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C# GameState.getSuccessors方法代码示例

本文整理汇总了C#中GameState.getSuccessors方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.getSuccessors方法的具体用法?C# GameState.getSuccessors怎么用?C# GameState.getSuccessors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.getSuccessors方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: minimaxWithPruning

    public static int minimaxWithPruning(GameState gameState, int depth, int alpha, int beta)
    {
        if ( gameState.isEndofGame() || depth == 0)
        {
            return evaluate(gameState);
        }
        else
        {
            int v;

            List<GameState> successors = gameState.getSuccessors();
            bool isMaxNode = successors[0].maxNode;

            if (isMaxNode) // Max Mode
            {
                v = Int32.MinValue;
                foreach(GameState successor in successors)
                {
                    v = Int32.MinValue;
                    alpha = Math.Max( v , minimaxWithPruning(successor, depth-1, alpha, beta));

                    if(beta <= alpha)
                    {break;}
                }
            }
            else // min node
            {
                v = Int32.MaxValue;
                foreach(GameState successor in successors)
                {
                    v = Int32.MaxValue;
                    beta = Math.Min( v , minimaxWithPruning(successor, depth-1, alpha, beta));

                    if(beta <= alpha)
                    {break;}
                }
            }

            return v;
        }
    }
开发者ID:RicardoCoutinho,项目名称:Aboyne,代码行数:41,代码来源:Algorithms.cs

示例2: minimax

    public static int minimax(GameState gameState, int depth)
    {
        if ( gameState.isEndofGame() || depth == 0)
        {
            return evaluate(gameState);
        }
        else {

            int v;

            List<GameState> successors = gameState.getSuccessors();
            bool isMaxNode = successors[0].maxNode;

            if (isMaxNode) // Max Mode
            {
                v = Int32.MinValue;

                foreach ( GameState successor in successors )
                {
                    v = Math.Max (v , minimax(successor,depth-1));
                }
            }
            else // Min Mode
            {
                v = Int32.MaxValue;

                foreach ( GameState successor in successors )
                {
                    v = Math.Min (v , minimax(successor,depth-1));
                }
            }

            return v;
        }
    }
开发者ID:RicardoCoutinho,项目名称:Aboyne,代码行数:35,代码来源:Algorithms.cs


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