本文整理汇总了C#中GameState.AddInt方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.AddInt方法的具体用法?C# GameState.AddInt怎么用?C# GameState.AddInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState
的用法示例。
在下文中一共展示了GameState.AddInt方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public void Load()
{
Debug.Log("Loading:" + this.gameObject.name);
gs = GameState.GetInstance();
if (!gs.ExistsInt(this.name))
gs.AddInt(this.name, (int)state);
state = (InventoryObjectState)gs.GetInt(this.name);
switch(state){
case InventoryObjectState.TAKEN:
gameObject.renderer.enabled = false;
gameObject.collider.enabled = false;
gameObject.guiTexture.enabled = true;
gameObject.guiTexture.transform.localPosition = new Vector3(1, 1, 1);
gameObject.guiTexture.transform.localScale = new Vector3(0, 0, 1);
//gameObject.GetComponent<InventoryObject>().SetState(InventoryObject.InventoryObjectState.TAKEN);
break;
case InventoryObjectState.USED:
gameObject.renderer.enabled = false;
gameObject.collider.enabled = false;
gameObject.guiTexture.enabled = false;
break;
default: break;
}
//throw new System.NotImplementedException();
}
示例2: Load
public void Load()
{
Debug.Log ("Loading:"+this.gameObject.name);
gs = GameState.GetInstance();
if (!gs.ExistsVector3("PlayerRot"))
gs.AddVector3("PlayerRot", new Vector3(0.0f, 0.0f, 0.0f));
thisTransform.Rotate(gs.GetVector3("PlayerRot"));
if (!gs.ExistsVector3("PlayerPos"))
gs.AddVector3("PlayerPos", new Vector3(10.0024f, 3.67965f, 8.96460f));
navi.Warp(gs.GetVector3("PlayerPos"));
targetLocation = transform.position = gs.GetVector3("PlayerPos");
if (!gs.ExistsInt("scene"))
gs.AddInt("scene", Application.loadedLevel);
Debug.Log ("EndLoad::"+this.GetType());
}