sleep(1500, "jungle_farm_w_inCasting" + name);
                    Utils.Sleep(250, "jungle_farm_w" + name);
                }
                else if (enemy == null && !Utils.SleepCheck("jungle_farm_w_inCasting" + name) &&
                         Utils.SleepCheck("jungle_farm_w_stop" + name))
                {
                    me.Stop();
                    Utils.Sleeps.Remove("jungle_farm_w_inCasting" + name);
                    Utils.Sleep(500, "jungle_farm_w_stop" + name);
                }
            }
            if (!Utils.SleepCheck(name + "attack") || me.IsAttacking()) return;
            Utils.Sleep(500, name + "attack");
            me.Attack(s.CampPosition);
        }
开发者ID:JumpAttacker,项目名称:EnsageSharp,代码行数:92,代码来源:Program.cs

示例6: Game_OnUpdate


//.........这里部分代码省略.........
                    }
                    else
                    {
                        _findAa = false;
                    }
                    /*if (t.DayVision == 0 && !find)
                    {
                        Bara = t;
                        find = true;
                        BaraStartPos=Bara.Position;
                    }
                    else if (!find)
                    {
                        Bara = null;
                        BaraStartPos=new Vector3(0,0,0);
                    }*/
                }
            }

            #endregion
            
            #region ShowRoshanTimer

            if (_showRoshanTimer)
            {
                var tickDelta = Game.GameTime - _deathTime;
                _roshanMinutes = Math.Floor(tickDelta / 60);
                _roshanSeconds = tickDelta % 60;
                var roshan =
                    ObjectMgr.GetEntities<Unit>()
                        .FirstOrDefault(unit => unit.ClassID == ClassID.CDOTA_Unit_Roshan && unit.IsAlive);
                if (roshan != null)
                {
                    _roshIsAlive = true;
                    //RoshanMinutes = 0;
                    //RoshanSeconds = 0;
                    //DeathTime = 0;
                }
            }

            #endregion

            #region ShowIllusions

            if (_showIllusions)
            {
                var illusions = ObjectMgr.GetEntities<Hero>()
                    .Where(
                        x =>
                            x.IsIllusion && x.Team != _me.Team);
                foreach (var s in illusions)
                {
                    HandleEffect(s);
                }
            }

            #endregion

            #region AutoItems

            if (!_autoItemsActive || !Utils.SleepCheck("AutoItems") || !_me.IsAlive) return;
            if (Menu.Item("autoitemsList").GetValue<AbilityToggler>().IsEnabled("item_hand_of_midas"))
            {
                var midas = _me.FindItem("item_hand_of_midas");
                if (midas != null && midas.CanBeCasted() && !_me.IsInvisible())
                {
                    var creep =
                        ObjectMgr.GetEntities<Unit>()
                            .FirstOrDefault(
                                x =>
                                    x.Team != _me.Team &&
                                    (x.ClassID == ClassID.CDOTA_BaseNPC_Creep_Lane ||
                                     x.ClassID == ClassID.CDOTA_BaseNPC_Creep_Siege ||
                                     x.ClassID == ClassID.CDOTA_BaseNPC_Creep_Neutral) && x.IsSpawned && x.IsAlive &&
                                    x.Distance2D(_me) <= 600);
                    midas.UseAbility(creep);
                    Utils.Sleep(250, "AutoItems");
                    //PrintError("midas.CastRange: " + midas.CastRange);
                }
            }
            if (Menu.Item("autoitemsList").GetValue<AbilityToggler>().IsEnabled("item_phase_boots"))
            {
                var phase = _me.FindItem("item_phase_boots");
                if (phase != null && phase.CanBeCasted() && !_me.IsAttacking() && !_me.IsInvisible() && !_me.IsChanneling() && _me.NetworkActivity==NetworkActivity.Move)
                {
                    phase.UseAbility();
                    Utils.Sleep(250, "AutoItems");
                }
            }
            if (!Menu.Item("autoitemsList").GetValue<AbilityToggler>().IsEnabled("item_magic_wand")) return;
            var stick = _me.Inventory.Items.FirstOrDefault(x => (x.Name == "item_magic_stick" || x.Name == "item_magic_wand") && x.CanBeCasted() && x.CurrentCharges>0);
            if (!_me.IsAlive) return;
            if (_me.Health*100/_me.MaximumHealth >= Menu.Item("autoitemlistHealth").GetValue<Slider>().Value &&
                !(_me.Mana*100/_me.MaximumMana < Menu.Item("autoitemlistMana").GetValue<Slider>().Value)) return;
            if (stick == null || _me.IsInvisible()) return;
            stick.UseAbility();
            Utils.Sleep(250, "AutoItems");

