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C# GameState.AddInt方法代码示例

本文整理汇总了C#中GameState.AddInt方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.AddInt方法的具体用法?C# GameState.AddInt怎么用?C# GameState.AddInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.AddInt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

    public void Load()
    {
        Debug.Log("Loading:" + this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsInt(this.name))
            gs.AddInt(this.name, (int)state);
        state = (InventoryObjectState)gs.GetInt(this.name);

        switch(state){
        case InventoryObjectState.TAKEN:
            gameObject.renderer.enabled = false;
            gameObject.collider.enabled = false;
            gameObject.guiTexture.enabled = true;
            gameObject.guiTexture.transform.localPosition = new Vector3(1, 1, 1);
            gameObject.guiTexture.transform.localScale = new Vector3(0, 0, 1);
            //gameObject.GetComponent<InventoryObject>().SetState(InventoryObject.InventoryObjectState.TAKEN);
            break;
        case InventoryObjectState.USED:
            gameObject.renderer.enabled = false;
            gameObject.collider.enabled = false;
            gameObject.guiTexture.enabled = false;
            break;
        default: break;
        }

        //throw new System.NotImplementedException();
    }
开发者ID:jaumefc,项目名称:pretigawa,代码行数:27,代码来源:InventoryObject.cs

示例2: Load

    public void Load()
    {
        Debug.Log ("Loading:"+this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsVector3("PlayerRot"))
            gs.AddVector3("PlayerRot", new Vector3(0.0f, 0.0f, 0.0f));
        thisTransform.Rotate(gs.GetVector3("PlayerRot"));

        if (!gs.ExistsVector3("PlayerPos"))
            gs.AddVector3("PlayerPos", new Vector3(10.0024f, 3.67965f, 8.96460f));
        navi.Warp(gs.GetVector3("PlayerPos"));
        targetLocation = transform.position = gs.GetVector3("PlayerPos");
        if (!gs.ExistsInt("scene"))
            gs.AddInt("scene", Application.loadedLevel);

        Debug.Log ("EndLoad::"+this.GetType());
    }
开发者ID:jaumefc,项目名称:pretigawa,代码行数:17,代码来源:mouseControl.cs


注:本文中的GameState.AddInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。