            #endregion
        }
开发者ID:dendimonster,项目名称:EnsageSharp-1,代码行数:101,代码来源:Program.cs

示例7: Attacking

 public static bool Attacking(Hero target, Hero me)
 {
     var attacking = me.IsAttacking() && me.Distance2D(target) <= MyHeroInfo.AttackRange() + 150
                     && me.GetTurnTime(target.Position) < 0.1;
     return attacking;
 }
开发者ID:Ray0fHope,项目名称:EnsageSharp,代码行数:6,代码来源:CastingChecks.cs

示例8: Game_OnUpdate


//.........这里部分代码省略.........
                                    {
                                        ghost.UseAbility();
                                        Utils.Sleep(250, "Ghost");
                                    }

                                    if (// Shiva Item
                                        shiva != null
                                        && shiva.CanBeCasted()
                                        && me.CanCast()
                                        && !target.IsMagicImmune()
                                        && Utils.SleepCheck("shiva")
                                        && Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(shiva.Name)
                                        && me.Distance2D(target) <= 600
                                        )

                                    {
                                        shiva.UseAbility();
                                        Utils.Sleep(250, "shiva");
                                    } // Shiva Item end
                                    if ( // sheep
                                        sheep != null
                                        && sheep.CanBeCasted()
                                        && me.CanCast()
                                        && !target.IsLinkensProtected()
                                        && !target.IsMagicImmune()
                                        && me.Distance2D(target) <= 1400
                                        && Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(sheep.Name)
                                        && Utils.SleepCheck("sheep")
                                        )
                                    {
                                        sheep.UseAbility(target);
                                        Utils.Sleep(250, "sheep");
                                    } // sheep Item end

                                    if (// Dagon
                                        me.CanCast()
                                        && dagon != null
                                        && (ethereal == null
                                        || (target.Modifiers.Any(y => y.Name == "modifier_item_ethereal_blade_slow")
                                        || ethereal.Cooldown < 17))
                                        && !target.IsLinkensProtected()
                                        && dagon.CanBeCasted()
                                        && !target.IsMagicImmune()
                                        && Utils.SleepCheck("dagon")
                                       )
                                    {
                                        dagon.UseAbility(target);
                                        Utils.Sleep(200, "dagon");
                                    } // Dagon Item end

                                    if (
                                         // cheese
                                         cheese != null
                                         && cheese.CanBeCasted()
                                         && me.Health <= (me.MaximumHealth * 0.3)
                                         && me.Distance2D(target) <= 700
                                         && Menu.Item("Items: ").GetValue<AbilityToggler>().IsEnabled(cheese.Name)
                                         && Utils.SleepCheck("cheese")
                                     )
                                    {
                                        cheese.UseAbility();
                                        Utils.Sleep(200, "cheese");
                                    } // cheese Item end
                                }
                            }
                        }
                        if (Menu.Item("orbwalk").GetValue<bool>())
                        {
                            if (me.Distance2D(target) <= me.AttackRange + 5 &&
                            (!me.IsAttackImmune()
                            || !target.IsAttackImmune()
                            )
                            && me.NetworkActivity != NetworkActivity.Attack
                            && me.CanAttack()
                            && !me.IsAttacking()
                            && Utils.SleepCheck("attack")
                            )
                            {
                                me.Attack(target);
                                Utils.Sleep(180, "attack");
                            }
                            else if (
                                (!me.CanAttack()
                                || me.Distance2D(target) >= 450)
                                && me.NetworkActivity != NetworkActivity.Attack
                                && me.Distance2D(target) <= 2500
                                && !me.IsAttacking()
                                && Utils.SleepCheck("Move")
                                )
                            {
                                me.Move(Prediction.InFront(target, 100));
                                Utils.Sleep(400, "Move");
                            }
                        }
                    }
                }
                Utils.Sleep(100, "activated");
            }
            A();
        }
开发者ID:VickTheRock,项目名称:ReworkAllScripts,代码行数:101,代码来源:Program.cs

示例9: Game_OnUpdate


//.........这里部分代码省略.........
            if (canCancel)
            {
                if (target != null && !target.IsVisible && !Orbwalking.AttackOnCooldown(target))
                {
                    target = me.ClosestToMouseTarget(0x3e8);
                }

            }

            if (target != null && target.IsAlive && !target.IsInvul() && !target.IsIllusion)
            {

                int attackrange = 0x276;
                if (me.CanAttack() && me.CanCast())
                {

                    if (arrows != null && arrows.IsValid && arrows.CanBeCasted() &&me.CanCast() && Utils.SleepCheck("arrows"))
                    {
                        arrows.UseAbility(target);
                        Utils.Sleep(50, "arrows");
                    }

                    if (strafe != null && strafe.IsValid && strafe.CanBeCasted() && me.CanCast() && me.Distance2D(target) <= 720 &&
                        Utils.SleepCheck("strafe"))

                    {
                        strafe.UseAbility();
                        Utils.Sleep(50 + Game.Ping, "strafe");
                    }

                    if (creepR.Count > 0 && !me.Modifiers.ToList().Exists(x => x.Name == "modifier_clinkz_death_pact"))
                    {
                        var creepmax = creepR.MaxOrDefault(x => x.Health);
                        me.Spellbook.SpellR.UseAbility(creepmax);
                    }

                    if (medallion != null && medallion.IsValid && medallion.CanBeCasted() && Utils.SleepCheck("medallion") && menuValue.IsEnabled(medallion.Name))
                    {
                        medallion.UseAbility(target);
                        Utils.Sleep(50 + Game.Ping, "medallion");
                    }

                    if (solar != null && solar.IsValid && solar.CanBeCasted() && Utils.SleepCheck("solar") && menuValue.IsEnabled(solar.Name))
                    {
                        solar.UseAbility(target);
                        Utils.Sleep(50 + Game.Ping, "solar");
                    }

                    if (bkb != null && bkb.IsValid && bkb.CanBeCasted() && Utils.SleepCheck("bkb") && menuValue.IsEnabled(bkb.Name) && me.Distance2D(target) <= 720)
                    {
                        bkb.UseAbility();
                        Utils.Sleep(150 + Game.Ping, "bkb");
                    }

                    if (hex != null && hex.IsValid && hex.CanBeCasted() && Utils.SleepCheck("hex") && menuValue.IsEnabled(hex.Name))
                    {
                        hex.CastStun(target);
                        Utils.Sleep(250 + Game.Ping, "hex");
                        return;
                    }

                    if (orchid != null && orchid.IsValid && orchid.CanBeCasted() && Utils.SleepCheck("orchid") && menuValue.IsEnabled(orchid.Name))
                    {
                        orchid.CastStun(target);
                        Utils.Sleep(250 + Game.Ping, "orchid");
                        return;
                    }

                    if (arrows == null || arrows.CanBeCasted() || !Utils.SleepCheck("arrows")
                        || !Menu.Item("orbwalk").GetValue<bool>() || !(me.Distance2D(target) <= attackrange))
                    {
                    }
                    else
                    {
                        Orbwalking.Orbwalk(target);
                        Utils.Sleep(Game.Ping + 150, "arrows");
                    }

                    if (me.IsAttacking() || !(me.Distance2D(target) >= attackrange)
                        || !Utils.SleepCheck("follow"))
                    {
                        return;
                    }
                    me.Move(Game.MousePosition);
                    Utils.Sleep(150 + Game.Ping, "follow");
                }

                else if (Utils.SleepCheck("strafe") && !arrows.CanBeCasted() && Utils.SleepCheck("arrows"))
                {
                    me.Attack(target);
                    Utils.Sleep(150, "strafe");
                }

            }
            else
            {
                me.Move(Game.MousePosition);
            }
            }
        }
开发者ID:dijedodol,项目名称:Ensage-,代码行数:101,代码来源:Program.cs


注:本文中的Hero.IsAttacking方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。